Save Again by LDJam user 296155

[raw]
made by LDJam user 296155 for Ludum Dare 51 (JAM)

The main character controlled by the player is one of the billions of citizens who live in “the perfect world”, until one day he accidentally discovered that they are human consciouses stuck in the world of code controlled by the central AI. The glorious and peaceful superficial of this world is actually just artificially built to keep human in captivity. He Entered the core data stream of AI by mistake; thus, a marvelous great escape began.

Press [esc] Exit the game. Every ten second the AI updates itself, Players can only avoid being assimilated back to the starting point by rushing to the next data stream storage point in ten seconds. The ultimate goal is to break through the data flow and return to the real world.

All of the music in our game came from https://freepd.com/electronic.php.

Please forgive us for the first time making a game, welcome all suggestions, and please note them in the comment area if convenient.

The Team - Susan Zhang: Game Art and Director - Charles Wang: Game Code, UI Design, Sound Design, and Director.

Tools: - Game Maker Studio 2 (Game Engine) - FL Studio (Sound Effects) - Marmoset Hexels 3 (Game Art Software)

Control: - A: move left - D: move right - Space: jump

Ratings

Given 20🗳️ 26🗨️

Feedback

I wrote it myself
03. Oct 2022 · 23:18 UTC
The level design is really creative. I like that the game uses death to progress, and the atmosphere is great. Good job.
Coda Highland
04. Oct 2022 · 02:30 UTC
Hey, just to let you know, you should opt out of the audio category if you used third-party music. The rules say you should only ask for feedback if you made all of the assets for that category.

Really good puzzle platformer! I think the jump physics could use a bit of refinement but it doesn't interfere with the game. Cute graphics and good puzzles.
Akai Syuuichi
04. Oct 2022 · 02:42 UTC
@coda-highland !thanks for your reminder I'll fix it right now. really happy that you liked it.
@i-wrote-it-myself, thank you for your comment!
samzhang
04. Oct 2022 · 03:10 UTC
I like this game,it let me back to the past.
Hydezeke
04. Oct 2022 · 04:39 UTC
This is **such** an interesting mechanic! A traveling save point is such a cool idea... 😮 Good job!
Helzinko
04. Oct 2022 · 06:19 UTC
Really love the graphics and level design. Very solid entry!
Paul Avallone
04. Oct 2022 · 06:20 UTC
I really love the save mechanic. So creative that you sometimes need to die on purpose. The pixel art is really well done. The collision on the double jump is a little wonky. It's kind of hard to see if you are in the right spot especially because it bobs up and down. I would change it to be a definitive block so it's easier to tell. Your game was really fun to play. I would love to see it expanded upon. I was sad when it was over. Great job!
Core Foliant
04. Oct 2022 · 13:41 UTC
The graphics looks pretty) Level design must get prize!)
karataskn20
04. Oct 2022 · 13:45 UTC
Smooth gameplay and nice level design for a jam game, loved it!
lunkums
04. Oct 2022 · 13:46 UTC
This is a fresh and original concept. I wasn't necessarily a big fan of mixing respawns every 10 seconds and respawns with death. The save system is super cool though and opens the door for fun gameplay! The aesthetics were a little inconsistent at times (looking at you stock intro music LOL). Otherwise, this game is really fun!!!! Great job :D
Eugenik
04. Oct 2022 · 21:45 UTC
Love the graphic, nice work!.
Golin
06. Oct 2022 · 07:48 UTC
很好玩,尤其喜欢其中需要用死亡后重生位置来过关的设计~
ActuallyTheMoon
06. Oct 2022 · 19:43 UTC
Good game. Clever level design!
Faust_Mi
06. Oct 2022 · 20:11 UTC
Is really creative level design! Good sound and nice art! Nice work! Thx for fun and game!
WFMG
07. Oct 2022 · 02:59 UTC
This is one of my favourites, tbh. I wish for things like fullscreen, etc., and it can be disorienting once you start moving the save points around because it all goes so fast. You have to strategically die when the spawn point is moved and you have to keep track of which is which. However, this felt fun, to hurry to the next portal/save point with the platforming. More polish, with mario-style jumping, and it's a good game.
Kitkii
08. Oct 2022 · 18:05 UTC
Honestly great game. I wished it had been a bit longer with perhaps more challenging puzzles but for a basis of a game jam it's a solid submission. I really liked the save/spawn points moving to add some depth to the game. I think if you upscaled some of the stages they would be amazing. It felt really smooth overall and of course the pixel artstyle is great.
Haotian Chen
13. Oct 2022 · 07:45 UTC
I like the design that the save point is keep changing. I think it would better you show where it's going to change more clear. maybe add a line to connect both positiona?
Georgy16
16. Oct 2022 · 11:50 UTC
Cool and interesting game!
N_N
16. Oct 2022 · 17:44 UTC
Good dynamic game. The idea with the saves is very original and helped make the platformer especially exciting. Great result!
DAXPL
18. Oct 2022 · 17:51 UTC
GG! Blasted
1Kirik3
20. Oct 2022 · 18:38 UTC
This is one of my favourite games on jam in this genre. I love graphic, audio and espacially gameplay. Mechanics are really nice ane levels are interesting (but maybe not so hard)