10 Secs Snakes by gagapete
You take control of a snake in a small arena. Collect foods and avoid biting your tail. If your snake doesn't eat in a while it starves so you need to eat every 10 seconds.
Controls: A and D to move left and right
Font by Kenney
| Link | https://gagapete.itch.io/10-secs-snakes |
| Link | https://gagapete.itch.io/10-secs-snakes |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-secs-snakes |
Ratings
| Given | 0🗳️ | 0🗨️ |
Still lacks background music, but it plays great!

All in all pretty good, but could use more features. Perhaps powerups/debuffs?
I had my several minutes of fun. Take a look if you want.
https://youtu.be/udhrXOJOI6U

apart from that, it's a nice and smooth interpretation of snake game, and you blended it with the theme without problem. good job, especially for a compo game!
@itshornunicorn the engine he used is Godot.
And I just love circles. So the circular game area is perfect. Which makes sense, as that snake cannot reach safely corners of a square.
I love the way the worm moves, its so smooth and a nice upgrade from rigidly following your path.
I always wanted the high score screen to stick around, I think it should be a different key than the movement keys so you can screenshot (or at least reminisce) after a good score.
I would have liked slightly faster worm movement, which would let players do more in the time limit, which would let them get further to see a much longer worm. I think a lot of the fun is in timing when to enter your own tail, and making the time limit only show up once that tail is longer could help that.
Other than that, a lot of fun!
Simple and fun, a nice little challenging game!
@sneakylemon and @yngvarr
Thank you two for pointing me to that mistake. I did develop the game with my headphones in one ear only thus I didn't noticed the bug myself.
@tanis
Thanks that you've replied to @itshornunicorn about the Godot engine.