Trick or Retreat 3.10 by Lone_Wolf
The third game in my Trick or Retreat series.

The ending is not the end, go back and explore the story a little once you finish a path
Pages of interest:
- Will's Letter
- POW POW POW POW
- Lockpick Minigame
About
For this game I used 'every 10 seconds' as the premise, which you will discover in the main 'endings' of this story. I also threw it in as a mechanic for the lockpicking minigame
If you want a little context you can go play the previous Trick or Retreat games here: * Ludum Dare 45: Trick or Retreat (Doesn't work on Brave, try Firefox) * Ludum Dare 49: Trick or Retreat 2
Controls
- Use the Mouse to click links and buttons
- In the Lockpicking minigame: Use ASD or the Arrow Keys to manipulate the lock tools
| Link | https://github.com/LoneWolfHT/LD51 |
| itch.io | https://landarvargan.itch.io/trick-or-retreat-310 |
| Windows Download | https://landarvargan.itch.io/trick-or-retreat-310 |
| Linux Download | https://landarvargan.itch.io/trick-or-retreat-310 |
| Original URL | https://ldjam.com/events/ludum-dare/51/trick-or-retreat-3-10 |
Ratings
| Given | 23🗳️ | 16🗨️ |
The link to my LD51 submission is here: https://landarvargan.itch.io/trick-or-retreat-310
A view years back I made a text adventure and I learned that it wasn't really my cup of tea.. Lots of hours went into designing the storytree itself.
I see that you made clever use of loops into the story, so some choises would eventually merge. Very clever
:purple_heart: :dart: :frog:
> I like that there is a lockpicking minigame inside this story. It felt a bit out of place though, because I could not discover any other minigames.
Yeah, I wanted to add a few more but ran out of time. I ended up squeezing music/sound effects into the final 4 hours as it was.
> I made a point-and-click adventure game recently and it was a lot of fun writing it, I hope this one was for you too.
I enjoyed it a lot, I want to make a custom engine and start exploring this genre in future LDs.
> Nice attention to detail with the buttons actually embedding in the rest of the site.
I'm not sure what you mean, but I'll take credit for it :P
> though I feel like the only reason that you implemented the lock pick minigame is so that the game matches the theme
Actually I'm a Skyrim junky and only added the timer to it when I realized my theme interpretation would be at the end of the game :P
> I’d like to see a finished version of this little adventure.
I've explored the world in my head quite a lot. It might take a while, but I think I'll eventually make this series into a full game
So, first of all, one thing I think is really quite neat is the way that the back button impacts the story. In my short-term memory I can easily keep track of several of the diverging paths, and so I basically played the game as a sort of depth-first search, where I would still have some general idea of the endings (and the paths to reach them) that I had just played.
This meant that I was really, like, reading a nonlinear story, in a way that felt really natural and let me get a very precise idea of what was going on. This is pretty cool, and I'm not sure I've really seen it before. Sure, lots of games have diverging paths, but the key mechanic is the "back" button. I mean, I guess other games have probably done that before, but I'm not sure I've ever played one.
Another thing I found pretty neat was the letter that could be found. I did not go back and play the other Trick or Retreats this time, but the letter definitely was reminiscent of their stories. I think this was a really nice touch, even if its only really perceptible to people who have played the other games in the series.
Overall a nice little chill game, with a well-done nonlinear story.
Well done. Great entry.