Last Known Position by skiddings

[raw]
made by skiddings for Ludum Dare 59 (JAM)

A top-down stealth game set on a lightless alien world.

You wake alone on an alien world forsake by light.

And something has gone terribly wrong.

You are blind - your only tool is a short-range LIDAR ping that gives you a brief peek into to gloom.

Use it to map your surroundings, locate enemies, and find your objectives.

But every ping is a signal, and something in the dartk is listening

Controls

  • WASD / Arrow keys - Move
  • Space - Fire ping
  • E - Interact with terminals and switches
  • Tab - Pause menu (also lets you adjust display size)
  • F - Toggle fullscreen

Gamepad is also supported: left stick to move, A or RT to ping, X to interact.

Touch controls (expiremental): - Movement: On the left side touch and hold for virtual joystick - Fire ping: Tap right side to trigger a ping - Interaction: Contextual button will appear on the right - Adjust game size by pinching - Double tap on title screen to toggle fullscreen


Post Jam Changelog: - Fix performance issues by introducing performance profiles. The high profile is how it original was, with the incredibly costly "ping glow" effect. - Added setting menu to switch performance mode (, & . to cycle modes) - Added mobile friendly controls - Added display size zoom keyboard controls: - & + to scale up and down, or pinch zoom on touch devices

The game is designed around desktop controls, mobile touch controls are a bit of an after thought any may not be fully functional.

Unfortunately touch appear to be broken on Safari on iPhone and iPad.

If the virtual joystick does not appear under the touch point, or if the button on the right is not visible they unforunately it is bugged. Please try the itch.io version or a different browser in landscape mode.


Features

  • LIDAR ping system with raycasted wavefront rendering - objects are only visible inside the expanding pulse
  • Enemy AI that hunts by ping detection, not line of sight - they hear you, not see you
  • Doors and switches with linked gate logic
  • Mines, scolding leaking steam vents, and deadly pools of acid
  • Multiple levels with a campaign progression
  • Level selector
  • Level editor included in the download (open via the dev menu in-game)
  • Secret cheats and dev menu (backtick and shift+backtick)

Alas I only had time to build 2 levels.

There's a full featured level editor and lots of assets - I'll build some postjam levels soon(tm).

This project made heavy use of claude code. It may not be coding in the traditional sense but it's definitely game design, which made this project pretty fun. It certainly took a lot of work. More thoughts on that soon...

LKP_titlescreen.PNG

LKP_gameplay4.PNG

LKP_gameplay1.PNG

LKP_gameplay2.PNG

LKP_gameplay3.PNG

Tech

  • Vanilla JavaScript (ES modules) — no game framework
  • Canvas 2D API — all rendering
  • Web Audio API — all sound, fully procedural (oscillators + noise, no audio files)
  • Vite — dev server and build tool

It's kind of mad how quickly the AI coding tools takes care of all the boring stuff. No faffing around in Unity this time.

The build-from-scratch level editor

LKP_editor.png

Ratings

Overall 323th 3.717⭐ 25🧑‍⚖️
Fun 163th 3.783⭐ 25🧑‍⚖️
Innovation 322th 3.543⭐ 25🧑‍⚖️
Theme 182th 4.13⭐ 25🧑‍⚖️
Graphics 338th 3.913⭐ 25🧑‍⚖️
Audio 455th 3.182⭐ 24🧑‍⚖️
Humor 372th 2.881⭐ 23🧑‍⚖️
Mood 247th 3.932⭐ 24🧑‍⚖️
Given 32🗳️ 27🗨️

Feedback

passalong
Apr 21st · 10:09 UTC
This game has a super neat premise and presentation! I love these simplistic, vibrant graphics, and I feel they fit well with the LIDAR mechanic. Navigating the world and its threats is engaging and even when you fail, you're learning via trial and error. Only issue I noticed is that the frame rate suffers when sending out a LIDAR ping, which can make it difficult to navigate. Other than that, it'd be awesome to see this fleshed out with some additional audio and sound effects to really pull the mood together.
LDJam user 426074
Apr 21st · 12:35 UTC
Visuals and the scanning effect are really great, loved that
cool idea overall, plays nicely
really wanted to blow up the target on the mini but couldn’t figure it out
feels like this could be expanded further, it’s already fun
Also has some perfomance issues when ping but not crytical at all
Pavlo
Apr 21st · 12:58 UTC
Visual effects are great! Really cool idea!
🎤 skiddings
Apr 26th · 21:27 UTC
I've tried to address the performance issues, and I've added mobile controls - hopefully all within the allowed post jam fixes and porting. No changes to the gameplay or graphics. The original version is available for download.
Ethernal Tech
Apr 27th · 01:41 UTC
great idea!! love it the effects
mechanicallife
Apr 27th · 20:10 UTC
I think the game look very clean, I managed to beat both levels without much difficulty. The look of it reminded me a bit of Frozen Synapse. I felt like the enemies did not do much though, I mostly dies to walking into random orange objects. I think it's a little unfortunate to use AI to code in game jams but I also think its important to have fun and if the code is a blocker then what the hell. Anyway pretty neat game, and fun that it's just in plain Javascript!
Euler Moises
Apr 27th · 23:03 UTC
![Sem título.png](///raw/23f/f1/z/72d7d.png)

I thought the idea was really cool and I had a lot of fun in the short time I played. I was expecting a longer game, but I imagine the short time for its creation hampered your plans.

Even though it's short, it's very polished. I didn't find any bugs.

I loved the traffic light mechanic. How the light is blocked by obstacles. You did a great job.

Congratulations!
Jahwffrey
Apr 28th · 04:15 UTC
Extremely solid implementation, and I really dig the vector graphics style! I was surprised a few times by enemies running out but I usually dodged out of the way, it was a pretty slick effect
The Big Lost
Apr 28th · 07:44 UTC
Fun little stealth/puzzle experience!

I too am not a fan of the use of AI in a game jam (or in general 😅), but I commend you for disclosing it. The idea is still your own. It holds up well and uses the theme to great effect!

Would’ve loved some music to compliment the mood.
Jhonny111
Apr 29th · 12:47 UTC
Neat idea. The ping might need "some" cooldown maybe.
Grizwhirl
Apr 30th · 11:25 UTC
This was a really cool entry. The ping was handled really well.
cesta
Apr 30th · 16:03 UTC
SOO GOOD!! the graphics are amazing and i loved the idea!! the gameplay was fun, i did get stuck from time to time but it looks like a finish game!! great work :))
Quackqack
May 04th · 09:10 UTC
Love the way the game feels. I also had some performance issues when using the ping but nothing that stopped me from playing the game!
VenomousMouse
May 04th · 10:26 UTC
Very cool idea. Good mechanics and overall nice mood. Good game.
nicardo
May 04th · 16:49 UTC
nice idea