{"author_link":"\/author\/laxeot\/","author_name":"laxeot","author_uid":"45502","comments":[{"author_name":"tGiant","author_uid":"32655","time":"Dec 15, 2015 @ 6:25am","epoch":1450160400,"text":"This is a nice little game and funny adventure.\r<br\/>Well done."},{"author_name":"Ghen","author_uid":"52500","time":"Dec 15, 2015 @ 7:02am","epoch":1450162620,"text":"yep, simply one of the best game i played so far, the control smooth, graphics and audio match really well"},{"author_name":"laxeot","author_uid":"45502","time":"Dec 15, 2015 @ 8:29am","epoch":1450167840,"text":"@tGiant\r<br\/>Thank you!\r<br\/>\r<br\/>@Ghen\r<br\/>Thank you so much!"},{"author_name":"piper82","author_uid":"28326","time":"Dec 15, 2015 @ 8:49am","epoch":1450169040,"text":"web version is buggy as stated. bugged out just after the worm fight."},{"author_name":"laxeot","author_uid":"45502","time":"Dec 15, 2015 @ 9:09am","epoch":1450170240,"text":"@piper82 Yeah, I'm honestly not sure how to fix that. It's a problem with the HTML5 renderer."},{"author_name":"moltanem2000","author_uid":"1548","time":"Dec 15, 2015 @ 9:19am","epoch":1450170840,"text":"I loved the animations, wonderful little game :)"},{"author_name":"Firellon","author_uid":"59837","time":"Dec 15, 2015 @ 7:51pm","epoch":1450208760,"text":"Web version: you kill worm, you freeze in space and time. Overall idea does not look very innovational, but graphics\/audio are decent."},{"author_name":"laxeot","author_uid":"45502","time":"Dec 15, 2015 @ 11:29pm","epoch":1450221840,"text":"@Firellon Yeah, sadly I have no idea how to fix that. There's supposed to be a cutscene after that, and it works on Windows."},{"author_name":"broknecho","author_uid":"45690","time":"Dec 16, 2015 @ 2:44am","epoch":1450233540,"text":"Really nice start here!  It's pretty fun seeing what a group of people can make in a weekend.  Keep it up!"},{"author_name":"acotis","author_uid":"61639","time":"Dec 20, 2015 @ 7:10pm","epoch":1450638300,"text":"Like others, I killed the worm, then the other dude approached me, and time stopped forever.  Cute though :P"},{"author_name":"snowshovelboy","author_uid":"7750","time":"Jan 4, 2016 @ 5:45am","epoch":1451886000,"text":"Bugged for me after the worm fight, too."}],"images":["ld34\/45502-64409f6c09175f6917bdd6922314e9ea.jpg","ld34\/45502-e5823fc3e13321a2bc3ca0aac3ab33c0.jpg","ld34\/45502-649bf174bbb04b0b8d2edcae1a72886c.jpg","ld34\/45502-d1e35fd25f0b952060ca9ffbc2f921bb.jpg"],"links":[{"url":"http:\/\/laxeot.me\/LD34","text":"Web (Sort of buggy)"},{"url":"https:\/\/github.com\/laxeot\/verde\/raw\/master\/Verde_LD34.exe","text":"Windows"},{"url":"https:\/\/soundcloud.com\/dynastic\/sets\/verde-ost","text":"Soundtrack"},{"url":"http:\/\/gamejolt.com\/games\/verde\/113965","text":"GameJolt"}],"metadata":{"g_key":"6622","g_author":"45502","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"6562","g_title":"Verde","g_status":"UCHK1","g_place":"757","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/45502-shot0-1450144405.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/45502-shot1-1450144405.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/45502-shot2-1450144405.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/45502-shot3-1450144405.png-eq-900-500.jpg"],"text":"CONTROLS:\r\nArrow Keys OR WASD - Move\r\nZ - Interact\r\n\r\nAll assets were created within 72-hours.\r\n\r\nKNOWN BUGS\r\n------------------------------------------\r\n> The ending cutscene does not always fire on the Web version.\r\n> Some cutscenes don't always fire\r\n------------------------------------------\r\n\r\nI don't think I've experienced a project like this before. It was incredibly fun to work on, and I got to do something amazing with my frineds.\r\n\r\nThe first time I remember smiling on this project was when Momo showed me some dialogue they had written. I loved it right off the bat, and couldn't wait to put it in the game. A lot of it had to be cut,\r\nbut that's what post-mortem is for, right?\r\nThe second time was when Aja showed me the first sprite for Jasmine. I just lit up, it was perfect. We modeled her after our friend, Yosa, because they are super cute.\r\n\r\nWorking on this project was incredibly stressful. I remember at one point, we were just looking at YouTube tutorial on how to ''hardcore dance.'' Now I know how to do ''the windmill''.\r\nWe were honestly having a really fun time, and that's what counts. This game is small, and probably will not make it very far in the Dare. But, we tried, we put our souls into it, and we want to turn it into a full game.\r\n\r\nI want to specifically thank Blair for their wonderful graphics, which sadly weren't included due to time constraints. We were looking forward to using them!\r\nI also want to thank Yosa for being there with us during this, and putting up with our s%&t. We love you a lot, thank you.\r\nMomo's parents also deserve a mention. They put up with four loud, smelly kids screaming about that one video of the baby covered in peanut butter at 4:00 AM.\r\nLastly, I'd like to recognize Momo and Aja for being the most wonderful dev team in the world. Love you guys.\r\n\r\nWe're really looking forward to the post-mortem version, but our main project, ''Dreams Aren't Random'' is going to be our focus. Make sure to look out for that!\r\n\r\n\r\nThank you for playing Verde. This was honestly an incredible experience for us.","title":"Verde"}