Escape the Breach by OwlyCode
The Quantum Reactor is leaking other dimensions into our world. RUN!
Please note that the webgl build is on itch.io as the Ldjam player seems not to work properly with Godot 4 exports.
| itchio webgl | https://owlycode.itch.io/escape-the-breach |
| github | https://github.com/OwlyCode/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/escape-the-breach |
Ratings
| Given | 11🗳️ | 15🗨️ |
At which point I can say that I saw every possible dimension? So far the one with dino is my favorite one.
EDIT:
In Canabalt there was a little timespan when you could still jump after leaving a platform. In your game it seems that it is pixel perfect and sometimes it looks like jump wasn't credited.
@denvil @bukkaketears I have the feeling a bug is hiding somewhere, I'm looking into fixing that.
@bukkaketears You known that you've seen all the scripted dimensions when you see some sort of moon. After that it enters a phase of random stuff until you die. 724 meters is really quite an impressive score!

Gameplay is really intuitive and works super smoothly.
The movement is very smooth and gameplay is quite interesting. My only criticism would be that the camera seems to move of it's own accord; it's an artificial restriction on the player that shouldn't exist IMO. Other than that, I had a TON of fun getting to 756m!!! Great job :DDDD
I'd take that nice little music track, and double the speed. :D
Ran 667 meters and died of meteor that took me by surprise. Couldn't react to it cos it spawned as I was jumping up from a lower level and it came so suddenly.
Good and solid entry. Fun gameplay, nice simple soundtrack and low-key funny humour :)
You clearly had fun to make the game and it's fun to play too ! Maybe the robot is a bit too hard, I think. Even it is (almost ?) the last one.
Cool job, really cool background !

Really loved the level art, the old-school music, and the variety of hazards. The procedural generation keeps you guessing too.
One small improvement would be to make up arrow a jump too, and make space restart , instead of x , as when you're dying a lot like me, it interrupts the flow having to hit x and not just mash keys frantically to restart.