BORDERLINE by LDJam user 189270

A SNES adventure game across two worlds. Every 10 seconds you are dragged between 2 different realities, with the world around your resetting each time. In both you face mortal peril and a mystery. You must solve the mystery of each realm and find a hidden potential within yourself to break free.
This is a SNES game created in C using PVSNESLib. So you'll need either a SNES emulator or Flash Cart and a physical SNES if you want to try it out.

| Link | https://lockeddoorpuzzle.itch.io/borderline |
| Original URL | https://ldjam.com/events/ludum-dare/51/borderline |
Ratings
| Given | 34🗳️ | 25🗨️ |
I love it ;)

I might give it another try later, but for now let me just say great work on making such an advanced game for the snes!
My only complaint was that the time switching often interrupted dialogues, so I or either had to try and read very quickly or quickly skip the messages I had already read the next time it switched back.
Oh, and was there any audio? I didn't get any sound when playing it in snes9x
*edit: looks like image uploading is broken?*
anyway, the crash happened at the same time I got the message "The door will open in 9 seconds"
You already get my respect from your choice of platform and genre. :sparkler:
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Unfortunately I think the way you have decided to implement the 10-second theme into the game is **absolutely annoying.** :sweat_smile:
It's horribly frustrating to interact with stuff and try to read long prompts of dialogue when the screen keeps swapping. If you'd only add a pause when the player interacts with things it would feel more reasonable.
At its current state the mechanic doesn't really bring anything meaningful to the game (but it sure did wonders to my blood pressure!)
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But that said, the story was intriguing and for a jam-game there was surprisingly lot of dialogue and stuff you could interact with. The pixel-art was also on point.
I was determined to finish it, but couldn't find a way to open the escape hatch with the 15-second timer.
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All in all it was a nice little space-detective story, but the warp-mechanic needs a major overhaul!
Keep on jamming!
Very interesting concept and the execution was great and super nostalgic to play (on emulator).
Going to revisit this game after the jam is fully done and try to beat it: hope to see a post-jam version of this game!
You mentioned you are working on a more polished version. Are you planning on keeping the auto switching, and if so, can you make it wait for interactions to finish, or even only count time between interactions? I also noticed things would unlock if you got the combo right once, but require you to enter the combo (even wrong) to advance the interaction. You're probably already planning this, but skipping the combination if it's unlocked would make those interactions shorter, and thus easier to get through before a sudden switch. I would have also preferred the number selection carry over cursor position between numbers, but that was pretty minor, just a thing to get used to.
Do you know if anyone's played this on video? Have you posted a walkthrough anywhere?