Find Divine by LDJam user 430734

[raw]
made by LDJam user 430734 for Ludum Dare 59 (JAM)

Attempt to locate your friend in an unfamiliar environment. Use your cell phone to your advantage and try not to lose signal.

Screenshot_3.png

Controls:

WASD to move

Mouse to look

C to Crouch

Space to Jump

Screenshot_4.png

Credits:

Game Design...vicebrother & Ben Delvin

Programming...Ben Delvin

Art...vicebrother

Music...vicebrother

Sound Design...Ben Delvin

Screenshot_6.png

Can you find all seven happy dragon masks ?

Ratings

Overall 294th 3.769⭐ 28🧑‍⚖️
Fun 483th 3.292⭐ 26🧑‍⚖️
Innovation 747th 2.731⭐ 28🧑‍⚖️
Theme 563th 3.442⭐ 28🧑‍⚖️
Graphics 288th 4⭐ 29🧑‍⚖️
Audio 121th 4.02⭐ 27🧑‍⚖️
Mood 89th 4.231⭐ 28🧑‍⚖️
Given 98🗳️ 33🗨️

Feedback

Itero Proto
Apr 21st · 05:52 UTC
It's a pity there's no web version..I can't rate it. No screenshots or videos... Sorry
Sariiger
Apr 21st · 08:15 UTC
First attempt: I hear the creepy voices, panic, keep running away completely freaked out, contemplating on quitting because the voices are just so scary, and I end up running into a dead end. Even more panic. Incredible experience with a big spook factor.

Then I retried it at least 8 times after finding the tower, it didn't get any less scary. For some reason things started happening that didn't before, like random jumpscares at places where it didn't happen before. I don't know if these happen after certain number of attempts, random chance, or I just missed the trigger spot the previous times, but they completely caught me off-guard.

I couldn't quite find where to go after I got the message to go south. I went south a lot of the times, one time I managed to get another message to pop up (I don't know how), the other times it didn't.

An amazing experience for horror game fans! The sound design is also really good and unsettling, great job on this entry!
bereg
Apr 21st · 08:47 UTC
This is a tightly crafted horror game. The sense of uncertainty, the darkness, the scary sounds, the grungy style, and even visual glitches like Z-fighting keep you on edge.

I tried running through the game a few times, but I still couldn’t figure out where to go after getting the signal. I managed to collect a few messages and ended up concluding there’s no way out, and that your “friend” has trapped you in an endless loop. That’s probably not true, but it’s too scary to replay.

Great game, congratulations!
Vadoha5
Apr 21st · 10:43 UTC
The game is very atmospheric, especially because of the darkness
Sutosta
Apr 21st · 13:09 UTC
the audio for the game and the entity is super creepy but slightly a bit loud and whilst I was playing I seen a part of the entity's body spinning around disconnected from the body other than that the game has great visuals and a unique style!
Shram
Apr 24th · 18:22 UTC
It was an incredible experience, I really loved the author's take on the atmosphere. It's the best I've seen at this jam so far. I still don't know if I've finished the game.
eXTeeGi
Apr 26th · 03:45 UTC
10/10 for making me poop my pants. The audio design had me on edge and the enemies are super creepy!
Cazik21
Apr 26th · 22:32 UTC
I can't play because there's no download for Mac. Please export the game to macOS and I'll come back here to test your game!
🎤 LDJam user 430734
Apr 26th · 22:50 UTC
@cazik21 we will make a mac export right now and get back to you when done!
someone
Apr 26th · 22:55 UTC
Phew, that was an experience. The creepy sound design is superb.
The phone mechanic didn't seem to to be useful. I eventually found the exit by wandering randomly rather than anything directed as the phone suggested. Nothing directed me to where the key was hidden. Maybe I was missing something.
The map being super rough certainly didn't help.
The entities were fairly easy to avoid by sprinting and jumping along. You can move quite fast that way.
I spotted three of the dragon masks. I spent a while wondering if they would do anything when I found the first one.
🎤 LDJam user 430734
Apr 26th · 23:04 UTC
@cazik21 mac build is uploaded and u can play it!
Cazik21
Apr 27th · 11:57 UTC
Hi! I just tested your game, and I wanted to say it was a great job for only 72 hours. I was really scared playing your game. It would be better if there was some kind of path to follow, instead of just going through random places. I also want to mention that the "creature" that chases you should be a little slower than the character, so as to allow for more room for error. Great job!
LDJam user 413537
Apr 29th · 19:41 UTC
The visuals are simple but super effective))
Allax
Apr 29th · 20:22 UTC
I still haven't figured out where to look south. At some point, the map stopped showing where I was. But I liked the game! Good luck and I hope to see the full version of the game!
cesta
Apr 29th · 20:25 UTC
i tried but i cant play too scary but very nice visuals
RubixNoob13
May 07th · 23:49 UTC
As a fellow Godot user, it's super easy to also make a web build, and generally more people will play that. Even in a game jam, sometimes people are hesitant to download stuff from people they don't know and run it on their system.

I'm also on linux, but I was able to get the Windows version to run under Bottles and play it.

I did notice a bit of the z-fighting that people mentioned with some textures, but MAN the audio work was amazing in this! First time in ages I've been legitimately jump scared, and I was in a well-lit room at like 6 in the afternoon, not super spooky dark room at 2am like it normally takes to scare me. Amazing job!
w2k
May 08th · 02:18 UTC
Great mood.It would be better if the introduction could be more clearer(I mean not that clear to destroy the scary atmosphere,but players need a bit more guidance, some landmark buildings maybe?).
LDJam user 289440
May 08th · 08:48 UTC
I was swallowed by a worm making strange sounds—exactly what I would have wanted had I found myself inside a vast labyrinth.
Ben Delvin
May 08th · 10:11 UTC
@rubixnoob13
You're completely right but we figured there might be performance issues with a browser build because the game scene is so huge. Godot was already giving warnings about the size of it during development and we submitted VERY last second so I didn't bother taking time to export to web.

That and for solidarity with all of devs who can't make web builds. I hate to see people's hard work not to be seen just because they can't do a web build so this is us keeping with the old download and unzip jam culture.

Thank you so much for the feedback! I'm glad it could give you a scare :)
zimny11
May 08th · 14:07 UTC
That a mood! Controls where fine and graphic was nice, but the sounds effect when anomaly was close were a bit too much for me. I also found myself constantly walking with mini map open because it was just easier to navigate this way and I'm pretty sure that's not intended. Not sure what could have been done differently about it, since without it player would be completely lost. Either way, nicely done!
Ava Skoog
May 08th · 17:14 UTC
HORRIFYING. Well done on not revealing anything about the monster in the description, it was quite something to come across the first time. And the first time I came across a car alarm, yikes! Didn't help that there were occasional IRL sounds outside of my headphones that I wasn't able to identify at first. And then my actual real life phone beeped.

So really well done on building that tension. The low visibility and droning sounds are doing a lot. And then your "friend" on the phone sending messages at the worst of times. The weirdness of the monster design is great too. The silly crunch sound when you get taken helps alleviate the scares :p

I did get a bit comfortable after realising that it wouldn't get you even if you were right next to it as long as you were crouching. Even had a moment here and there of "oh, we're going the same way, eh?". But C for crouching still made it awkward to crouch and move at the same time. I slipped a few times and got detected. So I don't know if that's good or bad for this game specifically.

I'm glad you don't seem to need to go back anywhere even if you die after you learn you need to go south. I was even able to run straight there without getting the monster after me when I had to reset, and only once I was back there looking around did it catch up with me, so it saved me the frustration while still remaining scary as I continued.

But I wasn't able to find the exit after playing for over an hour unfortunately, even knowing it's in the south. I want to come back and try again later but I'm going to have to move on to the next game for now :')

Also I had a bug where sometimes after I restarted, the droning sound was playing at full volume, much louder than it ever was during normal gameplay, and I had to reboot the game.

Very high scores from me! This is really good. Again, the tension is amazing. Could be even better if you did something about the crouching I think, like if the monster can still notice you and maybe you have to stay still or distract it somehow, I'm not sure.
LDJam user 352490
May 09th · 00:53 UTC
I don't normally play horror games, but this game is really intense! The audio and visuals do a really good job of making you feel like you're in the dark, never quite sure what's ahead or behind you (or where the monster is once its music plays), and running at full speed with the monster trailing three feet behind you is terrifying. I played a few times, and got to the tower the third time, but didn't find the exit to the south. I did find one of the dragon masks at the south fence in the open field though.
Accelerate0814
May 09th · 08:33 UTC
Up until now this is my favorite game of this jam, incredible work in this short time frame.