Trainsmission by WiredOverload
> Play here <
How to Play
- Click on a unit to select it.
- Choose an action from the menu. All of your units move and use their special move at once. Be careful of friendly fire!
- Each move spends Signal Points(SP). Don't worry if you want to redo something. Just click the unit at the start and you can redo the unit's move.
- The '!' indicators show next turn you will lose signal in that square. If any of your units are in a square * that has lost signal, you will not be able to command them until the signal has been restored!
- If you can't get out of the no signal zone in time, you can queue up commands for following turns and your unit will follow those commands even if they've lost signal.
- To do this, just click the ghost of your unit at the end of it's path and issue your command.
- Your goal is to defeat all enemies while protecting the train near the bottom of the screen. Your attacks will do friendly fire, so watch out for that!
- Keep you eye on the train car health levels at the right of the screen. There's three of them, each for a section of the train. You lose Signal Points if the train cars are destroyed. You lose the game if the engine is destroyed.
Screenshots

Credits
- @karkadan - ui and environment art
- @Alchemic - programming
- @Gizmolo - programming
- @WiredOverload - programming
- @Montjuleant - character design and artwork
- @bigtex - sfx, hypemaster
- @Arnenia - music, sfx
- @xxAtrain223 - programming, narrative
- @Arlius - programming, vfx
Tools
Assets
- Project Template: Apple's Godot Jam Template
| Link | https://alchemical.itch.io/trainsmission |
| Link | https://github.com/comfy-gamedev/ludum-dare-59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/trainsmission |
Ratings
| Overall | 471th | 3.522⭐ | 25🧑⚖️ |
| Fun | 493th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 406th | 3.413⭐ | 25🧑⚖️ |
| Theme | 617th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 311th | 3.957⭐ | 25🧑⚖️ |
| Audio | 195th | 3.826⭐ | 25🧑⚖️ |
| Humor | 355th | 2.935⭐ | 25🧑⚖️ |
| Mood | 526th | 3.457⭐ | 25🧑⚖️ |
| Given | 37🗳️ | 29🗨️ |
- The attack/defense UI with the little squares is nice once you figure it out, I feel like I know the ranges of everything and can take my turn without too much of an issue.
- The balance feels very difficult to keep your characters alive
- It's not very clear from the explanation/UI when certain actions are adjudicated i.e. does your player shoot/take damage before or after enemies and before or after each other, which matters a lot for turn based strategy
- The dialogue at the beginning felt a little long and excessive
I'm not sure if the plasma-smoke has any indication of it appearing, and it also removed my ability to select units inside it, which made it feel a bit "unfair" at times, when it was significantly out of my control whether I survived an enemy approaching or not.
After pulling out the abacus, I can confidently state that this game has won the **Wow, that's a large cast of cool characters** award.

I recorded myself playing to provide as much feedback as possible:
https://www.youtube.com/watch?v=UsKXTEx97yQ
But I liked the graphics and the design of the girls.
A very cool project, worth the time.