Green Mike's Bootlegs by Skleembof

You're stranded on earth without any money! Luckliy, aliens abroad LOVE human cinema, and they're willing to pay you to send them video tapes. Earn enough money this way, and you can fly home!
...Just watch out for the Crop Circle Club members, who heard there might be one of them spacemen working at the local video store.
Playthrough Video
https://youtu.be/HawRKZkOsto?si=2l_Xrq-bWGeXpuGs
INSTRUCTIONS
> Press TAB (or START on a gamepad) to see in-game instructions at any time
- Requests are listed at the top-right corner of the screen
- Aim the cursor over a tape and use left-click or right-trigger to inspect it
- When you find a requested video tape, throw it or place it in the capsule
CONTROLS
- Hold right-click or left trigger on gamepad to activate telekinesis mode
- While in this mode, LOOK AT THE ITEM YOU WANT TO THROW
- Hold left-click or right trigger to grab the item you're looking at
- Release to throw it
You can only stun the farmers by hitting them in the head.
Known Issues
The game might take a long time to start up (stuck on a black screen) Just give it time, and it should load eventually. We think it might be the motion matching database being built for each character. It starts up faster the 2nd time around
The enemy animations are pretty wonky overall, and they tend to T-pose every now and then
Sometimes the enemies get stuck in the shelves when pathfinding
Performance might be terrible on AMD cards? We only tested this on Nvidia cards and the game has a LOT of Physx rigidbodies so it might run poorly on AMD cards. Please let us know how it performed on your system!
Notes
@skleembof: We made this game to test out the motion matching gem in O3DE (o3de.org) and we recorded all the animations ourselves using freemocap (https://github.com/freemocap/freemocap).
The animations for the alien were recorded from our 4 year old nephew excitedly running around the living room. I think they came out pretty good although they could've used some more cleaning and better retargeting, and I'm happy to report that the motion matching gem in O3DE worked great!
Motion capture is very difficult and we had a lot of trial and error with freemocap well before the jam so we went into this with a lot of experience and some tested workflows. Not to discourage anyone, but if you want to try freemocap yourself, be prepared to fail a lot before you get anything usable.
We also had a lot of experience with O3DE, but our builds kept failing past the jam submission hour so we decided to turn it into an Extra entry. O3DE is a fully featured and powerful game engine, but it does still have issues that can frustrate you if you go into it expecting a seamless transition from a more mature game engine. The community is very active and helpful so if you do decide to try it out, make sure to join the official O3DE discord
Music attribution:
"Space Jazz" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
| Link | https://aramallo.itch.io/green-mikes-vhs |
| Link | https://aramallo.itch.io/green-mikes-vhs |
| Original URL | https://ldjam.com/events/ludum-dare/59/green-mikes-vhs |
Ratings
| Given | 18🗳️ | 31🗨️ |
Launch the game with the following options to enable some cheats:
* `--cheat_invisible 1`: enemies can't see you
* `--cheat_infiniteInventory 1`: no limit to how many items you can hold
* `--cheat_showGoals 1`: draw arrows on the video tapes you need
If you're on Windows, open powershell or cmd.exe, and launch the game like:
```
CD path\to\game\folder
.\LD59.GameLauncher.exe --cheat_invisible 1 --cheat_infiniteInventory 1 --cheat_showGoals 1
```
Also, you can disable fullscreen with `--r_fullscreen 0`
If you could rate my game, I’d appreciate it

--mm_multiThreadedInitialization 0
same as the cheat codes I described above.

@ale Ah, I added that line of code you mentioned and the game opened.
Now, about the gameplay: at the beginning, everything goes well. I walk around the room, pick up the presents, use telekinesis to throw them, but at that moment the camera shakes constantly, making the game impossible... So I thought it might be the part where I throw the presents, so I decided not to throw them. Then, hiding, I slowly passed the first enemy and went to the cassette tapes. When I picked up the right tape and tried to throw it into the capsule, the camera bug happened again :(
I think that was the only problem, but overall, the game works and the idea is good. Congratulations!

.

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
Sound effects were spot on. The camera was a bit wonky though.
The controls felt somewhat unresponsive, its close though, I liked the life-like alien motions! I imagine that takes a lot of time tinkering with captures to get it to feel right.
Curious to see a mocapped alien parkour game next time, haha.