Find Divine by LDJam user 430734
Attempt to locate your friend in an unfamiliar environment. Use your cell phone to your advantage and try not to lose signal.

Controls:
WASD to move
Mouse to look
C to Crouch
Space to Jump

Credits:
Game Design...vicebrother & Ben Delvin
Programming...Ben Delvin
Art...vicebrother
Music...vicebrother
Sound Design...Ben Delvin

Can you find all seven happy dragon masks ?
| Original URL | https://ldjam.com/events/ludum-dare/59/find-divine |
Ratings
| Overall | 294th | 3.769⭐ | 28🧑⚖️ |
| Fun | 483th | 3.292⭐ | 26🧑⚖️ |
| Innovation | 747th | 2.731⭐ | 28🧑⚖️ |
| Theme | 563th | 3.442⭐ | 28🧑⚖️ |
| Graphics | 288th | 4⭐ | 29🧑⚖️ |
| Audio | 121th | 4.02⭐ | 27🧑⚖️ |
| Mood | 89th | 4.231⭐ | 28🧑⚖️ |
| Given | 98🗳️ | 33🗨️ |
Then I retried it at least 8 times after finding the tower, it didn't get any less scary. For some reason things started happening that didn't before, like random jumpscares at places where it didn't happen before. I don't know if these happen after certain number of attempts, random chance, or I just missed the trigger spot the previous times, but they completely caught me off-guard.
I couldn't quite find where to go after I got the message to go south. I went south a lot of the times, one time I managed to get another message to pop up (I don't know how), the other times it didn't.
An amazing experience for horror game fans! The sound design is also really good and unsettling, great job on this entry!
I tried running through the game a few times, but I still couldn’t figure out where to go after getting the signal. I managed to collect a few messages and ended up concluding there’s no way out, and that your “friend” has trapped you in an endless loop. That’s probably not true, but it’s too scary to replay.
Great game, congratulations!
The phone mechanic didn't seem to to be useful. I eventually found the exit by wandering randomly rather than anything directed as the phone suggested. Nothing directed me to where the key was hidden. Maybe I was missing something.
The map being super rough certainly didn't help.
The entities were fairly easy to avoid by sprinting and jumping along. You can move quite fast that way.
I spotted three of the dragon masks. I spent a while wondering if they would do anything when I found the first one.
I'm also on linux, but I was able to get the Windows version to run under Bottles and play it.
I did notice a bit of the z-fighting that people mentioned with some textures, but MAN the audio work was amazing in this! First time in ages I've been legitimately jump scared, and I was in a well-lit room at like 6 in the afternoon, not super spooky dark room at 2am like it normally takes to scare me. Amazing job!
You're completely right but we figured there might be performance issues with a browser build because the game scene is so huge. Godot was already giving warnings about the size of it during development and we submitted VERY last second so I didn't bother taking time to export to web.
That and for solidarity with all of devs who can't make web builds. I hate to see people's hard work not to be seen just because they can't do a web build so this is us keeping with the old download and unzip jam culture.
Thank you so much for the feedback! I'm glad it could give you a scare :)
So really well done on building that tension. The low visibility and droning sounds are doing a lot. And then your "friend" on the phone sending messages at the worst of times. The weirdness of the monster design is great too. The silly crunch sound when you get taken helps alleviate the scares :p
I did get a bit comfortable after realising that it wouldn't get you even if you were right next to it as long as you were crouching. Even had a moment here and there of "oh, we're going the same way, eh?". But C for crouching still made it awkward to crouch and move at the same time. I slipped a few times and got detected. So I don't know if that's good or bad for this game specifically.
I'm glad you don't seem to need to go back anywhere even if you die after you learn you need to go south. I was even able to run straight there without getting the monster after me when I had to reset, and only once I was back there looking around did it catch up with me, so it saved me the frustration while still remaining scary as I continued.
But I wasn't able to find the exit after playing for over an hour unfortunately, even knowing it's in the south. I want to come back and try again later but I'm going to have to move on to the next game for now :')
Also I had a bug where sometimes after I restarted, the droning sound was playing at full volume, much louder than it ever was during normal gameplay, and I had to reboot the game.
Very high scores from me! This is really good. Again, the tension is amazing. Could be even better if you did something about the crouching I think, like if the monster can still notice you and maybe you have to stay still or distract it somehow, I'm not sure.