ADHDroids by snakemuho

[raw]
made by snakemuho for Ludum Dare 51 (COMPO)

logo2.png

Playable on web and downloable for Windows

The ship has crashed and so did its AI.

Most of the control units are dead and have to be repaired. The problem is, the AI is glitching out and switches the controllable unit every 10 seconds.

Gather resources, bring them to the central control station and craft other units to gather other resources to bring them to the central control station to escape.

Collect 10 of each resource at the central control station to escape.

/game/img?e=LD51&gid=66213&u=/The ADHDroids are:

Chris, specializes in crystals: Cris.gif

Mel, specializes in metals: Mel.gif

Walt, very fast, specializes in water: Walt.gif

Grace, digs dirt very fast, specializes in grass: Grace.gif

Matt, can take a few hits, specializes in meat gathering: Matt.gif

/game/img?e=LD51&gid=66213&u=/Control station:

Station.png

Located in the middle of the map

Stores resources and heals the unit (on Right Click)

Crafts Droids (on E)

Can be launched into space with 10 of each resources collected

/game/img?e=LD51&gid=66213&u=/Controls:

WASD to move

Left Click to gather and attack

Right Click near control station to store resources and heal

E to open and close crafting menu near control station

/game/img?e=LD51&gid=66213&u=/World Map:

bababa.png

bugs fixed after deadline: particles spawning with wrong colors, screen switch not playing static animation, music not switching in sync

October the 5th fixes: restart button on death, characters sometimes not moving after others dying, screenshake not working sometimes

Ratings

Given 23🗳️ 16🗨️

Feedback

Frib
03. Oct 2022 · 18:06 UTC
Neat mechanic! Love the theme changes on each robot. Good stuff! I missed an in-game map, but saw it on the itch page so it was all good.
🎤 snakemuho
03. Oct 2022 · 22:10 UTC
@frib thanks! I was planning on adding the map, but ran out of time before I could implement it
AnxiousGameDev
04. Oct 2022 · 07:15 UTC
Interesting idea for switching the characters, I like that you had to remember what each was doing. It was a bit buggy for me - I guess my robots died (but there wasn't much indication) so every time it "switched" back to the same one. Then there seemed to be no ending when the last one died (think you failed to account how bad I am at the game :smile: ). But you did a great job on the sprites. One of the best looking games I've seen in the Comp.
🎤 snakemuho
04. Oct 2022 · 11:59 UTC
@anxiousgamedev Yeah, when a character dies, the game plays a sound and tries to switch to another character, and if just one remains, you still get a chance to collect some resources and rebuild broken ones at the station.

:sweat: I completely forgot about the restart button, I guess the workaround would be to pause the game (on Esc), go back to menu and start again, then pause and unpause again.
Castitatis
04. Oct 2022 · 15:58 UTC
I could only play 2 robots, was that normal?
🎤 snakemuho
04. Oct 2022 · 19:48 UTC
@castitatis yes, you have to craft other ones at the station
CodSalmon
05. Oct 2022 · 08:06 UTC
I believe I encountered a bug where Mel could no longer mine Metal after the Red droid (Chris?) died. Other than that, I like the idea of switching between Droids every 10 seconds. I'm not a huge fan of the crafting gameplay, but it was engaging to try to figure out how to get things done quickly and remember what my plans were for each droid when switching back. It seems like the optimal strategy is just to have a droid mine enough resources to escape the planet and build the other droids, build the next droid, then have the droid who has mined everything get killed so you don't have to worry about them anymore.
StesProject
05. Oct 2022 · 09:43 UTC
Interesting concept and fun game! 😁
LDJam user 278827
05. Oct 2022 · 10:22 UTC
Cool concept and fun!! I love collecting resource games, and it was a great version of it. The robots were cute as hell and using the same melody with different vsts was genius in general, but also as a time saver for the jam. On the negatives, I had absolutely no idea why my little guys were getting hurt, just sometimes they would suddenly die seemingly from nothing. Also the end game can drag since you mostly have all teh other resources you need, and are waiting for it to cycle to meat or whatever to finish it off
Overall I loved the entry though!
🎤 snakemuho
05. Oct 2022 · 12:05 UTC
@codsalmon thanks! You're right, I missed the bug where characters sometimes can stop moving when others die, I'll try to fix it. Your optimal strategy is pretty much intended :full_moon_with_face:

@stesproject appreciate it :smile:

@bosco thank you! My camshake is very glitchy and doesn't trigger most of the time (including when you get hurt), I'll look into it. The endgame can be speed up by the strategy @codsalmon mentioned :new_moon_with_face:
Rs11s21n
06. Oct 2022 · 21:33 UTC
Interesting idea. But i feel like 10 sec is not right option for this game. Any way nice entri!
confusedsoph
09. Oct 2022 · 01:18 UTC
The control station seemingly stopped working when I tried to put in resources?
Ben Barsdell
09. Oct 2022 · 01:36 UTC
This is an interesting resource gathering game. I got up to a green robot, but it became very tedious after that waiting for the other characters' turns (which I didn't need) and then desperately trying to collect grass in 10 secs before waiting again. I also kept getting lost, and had some robots randomly die, so I didn't end up finishing it unfortunately. But it's an interesting concept and I like the art and music. Nice work!
LDJam user 259831
11. Oct 2022 · 16:35 UTC
Nice game! I like the idea of switching between the characters every 10 seconds but I did end up finding it a little tedious to just have to wait to cycle back to the character I need.
PROJECTaroid
13. Oct 2022 · 22:28 UTC
Cool game. I like your approach to the jam's theme. The game looks and plays really well. Nice work.