Call 4 Help! by LDJam user 304226

[raw]
made by LDJam user 304226 for Ludum Dare 59 (JAM)

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RECOMMENDED TO PLAY THE ITCH.IO HTML VERSION (OR DOWNLOAD THE EXE) LUDUM LOADS SOME FILES REALLY SLOWLY

A phone call agency got an unusual artifact at their hands, a phone that is able to connect to others minds, being able to take over the control from them and do their actions. Making a business model out of it, however the phone is imbuned with weird unusual properties and you are face to face to it. Listen to company's rules, pay attention to yourself and things around and maybe everything will end fine.

CONTROLS

  • Mouse only, press on objects to interact with them

TEAM

  • Game Designers & Developers: ThatFirey, Soleyeer, zancked, Sphone Official​

  • Game artists: pinok_tapkom, MrDumpling5853

  • Composer: gK, zancked

Screenshot_3.png

https://youtu.be/EDOXvlZudPo

Good luck, have fun and we hope you enjoy our game, he-he! ;)

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Ratings

Overall 9th 4.388⭐ 51🧑‍⚖️
Fun 52th 4.104⭐ 50🧑‍⚖️
Innovation 84th 3.968⭐ 49🧑‍⚖️
Theme 205th 4.094⭐ 50🧑‍⚖️
Graphics 31th 4.602⭐ 51🧑‍⚖️
Audio 30th 4.266⭐ 49🧑‍⚖️
Humor 115th 3.811⭐ 47🧑‍⚖️
Mood 28th 4.448⭐ 50🧑‍⚖️
Given 71🗳️ 112🗨️

Feedback

j3m
Apr 21st · 12:02 UTC
This is so good! The look, the color palette, the music, the gamefeel, the concept.
LDJam user 317693
Apr 21st · 12:06 UTC
Oh this is sick, I love how it looks stylistically and the warioware-esque minigames paired with searching for the signal is really cool.
MemoLoop
Apr 21st · 12:06 UTC
It's a very interesting game. I like the art, the audio and the concept. Greate job!
JankFank
Apr 21st · 13:28 UTC
Love the concept and art style. Top 1 atmosphere and graphics so far for me
Someday Not Today
Apr 21st · 18:02 UTC
dithering, respect for art style
LouDev
Apr 21st · 19:15 UTC
Super polished, great vibes. No notes.
ArisPenguin
Apr 21st · 21:13 UTC
Wow, that's really cool!
sodaman
Apr 21st · 22:37 UTC
Peak
MaruMari
Apr 21st · 23:14 UTC
only 5 stars, you deserve it. Some crazy quality work.
Kseniya
Apr 21st · 23:15 UTC
Really liked the concept and the drawing, the style is awesome, very good
AJ Atkinson
Apr 22nd · 00:07 UTC
I absolutely love the style and feel of the game! Great job!
HadMatter00
Apr 22nd · 00:13 UTC
The premise of this is really interesting, and the gameplay was super fun! I really liked the faster minigames, like shoot the targets.
T C
Apr 22nd · 00:17 UTC
Nice work! Some games felt a bit tougher than others, but I think that is to be expected from a variety game like this, and things will be easier or tougher for different people. Really liked the atmosphere you set here, everything came together very nicely. The calls you had to right click were an interesting mechanic, and the indicators were varied enough that it felt like a fun thing to have to look for each call. Overall very good job.
2Inkling
Apr 22nd · 00:18 UTC
The entire atmosphere is just exceptional, everything down to the camera movement. Concept is perfect for the theme. My only note is that the time spent waiting for calls is quite long and the minigames themselves are short and easy to fail if you don't read the text in time. But I'm nitpicking, and overall this is near flawless execution.
Kenoshka
Apr 22nd · 00:19 UTC
visual design, sounds and voice acting really slaps, controls are good too and gameloop was kinda fun but as i understand there are only pipe and products minigames, wish to have some more
LDJam user 372231
Apr 22nd · 00:25 UTC
My respects to Pinok Tapkom and Mister Dumpling and the whole crew for this gem. snimau shlyapu!
DarSor
Apr 22nd · 00:34 UTC
@nadia-pixel thank you! we are very very proud of the work we have done, heh<3
msipp27
Apr 22nd · 01:15 UTC
i'm pretty sure the egg minigame is impossible, fun other than that, though!
TermiGht
Apr 22nd · 06:13 UTC
Man I had so much fun! The minigames were nice but only on my second run discovered the rule book. :D With more content this could easily be published to Steam for a few bucks in my opinion.
Lexu
Apr 22nd · 06:23 UTC
Wow! Super impressed with this game. The visuals are stunning, the audio was great, and the game felt very polished. I felt unfairly failed when I saw blood on the walls but maybe I missed something. Amazing job!
poboy
Apr 22nd · 06:25 UTC
SO GOOD

The idea is amazing and I love the mini-twist in the middle. I wanted to see the fake arm but I am too bad at CONSUME THE PRODUCT so I died too early to see it.

You could turn this into a Steam release

WHAT A MOOD
zpdlf003
Apr 22nd · 09:18 UTC
I actually thought this was a released game. The quality was really excellent. The animations, in particular, were outstanding.
Zhr
Apr 22nd · 10:45 UTC
Very liked the idea, nice work!
Luka420
Apr 22nd · 16:10 UTC
I was blown away by the game! Loved the conpect, art and soundtrack! As a warioware fan, this hit the right spot hehe
🎤 LDJam user 304226
Apr 22nd · 22:12 UTC
@msipp27 Thank you for feedback, we'll try to see on how we can improve it sometime, but generally in egg microgame you are supposed to hold down left mouse button and let go as soon as it becomes green
Seong
Apr 22nd · 23:11 UTC
Crisp and crunchy art and a solid sense of lore. Gameplay feels super clean and varied with difficulty scaling across levels. Audio work is spot on, and it's just a well written game both in terms of dialogue and the game itself. All the little details in each of these elements like lighting, animations, the parallax, the atmos/sfx, all make it feel so polished. Oh my god, it even has a trailer...
🎤 LDJam user 304226
Apr 23rd · 00:56 UTC
Thanks to everyone a lot for the feedback
LDJam user 342640
Apr 23rd · 01:05 UTC
Every time I realize a game is warioware my neurons begin firing at 5x speed

Really good job, I loved the art!!
awr
Apr 23rd · 01:21 UTC
i love love love the pixel art in this…
LDJam user 234769
Apr 23rd · 11:40 UTC
Making one game in a week-end? Too easy, let's make 6 instead! :laughing:
Kind of curious about the brainstorming session that led you there lol. So impressed by how polished this is, everything feels super good, and I'm saying this even if I made the balloon pop every. single. time.

Aside from that, well, this is... terrifying ;-;
Not a fan of thriller experiences in general, so I had to stop after 15 minutes before succumbing to anxiety, but this was awesome. Absolutely loved the mood and writing, to the point I kind of wish I could play without the timer just to see the rest of the story :joy: Visuals and sound atmosphere are also top-notch, and the voices are soooo cool.
I might come back.

Also reading the comment I realized I was not playing the egg game right, I just clicked repeatedly instead of holding, which had the side effect of succeeding quite consistently :rofl:
RIBOUT Horace
Apr 23rd · 12:58 UTC
Seriously, that a whole ass game. The quality is so high in every aspect, you've done a wonderful job!
korzhik
Apr 23rd · 21:25 UTC
A very polished game. No bugs, no placeholders, no unfinished content. The team delivered a complete experience with a proper story arc that's genuinely fun to play. The minigame variety is impressive - runs feel fresh even on your 4th or 5th attempt. The difficulty progression keeps things engaging too, you can't zone out when you need to go into total lock-in mode just to blow up that shitty balloon. And the core loop speaks for itself - the combination of signal hunting and minigames works really well.

The art direction deserves a special mention. This is a whole other level. It looks stunning. Same goes for the sound design.

Overall an excellent game. Easily one of your best jam projects.
CaptainSpoof
Apr 24th · 11:44 UTC
super eerie the concept and the hand change idk why
DryDiamond
Apr 24th · 14:43 UTC
Once someone told me a mini-games Game in a Jam is always a bad idea... it looks like it's not always a bad idea, this one was great !
Zathnic
Apr 24th · 15:52 UTC
Great atmosphere, and impressive to implement so many minigames in a jam!
Endejck
Apr 24th · 20:26 UTC
OMG, this is great. Hope you guys will win in some of the nomination. The art, the idea, the atmosphere, the audio... I realy like it all
Alchemic
Apr 25th · 02:55 UTC
Fantastic mood. I was instantly sucked in.

I would say just remove the ldjam embed, it's so slow as to be unplayable.
LDJam user 285197
Apr 25th · 03:53 UTC
Holy crap this game is amazing! The fact that this was made in 3 days???? I really like the audio and voice acting and the whole vibe of everything. The mini games are also a good time. The only things were that even with the audio I was pretty confused on what to do for a minute and just clicked on random things. It wasn't very clear that I had to look for a signal (tho if the audio did tell me then I just didn't hear) which regardless a little more guidence would had been nice?! I kinda just got lucky and found a signal at first by clicking randomly. Tho once I understood the game it was a good time!
Lenny Rudeberg
Apr 25th · 06:58 UTC
Fun and interesting concept, reminds me of wario ware mixed with a dark psychological horror twist. GG!
Phoenix Fireflower
Apr 25th · 20:23 UTC
I played quite a few WarioWare-style games, and this one's the best I've played. The visuals, the voice acting and the little cutscene at the beginning are all superb. There's a good variety of minigames here, although 'Consume the product' seem much harder than the others.
bigfatgua
Apr 27th · 03:47 UTC
This is a phenomenal dark-themed WarioWare! Pairing the WarioWare vibe with that Night Person episode from Rick and Morty is a stroke of genius. I absolutely love it. The level of polish is incredible—I can hardly believe this was made in just 72 hours. I’m already playing out the rest of the story in my head!
LLlarsO
Apr 29th · 10:52 UTC
I played a lot of games this Ludum Dare, but yours is definitely one of my favorites! :)

The graphics are awesome, the mood creepy and the minigames are fun to play. Chasing for the right signal was also much fun. Really good that you implemented the "tutorials" in a natural way, like giving tips through the phone or reading something on the tablet.

I like that you progress through a story and it is very nice that you implemented voice lines.
The humor is spot on and overall it is just a very polished game. Great work to the whole team! :)
woona
Apr 30th · 07:23 UTC
Loved the game, it feels very polished! Great variety of mini-games but what I liked the most is the visual style and mood. It really gives off the vibes of old TV.

As for gameplay, I'm not a big fan of job simulator type games, but I played a couple runs and found the game quite enjoyable and full of surprises.
Gecko64
Apr 30th · 11:53 UTC
Loved it! The style, gameplay, and sound design all added to a drab atmosphere. I also loved the warioware style gameplay and when I was finished wished I could have some sort of endless mode. Good job!!!
AO-85
May 04th · 21:17 UTC
The visuals are stunning, the audio was great, and the game felt very polished. I felt unfairly failed when I saw blood on the walls but maybe I missed something.
LDJam user 427225
May 08th · 07:25 UTC
I really liked this game. It was really unique and very fun. One of the best games in my opinion! This would be great as a full sized game with more rules and minigames. Excellent work!!