Green Mike's Bootlegs by Skleembof

[raw]
made by Skleembof for Ludum Dare 59 (EXTRA)

screenshot-1.png

You're stranded on earth without any money! Luckliy, aliens abroad LOVE human cinema, and they're willing to pay you to send them video tapes. Earn enough money this way, and you can fly home!

...Just watch out for the Crop Circle Club members, who heard there might be one of them spacemen working at the local video store.

Playthrough Video

https://youtu.be/HawRKZkOsto?si=2l_Xrq-bWGeXpuGs

INSTRUCTIONS

> Press TAB (or START on a gamepad) to see in-game instructions at any time
  • Requests are listed at the top-right corner of the screen
  • Aim the cursor over a tape and use left-click or right-trigger to inspect it
  • When you find a requested video tape, throw it or place it in the capsule

CONTROLS

  • Hold right-click or left trigger on gamepad to activate telekinesis mode
  • While in this mode, LOOK AT THE ITEM YOU WANT TO THROW
  • Hold left-click or right trigger to grab the item you're looking at
  • Release to throw it

You can only stun the farmers by hitting them in the head.

Known Issues

  • The game might take a long time to start up (stuck on a black screen) Just give it time, and it should load eventually. We think it might be the motion matching database being built for each character. It starts up faster the 2nd time around

  • The enemy animations are pretty wonky overall, and they tend to T-pose every now and then

  • Sometimes the enemies get stuck in the shelves when pathfinding

  • Performance might be terrible on AMD cards? We only tested this on Nvidia cards and the game has a LOT of Physx rigidbodies so it might run poorly on AMD cards. Please let us know how it performed on your system!


Notes

@skleembof: We made this game to test out the motion matching gem in O3DE (o3de.org) and we recorded all the animations ourselves using freemocap (https://github.com/freemocap/freemocap).

The animations for the alien were recorded from our 4 year old nephew excitedly running around the living room. I think they came out pretty good although they could've used some more cleaning and better retargeting, and I'm happy to report that the motion matching gem in O3DE worked great!

Motion capture is very difficult and we had a lot of trial and error with freemocap well before the jam so we went into this with a lot of experience and some tested workflows. Not to discourage anyone, but if you want to try freemocap yourself, be prepared to fail a lot before you get anything usable.

We also had a lot of experience with O3DE, but our builds kept failing past the jam submission hour so we decided to turn it into an Extra entry. O3DE is a fully featured and powerful game engine, but it does still have issues that can frustrate you if you go into it expecting a seamless transition from a more mature game engine. The community is very active and helpful so if you do decide to try it out, make sure to join the official O3DE discord


Music attribution:

"Space Jazz" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Ratings

Given 18🗳️ 31🗨️

Feedback

Ale
May 01st · 14:34 UTC
CHEATS!!

Launch the game with the following options to enable some cheats:

* `--cheat_invisible 1`: enemies can't see you
* `--cheat_infiniteInventory 1`: no limit to how many items you can hold
* `--cheat_showGoals 1`: draw arrows on the video tapes you need

If you're on Windows, open powershell or cmd.exe, and launch the game like:

```
CD path\to\game\folder
.\LD59.GameLauncher.exe --cheat_invisible 1 --cheat_infiniteInventory 1 --cheat_showGoals 1
```

Also, you can disable fullscreen with `--r_fullscreen 0`
Conduit
May 02nd · 03:51 UTC
This was a lot of fun! I played on gamepad and thoroughly enjoyed the movement jank XD felt like a fun little spin on the video store sims that have been coming out lately. The movie names were also funny, and I thought the telekinesis mechanic was cool! Well done! c:
VenomousMouse
May 02nd · 10:19 UTC
Very funny game! It was a brave idea to use motion capture and i think you nailed it for the jam. Great work!
LDJam user 430897
May 04th · 15:49 UTC
I read the script and looked at the screenshots of the game, and it really is a great idea. I was sad that I couldn't play it :( When I started the game, the screen froze on the image of the alien in the T-pose. I saw that you mentioned this might happen, but I waited 10 minutes and it didn't work. Anyway, I liked the idea.

If you could rate my game, I’d appreciate it

![Screenshot_5.png](///raw/133/96/z/73146.png)
Ale
May 05th · 13:08 UTC
@valb-soares thanks for trying, but sorry about the freeze. If you're willing to try again, it can be fixed with the launch option:

--mm_multiThreadedInitialization 0

same as the cheat codes I described above.
Alexandr Gerya
May 05th · 14:05 UTC
mocap idea was brave gotta respect that yeah its jank but that adds charm played with invis cheat just to mess around had a blast
LDJam user 430897
May 05th · 14:27 UTC
Ho ho ho, Santa Claus has arrived!
![Screenshot_1.png](///raw/133/96/z/731d0.png)

@ale Ah, I added that line of code you mentioned and the game opened.

Now, about the gameplay: at the beginning, everything goes well. I walk around the room, pick up the presents, use telekinesis to throw them, but at that moment the camera shakes constantly, making the game impossible... So I thought it might be the part where I throw the presents, so I decided not to throw them. Then, hiding, I slowly passed the first enemy and went to the cassette tapes. When I picked up the right tape and tried to throw it into the capsule, the camera bug happened again :(

I think that was the only problem, but overall, the game works and the idea is good. Congratulations!


![Screenshot_2.png](///raw/133/96/z/731d2.png)
.
![Screenshot_3.png](///raw/133/96/z/731d3.png)
Emsea
May 06th · 08:03 UTC
Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=x6j8qWePVv87ZKD6&t=3514)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
Accelerate0814
May 07th · 04:46 UTC
COOL GAME!!!
LDJam user 289440
May 07th · 10:22 UTC
The alien runs very funny, but I still don’t understand where they are supposed to run to.
JustMars
May 07th · 18:23 UTC
Funny ahh game.:alien:

Sound effects were spot on. The camera was a bit wonky though.
Jokku
May 07th · 18:27 UTC
Definitely have not played anything similar to this before, which is good! Or maybe the object throwing reminded me a bit of Control’s gameplay. Quite difficult, especially with couple of bugs I encountered. While impressive maybe the controls for throwing could be simplified? Would suit the quick pace better. Use of motion capture is very cool and I can believe that the process of making the animations must have been interesting :)
LDJam user 430734
May 07th · 23:41 UTC
i like the use of the blender monkey!
Tsaot
May 08th · 01:49 UTC
The concept is solid. I had a hard time controlling this one though. I tired having extras on me to throw at the farmers, but trying to grab one to throw while juking around was a downright pain.
marks
May 08th · 21:18 UTC
Didn't expect mocap tech to be used in a jam, very cool! Loved the whacky vibe of the game (and the interesting movie titles).

The controls felt somewhat unresponsive, its close though, I liked the life-like alien motions! I imagine that takes a lot of time tinkering with captures to get it to feel right.

Curious to see a mocapped alien parkour game next time, haha.