Blink by JUSTCAMH

Every time you blink, you teleport to a new spot. Can you overcome the curse and find loopholes to exploit it for your own benefit?
Note, this game requires a phone to scan QR codes. For iPhone users, the camera app won’t work to scan the codes, but all the top scanner apps on the App Store seem to work fine.
Game made by JUSTCAMH, with music by Clockmaker
Web version available on itch.io
| Itch.io | https://justcamh.itch.io/blink |
| Original URL | https://ldjam.com/events/ludum-dare/51/blink |
Ratings
| Overall | 4th | 4.554⭐ | 85🧑⚖️ |
| Fun | 38th | 4.205⭐ | 85🧑⚖️ |
| Innovation | 2th | 4.675⭐ | 85🧑⚖️ |
| Theme | 47th | 4.339⭐ | 86🧑⚖️ |
| Graphics | 93th | 4.392⭐ | 85🧑⚖️ |
| Audio | 31th | 4.337⭐ | 85🧑⚖️ |
| Mood | 16th | 4.518⭐ | 85🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
Just a very solid entry to the jam, I'm amazed!
- had trouble entering the castle once the crown was forged, got lost there.
MrMaico - You need to scan the QR codes to get hints and some lore.

I really don't want to spoil anything but I'll give 1 hint because this game is worth discovering on your own. Draw a map.
Some of the things I picked up on my own were great, and I felt VERY accomplished when finishing this. It honestly seemed like you had this idea for a while now, but it fit the theme so well it seems freshly designed. Another great entry, thanks for taking up a full hour of my LD review time lol.
@peachtreeoath thank you so much for your awesome comment! The idea was original to this jam, in fact I wasted most of the first day brainstorming. Though maybe not a waste, wouldn’t have gotten this otherwise!
@mrmaico see above, you’ll need a QR scanner app to play! The first QR scan is forced cos otherwise you’ll miss critical info later.
@bozzwtf @wormius I’m so glad you enjoyed, thanks for the comment! Can I ask how you got stuck entering the castle, was it unclear how to do so, did you know but couldn’t execute it or was there a bug preventing it?
Scanning QR codes is sure an interesting mechanic, but it was quite awkward to pick up my phone periodically.
The QR codes are distracting though, may it's due to the app I used to read them but those always got me out of the game. I'd be curious what you intended to achieve with this mechanic.
With the QR codes, part of me loves the innovation and the feeling of discovery, but part of me feels they were at odds with the blink timer mechanic. I was hesitant to scan codes because it takes awhile and I didn't know how long I would have. This seems like it'd work better in a game that was more relaxed.
My other thing was the platforming, I'm admittingly not great but I got extremely stuck in room -1-B (where you have to blink jump up those platforms) and gave up. I want to play more but I don't know if I can get past this!
I'll give it another try at some point, or watch a playthrough if I can't get gud. Awesome job guys!
Concerning QR codes, the idea is cool and original, but it breaks the rhythm having to grab your phone every time you want to read something and so becomes annoying.
For the platforming part, the character feels a bit heavy when it comes to jumps, but overall it feels good.
I probably missed something, but to me it was not clear if the blinks would teleport me or not.
Overall a very nice entry, gorgeous and well polished!
Don't take these critiques as me not liking the game though as I only played it long enough to have them because it was so intriguing. I just wish I could have finished it - I spent ages looking for the last piece but to no avail. Super good job guys!
I thought I'd got stuck / bugged out on my first run through (blinked into 3:G couldn't get back out) so reset the game, but it turns out that I just hadn't learnt one of the mechanics yet. Each of the clues lead me perfectly to that 'aha' moment that all great puzzle games should aim for and it was really well put together.
Platforming controls and feel were great, the whole flow of the game and the learned mechanics really make this game quite fun to replay and attempt to speed run too! (This was my best attempt!) :smile:

Ran into one small issue with 2:G on the climb that falling down skips a room down to the bottom of 2:B, rather than to the other 2:B room right below.
Only other thing that I could nit pick on is that walking up some slopes would sometimes trigger a jump instead, so would sometimes count as the first of the double jumps.
Amazing game, well done!
but this game was fantastic, one of my favorites so far!
I think this is going to be my favorite entry of this jam. The way how different mechanics are taught to the player is pure level design excellence. There are very few games (even outside of jams) where I have seen this done as well as in this game.
There has been a lot of discussion about the QR code requirement so I will give my 2 cents too. I think it was interesting exploration and I have not seen it often used in games. For me, it really made me to wait for the next story bit and actually read the story. In some games the player may just skip all the story parts. In this game it is actually important to understand a bit of the story to actually complete the game so this was a one way to ensure player reads and understands at least part of the story. But I also understand players who have said that it was annoying to pick up their phone and read QR codes. I think the game could have done much more with codes. Now it feels a bit like a gimmick slapped on top of a great game - even though I liked the way how it enhanced the story bits for me.
But overall, this game is a masterpiece. One of those entries where you forget there was a theme in this jam. Maybe the theme was originated from this game...
I'm not sure how I feel about the QR codes. An interesting choice for sure, not something I have seen in a game before. It also adds a bit to the mystery of it all. The downside is that, definitely in a game where you don't have much time, you need to put in the effort of scanning the code. If there was no water that meant me taking a screenshot, pasting it in paint, and then grabbing my phone to scan the code. All those actions take me out of the game. In addition to that, the QR codes feel out of place in the game's setting. The story about a king gives off a medieval vibe, but to read about it we use modern technology.
The ending was a bit confusing to me. I thought that at the castle I had to run all the way to the right, jump over those gaps and hold shift while I keep walking to the right. You barely have the time to make it, so it made perfect sense to me that this would be what I was supposed to do. Not only for this but for the gameplay in general it would've been nice if there was a sound effect for walking. That way the player will know when they hit a wall.
Overall a solid game with great music that helps set the mood of the entire adventure.
Also it was a nice surprise to find that you two were the team who made Vine & Void. I really loved that game and glad to see another game from you again.
EDIT: I realized that I misunderstood the mechanics about water in my first run. I thought I have to both start and end blinking in water to prevent the teleportation. This made getting the fragment in 1:D very awkward. I wish it had a better wording to explain the mechanics.
Took me a bit to realize I could double jump. I'm guessing I just missed a QR code explaining that somewhere?
For a while I also misunderstood that you only needed to *end* in the water when closing your eyes. Which made it hard to figure out how to get into the castle since I kept trying to enter starting from the pool of water.
The lore was really interesting, but I can't say I have any idea what's going on even after completing the game, haha.
The QR code thing was really unusual. Thankfully, I had a phone and it has the scanner function.
I got stuck in the end for a long time, I thought I would get to the last room of the game by doing some platforming over the 3 pits in 3:C. There are also some nice secrets.

is this a wr?
* As commented above, would love some walking SFX
* From the same commenter, I also thought that I had to go into the castle, jump over the gaps, and then hold my eyes at the last second and keep walking. What's over there, anyway?
* It could be cool if the pool of random locations diminished over the course of the game. You could probably afford to ditch some once nearby pieces are collected.
* Does the game end when I sit on the throne with the forged crown and close my eyes? The web version seems to just crash at this point. I don't get a end screen with a time.

Can you do anything with the fools? It just occurred to me to try to bring the crown pieces or finished crown to that room...
Not only does the game have a sublime way of revealing its story and mechanics to you but the mechanics themselves are also just really creative. Having to figure them out as you play and learning the layouts of the levels is truly fun.
No wonder Terry Cavanagh recommended your game, it feels like one of those jam games that can be built and developed on further. It's fun playing jam games but it's rare for one no matter how short to make you want to play to the end and it's even less likely for one to make you yearn for more and this one did that for me. Truly well done and I hope you decide to delve deeper into this game :)
The way you tell the story with the QR codes is also ingenious, simply clever way to implement it (I imagine) somewhat easily while still standing out as unique.
To top it all off, the platforming is also great, loads of nice features to make it feel nice, and yea, just great overall. Thanks for your submission, very cool!
The QR code messages added special tension and excitement to the game. I have not yet passed the game, as it turned out to be quite difficult to reach the final. But I will make more attempts :)
Loved the cryptic atmosphere with the coded morsels of lore, and I thought you adapted the theme very tastefully, more as an inspiration than a hard rule.
Also, kudos for taking a hard stance on not doing a version without QR codes, I respect sticking to your artistic vision.
Brilliant use of QR codes, of learning how to play and to complete the game, and with such a magnificent use of the "every 10 seconds" theme. Plus I loved that you could just blink anytime to also just reset the timer, as a lot of the games I've played thus far don't allow you to choose to reset whenever you want.
I'm definitely a big fan :smiley:
The blinking and changing every 10 seconds was a really neat use of the theme.
Thanks for submitting your game to stream!
You pretty much won my heart after the "hold your eyes closed" mechanic was introduced. That was SUPER clever and felt very cool to figure out! I did find the QR code stuff to get a liiiiiiittle tedious near the end, but I did appreciate the unique way you went about telling this story. Fantastic job, all around!
Gameplay is very unique, and a great interpretation of the theme. It took me a while to figure out the core mechanic of moving while blinking but after that the game really clicked for me.
Great job, thanks for submitting such an awesome game to the jam!
I loved the game.
All!
Congratulations a lot!
One of the best jam games I've ever played. Very clever design. Reminded me of Braid for some reason. The castle entrance sequence was a little bit confusing tho
Nice entry!
I've seen a couple other games that have a mechanic where you are moved to a different room every 10 seconds but one thing I liked about yours was allowing you to skip ahead if you want instead of waiting for it to loop and you also had a mechanic that allowed you to stay in that room if needed too. All around very well executed
Great job on the music as well! It had a long enough loop that it never got tiring. And I liked the pitch effect in Hell.