Void Garden by Liam
Void Garden is a resource management game about cultivating a garden of vacuum organisms or vorgs, creatures that have been engineered to survive in deep space.
The game is based around dragging various resources from one location to another, building different types of organism based on those resources dropped, then repeating with their new resources.

The goal of the game is to get a high score within 24 turns, you can play it safe but you won't score very well.
Totally failed with any audio this time round, very disappointing but it's the first thing I always drop!
Known Issues
- Please let me know about any you spot
Fixed
- Sorted out missing graphics in Chrome
- If you fling the point scoring fruit off near the end of the turn, it will now score.
| GitHub | https://github.com/hawkstein/ld51-void-garden |
| Itch.io | https://hawkhelm.itch.io/void-garden |
| Original URL | https://ldjam.com/events/ludum-dare/51/void-garden |
Ratings
| Given | 10🗳️ | 5🗨️ |
The challenge was definitely intended to be the allocation but when I was paper prototyping I considered a "Lock" unit that produced a resource to link two units together (would have required the same resources as the final unit), I was tight for time tho ofc :laughing:
Another way I considered making the game a little chill was allowing required resources to stack (so you can pump an extractor full of energy and then forget about it for a while)