Triangles and more triangles and more.. by INCD021
The game is a puzzle game, where you have all the time in the world to solve each level, not that it's hard puzzles, it's just that the universe will kick your game board every 10 seconds, making it harder and harder to actually finish a level.
Controls Mouse drag and drop with the left button.
Enjoy.
Be careful what you place where, if the angles don't match 100% it'll be very hard to find your mistake!
Known bugs : on WebGL builds only, the system cursor is shown beside the in-game cursor! This is confusing as the screen is warped a bit, so you get two "cursors" not agreeing on where you are pointing. Focus on the in-game cursor! I've tried to add the style "cursor:none" to the canvas in index.html (Unity WebGL build) with no effect. If you know a solution, please let me know. :) Thanks
| Link | https://incd021.itch.io/triangles |
| Link | https://incd021.itch.io/triangles |
| Original URL | https://ldjam.com/events/ludum-dare/51/triangles-and-more-triangles-and-more |
Ratings
| Given | 0🗳️ | 0🗨️ |

There wasn't even a "you win" screen? There was actually no payoff for completing that last stage. What a bad feeling.
I like the game, and the ten second timer made it pretty tough. My strategy was to place all the pieces right next to their slots, since they don't move around if unslotted. I can then wait for the ten seconds to happen, and rush all the pieces in their slots before they shake around.
Anyway, cool game, but the lack of a "you win screen" made it incredibly disappointing. I assume you didn't expect anyone to clear it and or you just wanted a fun "LD51" screen, but why would you make it playable? If that screen *IS* the victory screen, why would you let the players even try to complete it?
Totally optimal strategy to place all the pieces right next to their slots. I had all the pieces moving at first but it made it even more confusing.
Thanks for playing and rating. :D
Thanks for the nice words, for playing and for rating :D Thanks.
Thanks for feedback, playing and rating. Thanks :D
First I wanted it to be a cat showing up pushing the pieces, but didn't fit the rest of the graphics, and time didn't allow for me to find another visual indicator, like lighting or space warp, who knows.
Thanks for the feedback, playing and rating :D
I like this concept and the interpretation of the theme. Graphics are nice and clean (especially this bloom effect and its use in animation). I played the downloadable version and the game just looped back to level 1 after I finished level 10 - not sure if that's by design or a bug.
I made the last level easy by just first grouping the triangles by their respective 'tiny arrow' direction. After that, it was a breeze :grin:
Thanks for the game! I had fun with it.
Thanks for the kind words and for playing :D
Good strategy :thumbsup:
Thanks for the feedback and for playing :D
In any case, i enjoyed it enough to finish level 10 (which took everything out of me)
The only thing that was a bit annoying is that the pointer and the mouse position did not overlap, it was a bit offsetted (this was playing web version on Ludum Dare page)
Good job!
Thanks for playing.
Year, I mentioned the cursor on web versions as a problem, but no one has been able to help me with a solution :( It's confusing when you have two pointers. Also playing the embedded version on this page, it doesn't help there aren't an option for full screen.
Thanks for playing :D
Shaking is a good idea, but as the number of triangles increase it gets to the point where you cannot even recover from the last shake before the next one hits (this was only a problem for the last level tho, which seems to be intentionally difficult)
Good game overall
Thanks for the feedback and for playing :D
To hide the cursor you need to do `cursor: hidden;` on the canvas element (`canvas.#unity-canvas` or `<canvas class="unity-canvas">`). It shows as `cursor: default;` in my inspector.
### Game Review:
The reset 'pshhhhht' was maybe 2x too loud, making it very jarring. Once I muted my sound I had a much more relaxing playthrough.
This currently feels like a jigsaw puzzle with a twist and nice space theme. Not sure if you were going for that, if not I think this could be made more interesting by resetting the loose triangles to their starting positions every 10 seconds, and making certain triangle arrangements stick together and not get reset. So you have to build a 'foundation' within the slots that need to be filled first.
Otherwise: Great work!

Thanks for playing and for the feedback Thanks. :D
I didn't adjust the volume of any of the sounds, as I normally do, and when playtesting I don't find it louder than the other sounds.. Might be my headset compressing it, as you aren't the first to mention it. :/
Thanks for the feedback and for playing :D
Glad you liked the game :D I do not know tangram.
Thanks for playing :D
Thanks for playing :D
The game was very polished and had a nice atmosphere.