Shaking Robots Revenge by LDJam user 260723

[raw]
made by LDJam user 260723 for Ludum Dare 51 (COMPO)

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Jason Davis goes on his final trip... to his office. He broke coffee machine and somehow travelled 400 years into the future. Coffee machine wasn't working for all this years. He appeared out of nowhere with guns in his pocket and had to defend himself from the revenege of the future office's robot employees who are shaking due to lack of coffee.

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Game made live on Twitch: https://www.twitch.tv/videos/1606023607

Shaking Robots Revenge is a top down shooter where every 10 seconds weapon changes to a random one.

Use [W], [S], [A], [D] to move player; Use LPM to attack; Use [F] to toggle fullscreen.

Tools: MonoGame, C#, Gimp, Blender, sfxr

https://www.youtube.com/watch?v=bYrKfQA1Gtw

Large .zip file size is due to fact that game requires .net 6 to run. It is included together with game's exe file so there's no need to download any other external dependencies to run this game.

Linux: Tested under Ubuntu 22.04.1 VM.

Ratings

Given 22🗳️ 18🗨️

Feedback

Jim jagers
03. Oct 2022 · 12:16 UTC
This was an incredibly fun game while it lacked background music it did have some great sound effects and the weapons felt very fun too use
LDJam user 268300
03. Oct 2022 · 15:03 UTC
The gameplay was really satisfying (especially the shotgun), and the graphics/sfx were well polished. Some variation in the enemies would have been cool but apart from that it's a great submission! Well done :)
Quinn_Patrick
04. Oct 2022 · 01:09 UTC
Trying to go full screen seems to make it crash?? Nevertheless, I was able to play in windowed mode. This is a pretty fun, straightforward game. It could use a bit more variety across the board, more enemy types, more weapon types, etc. It just feels like a mockup, although that's understandable since it was made in less time than most mockups! As for more specific, actionable suggestions, a nice, satisfying kill sound would go a long way. Also, giving the enemies more than one hit point would give you more dimensions on which to balance the weapons against each other. What I mean by that is, right now the scythe is pretty useless, but if it was the only weapon that killed enemies in one hit, while all the others took two or three, that would be pretty good. That being said, making a 3D game in 48 hours that's this playable and polished is impressive on its own, so good work.
MsPlanlos
04. Oct 2022 · 20:50 UTC
Very addicting Game. I love the idea of the switching weapons but it could have used even more of them! The laser was right up my alley. :D
Vykri
04. Oct 2022 · 20:52 UTC
I kinda wish the weapons made the game play more differently. No matter which weapon you have, they all use the same strategy of clicking on the enemies. The scythe kinda makes you play differently, but it's just because it's worse. After more and more enemies start spawning it seems like it's just an RNG fest to see when you get the scythe and eventually die. That being said, the player and robot graphics are quite nice and the shotgun / laser felt satisfying to kill things with.
CoOz
04. Oct 2022 · 20:52 UTC
Nice submission and fun to play even if the scythe is the worst weapon :D
Good job for the compo!
nullval
04. Oct 2022 · 20:58 UTC
Really fun game, some of the weapons are waaaaay more useful than others, when I got the scythe at around 100+ points, I died almost instantly from the huge swaths of shaking robots (I also found the robots really funny xD).

The gameloop is really tight and it has a good game feel :) good job!
Pincushion
04. Oct 2022 · 21:12 UTC
This game's nice and polished. It looks good. The controls/weapons felt really good. The three weapons were each satisfying to use in their own way. The weapon's timer bar is both nice looking and informative. I felt like the game was a little too simple though. The game would benefit from more variety. Maybe some obstacles to help the different weapons shine? I also noticed that the waves get bigger and bigger. Maybe have something to indicate this progression.
CodSalmon
08. Oct 2022 · 08:48 UTC
I agree with everyone above. The game is well done and was fun to play. The only thing it needs is more content and maybe some background music.
ryupold
09. Oct 2022 · 00:31 UTC
i like the look of the levels. would be nice if there were different enemy types
danvil
09. Oct 2022 · 05:58 UTC
Great little entry and switching weapons every ten seconds is a nice idea. Both weapons and monsters would be even better with some power ups / variations.
Connor Munro
09. Oct 2022 · 18:36 UTC
Loved the entry think it could be expanded even more. I think the graphical style is not even required for this game and you could change it out with anything and it would be just as good. Balance wise I thought the game could do with better balance for the scythe, seemed slower then other weapons, could also do with a hit marker on the weapon to accurately judge hit range.
fabula_rasa
09. Oct 2022 · 19:02 UTC
What a great backstory :grin:!

I really like the concept of switching weapons every 10 seconds. The game feels polished - I didn't encounter any bugs - only missing some energetic music :)
Skel3ton
09. Oct 2022 · 20:55 UTC
that was great fun. I think the hardest thing is to fight with the scythe, so I would give it a little more chance to hit at a greater distance, but I enjoyed it and had a lot of fun with it. I didn't mind the small variability of the enemies either. I enjoyed the game very much, good job
gibberingtaylor
11. Oct 2022 · 04:15 UTC
This is a lot of fun! I loved when the weapon switched to a scythe, because it forced me to totally change my approach to the battle. Some music would have been nice, and some enemy and weapon variety, but it was nevertheless fast-paced and intense. Great job!
dimaswift
11. Oct 2022 · 18:29 UTC
Really good game in terms of pace and overall polish, well done! Death effects were a bit underwhelming, I wish there was more blood and stuff..
Georgy16
12. Oct 2022 · 00:08 UTC
Cool game
justking144
20. Oct 2022 · 14:29 UTC
Loved the inclusion of the video showing the entire process of making the game