Boss Wars by Zackary Bazzle

[raw]
made by Zackary Bazzle for Ludum Dare 51 (JAM)

Play as the final boss, in the last level of a generic RPG game. Fight procedurally randomize heroes that spawn, every 10 seconds. Survive events and other bosses to become the most powerful being in the universe.

Download Link: https://zack-bazzle.itch.io/boss-wars

beastwars small.gif screenshot1.png

Ratings

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Feedback

deviscat
02. Oct 2022 · 22:57 UTC
this is so epic and cool and well made and interesting and exquisite and absolutely delightful and insanely amazing perfect quite rare even astounding stunning staggering bewildering breathtaking perplexing remarkable mind blowing completely phenomenal 👍🏻
poibles
02. Oct 2022 · 23:06 UTC
I give it 🌟🌟🌟🌟🌟 whole stars!! Don't even have to play it to know it's good, this developer never misses fr
Grandblood
03. Oct 2022 · 16:44 UTC
I like the idea and the jump smash feels good. Wish it had little bigger AOE radius. Like the random effects like raining corgis lol. Overall, nice job!
Lvl99Chicken
06. Oct 2022 · 15:28 UTC
Very unique game! had fun wrecking players as the boss, the jump attack very satisfying. Well done!
LDJam user 297980
11. Oct 2022 · 17:17 UTC
Playing as the badass boss was great. I think there can be more moves and powers that the boss can use.
someone
12. Oct 2022 · 21:43 UTC
Cool idea. The jump attack was great. It was amusing that you bounce on people's heads if you land directly on top of them.
The random hero names were funny.
The controls seemed somewhat clunky though, and everything seemed blurry.
I spent ages with 100% health, then got killed super quickly by 'the floor is lava' modifier.
GuitarBro
15. Oct 2022 · 22:23 UTC
Interesting twist on bossfights. The random events were a nice touch to keep things more engaging and the powerups were great to make it feel like you were getting stronger, though the lack of feedback for when you killed a guy detracted from it. It seemed like health bars persisted after they were dead which was kinda confusing. It would also be nice to have some timer or meter that helps you know how well you're doing other than just going on endlessly. Regardless, a fun little game overall.
Pete Thorne
16. Oct 2022 · 06:17 UTC
Hey I don’t have access to a windows machine I’m afraid. If you have the option of exporting a Mac build or HTML build I’ll check it out
Yword
16. Oct 2022 · 08:48 UTC
Really cool concept and stylish gameplay, reminds me of Attack on Titan. Maybe it will be more challenging if there are more heroes, and with smaller boss stage. Nice work!
🎤 Zackary Bazzle
16. Oct 2022 · 18:05 UTC
@pete-thorne Unfortunately I had a lot of problems exporting to MAC and Linux so Windows was the only release I could make... I hope to figure out how to fix those issues for later projects though :thumbsup: @guitarbro @yword Thanks so much for the feedback! I agree it was not super polished and they're still could be a lot to make the game more interesting, as for as the health bars, it's likely cause they're not actually dead yet. But for some reason there was a bug that I never fixed where they just don't get back up and are basically static... I agree though it would've been better to have more feedback and a way to keep track of bosses, so you know where you are in the game.