Signal wave path, NEW VERSION by LDJam user 430897
You find yourself in an empty factory, and you need to pick up radio signals to unlock the doors and escape safely. Be careful—danger lurks! Look on the map for the spots where the radio signal is strongest, and use the Q and E keys to change the frequency. Each correct frequency emits a sound that unlocks the doors.
READ ME:
Headphones recommended.
Now, about the gameplay: first, you need to grab the radio. Once you have it, you must walk around the factory looking for radio signals. When you get close enough to where the signal is strongest (the noise volume increases), you need to find the correct frequency on your radio. When you do this, a beep will sound, meaning you’ve found the correct signal to unlock the first door! Next, go to the door and enter the frequency into the sensor (using the Q and E keys), and then simply hover over the button and click to open the door. The same process repeats for the other two doors. Along the way, you’ll see hints about the “master signal” that you can enter into the last panel to get help.
illustrative images





Ratings
| Overall | 459th | 3.531⭐ | 34🧑⚖️ |
| Fun | 665th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 529th | 3.226⭐ | 33🧑⚖️ |
| Theme | 384th | 3.828⭐ | 34🧑⚖️ |
| Graphics | 385th | 3.818⭐ | 35🧑⚖️ |
| Audio | 320th | 3.548⭐ | 33🧑⚖️ |
| Humor | 356th | 2.926⭐ | 29🧑⚖️ |
| Mood | 313th | 3.813⭐ | 34🧑⚖️ |
| Given | 41🗳️ | 54🗨️ |
Regarding the tutorial, it's crucial and I need to add it to the project; I just didn't have enough time... sorry.
Now, about the gameplay, first you need to collect the radio. After obtaining it, you must walk around the factory looking for radio signals. When you get close enough to where the signal is strongest (the noise volume increases), you need to find the correct frequency on your radio. When you do, a beep will sound, meaning you've found the correct signal to unlock the first door! Then, go to the door and enter the frequency into the sensor (using the Q and E keys), then simply point to the button and click to open the door. The same process repeats for the other two doors, and along the way you'll see hints about the "master signal," which you can enter into the last panel for help. The explanation got a bit long, but I hope you'll give it another chance and try playing again. :)
And I should add that there is a mechanism to eliminate the creatures; let's just say they don't like bright lights combined with loud noises...
I hope you'll give the game another chance and understand this explanation better.
Oh, and the TV is used to eliminate the creatures that appear.!
Having said that, it was really hard to understand what I had to do, and more specifically HOW to do it, even after reading your instructions. It sounds simple enough, but when you play it it feels like it doesn't work, whether by design or by bugs. I had to restart the game 3 times and I only managed to open the first door.
I would suggest to simplify the mechanic and once you find the correct frequency to automatically open the correct door, or at least have numbers on the doors to know the order they are opened. This is because while you play around with the radio to find the frequency you might accidentaly lose track of the correct frequency, maybe by just 1-2 clicks. This means that you will have to go around every door and try every frequency in that 10-20Hz window and still not find it. Also an indication when you are in the correct spot to find the frequency would also be nice, since you don't know if moving around will make the signal stronger or if it is good enough were you stand now.
Overall, great job in the aesthetics and the mood of the game.
I liked the visual style. I hope you update it later. Still, it’s a good attempt
I had some issues pinpointing the correct frequency, since the beep only sounds once, and it's hard to see at which exact number. I managed with some trial and error, but it would be helpful if you had more chances at pinpointing it.
I did not know you can even create a gime directly in Blender. The factpry looks cool. Well done :)
And yes, you can create games in Blender, haha. I use version 2.79 of the Blender Game Engine (very old, already forgotten)
Hello again, everyone, and sorry for addressing you this way. I’m sharing the latest version of Signal Wave Path. I hope you’ll give my game another chance and download it again. The last version had a lot of issues, which I believe have all been fixed now, and I hope you’ll enjoy the gameplay. Thanks to everyone for the feedback and suggestions; I’ve tried to incorporate all the fixes and new mechanics into the game. That’s it, have fun!
The post jam version is pretty fun, but I wasn't able to beat it because I got killed by a spider. I think it's a little too difficult as the spiders can spawn quietly on the other side of the map and sneak up on you. I died at the part where you have to shoot the giant nests or whatever on the antenna. I was backing away shooting at like 6 spiders in front of me when I got attacked from behind.
I think you should make the spiders die much faster, and change their attack so they dont instantly hit you. Maybe when they get close enough they play a sound effect to indicate that they are about to blow up which gives you time to move away even if they were behind you and you never saw them.
You died in the central tower, which represented great progress, I believe 70% of the game was complete. After finishing that tower, there would be another surprise waiting for you further on, too bad you didn't advance, haha.
In short, I wanted to provide an experience where the player could play at least 2 or 3 times to completely master the mechanics.
Thank you very much for the feedback. If I return to work on the project, I will implement your suggestions :)
The first version of the jam had this bug, which was later fixed in the post-jam version.
After that, take some time to play again; I completely remade the game
Furthermore, doing the whole process alone is very laborious, but anyway, I managed it :)
I don't know which version you played (the jam version or the post-jam version), but there's a trick to avoid taking so much damage from the creatures; basically, you need to move diagonally: WA, WD, SA, SD... This makes it harder for them to see you.
I think nobody has managed to finish the game yet; I even left an easter egg in the final scene.
but with main mechanics it would be very nice to have some sort of visual indication that I am some where near to the right frequency
Solid graphic presentation, and decent audio design, although the static got a little grating after standing in it for any amount of time. Spiders reminded me of headcrabs ;). Nice job!
What the hell is this, dude? You're dumping Neurogame in a photo preview. I won't even comment on the game's quality.
Since I work alone and have no experience in the arts, it's complicated.
This is my first time participating in Ludum Dare, the next ones will be better :)
No AI please for it
I was the sole developer of the game. If you and your friend have a team to develop a game, great.
Unfortunately, I don't have as much time as I'd like to develop games, so I use what I have and the time I have available.