Dimension Rush by LDJam user 299018

[raw]
made by LDJam user 299018 for Ludum Dare 51 (JAM)

Every 10 seconds, the dimension you are on changes... Affecting the enviroment of the game, just like your inputs and game mechanics.

Ratings

Given 4🗳️ 0🗨️

Feedback

🎤 LDJam user 299018
03. Oct 2022 · 23:24 UTC
If you cannot play it, open the netlify link.
Paul Giovannini
04. Oct 2022 · 13:52 UTC
Nice game!
Love the simple but very effective aesthetic!
Controls are smooth and responsive!

I was really bad so some check point could have help me!
Plus, it looks like the red dimension jump do not allow to jump over the first obstacle.
Thus, when there is 2 red dimension one after another, you just have to wait 20 seconds before playing which is a little bit frustrating...

Anyway, that a cool game, well done !
GibsS
04. Oct 2022 · 17:04 UTC
As the other commenter mentioned, checkpoints would have helped but it's a good concept! Gaming out what is the best dimension to bypass a given obstacle is fun.
MossGames
04. Oct 2022 · 17:48 UTC
Really smooth and responsive controls. Absolutely essential for a platformer and good game feel! Art Style really strong. Would be interesting to see the source code and how you made / deployed it?
LDJam user 296412
04. Oct 2022 · 19:41 UTC
Awesome concept! I know it's part of your design but I would love a better way of knowing what can be done in each dimension
Emmatw
04. Oct 2022 · 20:28 UTC
Really nice adaption of the theme! Each dimension added an interesting change but it would have been nice to not get the same dimension several times since some obstacles became very difficult/impossible to overcome. I liked the minimalistic art style! One thing I noticed is that if you walk all the way to the left in the beginning of the game I think you fall down on the wrong side of the map and get stuck there.
LDJam user 300279
04. Oct 2022 · 20:42 UTC
this was so fun, big thumbs up!
ChillerTyp
04. Oct 2022 · 20:53 UTC
Haha, almost the same idea as our game... but mad. :-D
PotooBird
04. Oct 2022 · 21:18 UTC
I love the simple style of this game and the character is cute! Music is nice and simple and it matches the artstyle.
I got the red theme (jump height altering theme) three times in a row so I was stuck for 30 seconds right at the beginning. Personally I would drop that mechanic altogether because it doesn't make the game just a bit harder but rather impossible in some parts. Maybe there could be another level where jump height isn't a key mechanic to make progress?
Other than that I think your game works really well. As someone mentioned before the controls work really nice which is always super important in a platformer.
simba
04. Oct 2022 · 22:51 UTC
Fun idea and great use of the theme! Your pixel art style really works well and the game feels fun to play. My only wish is that there was a checkpointing system so I didn't need to restart from the beginning. Otherwise a really strong entry!
CDManiac
04. Oct 2022 · 22:51 UTC
It was.. HAAAAAAAAARD! But i really loved the art, and theme song was great. Some good ideas too for such a innocent looking platformer. GG
Austin
05. Oct 2022 · 00:04 UTC
The different affects where super enjoyable. The purple one was by far my nemesis ha. Rather just sit still than fight it.
Ninnec
05. Oct 2022 · 03:01 UTC
I really liked the art. I may have found a bug where I moved to the left off the screen and felll off the map
mudlee
06. Oct 2022 · 10:13 UTC
Neat. Art and sounds and the idea itself is super. I just had two things which made me crazy: sometimes I died in a red effect, and starting with the red effect at the beginning... you cannot do anything. Ok, you wait 10 sec, and you get again a red effect. I got 3 red effects in a raw, which meant 30 sec wait as I cannot jump high enough. I also would appriciate some early checkpoints :) Besides these, great idea and game!
Helzinko
06. Oct 2022 · 11:59 UTC
Unique idea with lovely execution, good job
Ironfred
06. Oct 2022 · 14:21 UTC
Cool platformer. I think the balancing between the dimensions could have used a little more tweaking and I would have preferred to use WASD instead of arrow keys.
HellSquirrel
06. Oct 2022 · 16:10 UTC
It does not allow me to vote unfortunately. Interesting opening of the topic and good application of game patterns. I think with this gameplay, you should add save points so that the player will retain some progress in spite of failure. Also, in my humble opinion, it is not necessary to repeat consecutively the same game pattern as in view of the features of the level design, I was 20 seconds just standing at the start after dying on spikes at a time with low gravity, that is, a total of I spent just under 30 seconds of inactivity, waiting for a new pattern because I could not jump on the very first platform. At the beginning encountered a bug exit outside the location, which did not allow without a reboot to continue the game experience. I apologize for my terrible English and I hope you did not take my words above negatively. I sincerely wish you don't scrap the idea, polish it and release it on the same mobile platforms. Good luck!
jamersjam
06. Oct 2022 · 16:14 UTC
The concept for this game is immaculate. The different ways that your gravity and things are affected by the game is really good :thumbsup: and the art is great, HOWEVER

This game has some of the most frustrating level design of any game i've ever played. the first jump CANNOT be made if you are in the red - causing you to wait for ten seconds. Infact, almost none of the game accomodates for the red mode! and with all the instant kill spikes (especially the stairs!) if you die your going all the way back to the beginning - with the long, winding tunnel with nothing in it. after that is a moving platform that seemingly is only there to invalidate 2 of the dimensions. if the game had a better start location (one that is not followed by a winding path, effectively forcing you to change dimension before even the first jump) it would be significantly better.

overall, really good concept with some bad level design.
Untitled Studios
06. Oct 2022 · 17:19 UTC
I like this! As mentioned elsewhere, would be seriously helped if the level was beatable in different ways in each of the different dimensions. The art and polish are great though.
real_flamingicecubegames
06. Oct 2022 · 17:22 UTC
This is a really cool concept. I like most of the dimensional changes, however, the red one is just plain annoying. Checkpoints would be a nice addition, and maybe a few more sound effects but other than that, the gameplay is good and the graphics are really appealing. Good game.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
Jammin
06. Oct 2022 · 18:01 UTC
Really cool concept! Simple graphics with color shift is a wonderful idea. I had a hard time waiting for time to pass to get a dimension that worked with the platforming.
LDJam user 174638
06. Oct 2022 · 18:42 UTC
Cool game! I like the minimalist graphism
I bit frustrating to be stuck with the red color for several cycle when you can't progress tho :D
Magnus Lindh
06. Oct 2022 · 18:46 UTC
Love the concept but it is too hard. I agree that checkpoints are badly needed. My main complaint is the monotone and repetitive music. Otherwise, it is great, just a bit frustrating :)
Roboolet
06. Oct 2022 · 20:11 UTC
It's a fine concept but i don't think it really works. The level design and the dimension mechanic don't complement each other, one of the two needs some revision for the idea to really work. The different dimensions as-is only really serve to punish the player for not waiting around.
Misha Levin
06. Oct 2022 · 20:24 UTC
I went to the left and got stucked forever in nothingness with music and background changing forever. Nice stuff
alks
06. Oct 2022 · 22:03 UTC
Cool idea! Art is really nice! Really like the changing colors! It's bit too hard but nothing a bit balancing wouldn't fix! Good work!
🎤 LDJam user 299018
07. Oct 2022 · 11:21 UTC
@alks @misha-levin @roboolet @magnus-lindh @dekajoo @jammin @real-flamingicecubegames @untitled-studios @jamersjam @hellsquirrel @ironfred @helzinko @mudlee @ninnec @austin @cdmaniac @simba @potoobird @chillertyp @neojeb3748963 @emmatw @kultuk @mossgames @gibss @paul-giovannini

Hey, everyone! I wished i could reply to each comment individually, but unfortunatelly this is the only way i found to do it.

1. Checkpoints: It was planned to be on the game and I know it's terribly needed. I really did not have time to do it (I published the game 2 minutes before the due time) because I only had monday to do it, and I don't know if I could edit it since it's my first ludum dare. I get the frustation you feel.

2. The red dimension: high gravity. I don't know where my mind was putting that dimension into the game :sweat_smile:. I only noticed the problems it caused on the final of the jam, so I gotta use the same excuse as in point 1.

3. The bug where you fall if yuo go to the left: Sorry, my dumb mind just forgot to block that way. That's basically it.

4. YES, I am going to reutilize this project and make a better game, now with proper time and better level design. It's gonna be published in itch.io once it's done.

Thanks for all the good reviews :blush:
🎤 LDJam user 299018
07. Oct 2022 · 11:22 UTC
.
🎤 LDJam user 299018
07. Oct 2022 · 11:55 UTC
A new version was uploaded:

1. CHECKPOINTS

2. RED DIMENSION CHANGED

3. OVERALL CHANGES IN THE MENU AND MOVING PLATFORMERS

4. FIXED BUGS
niccolo-temperanza
07. Oct 2022 · 12:43 UTC
Delightfully frustrating, I made a similar game for another jam once and I totally get the vibe here.
I cannot imagine having no checkpoints though! Good thing I experienced the updated version!
aDeCon
07. Oct 2022 · 13:04 UTC
Hard to playing :)
Nice music + nice graphics!
🎤 LDJam user 299018
07. Oct 2022 · 14:30 UTC
@niccolo-temperanza haha you are right. It was frustating getting the red dimension before, and also the no-checkpoint challenge was terrible. I really did not know before it was possible to make updated versions.
MarcoDeevil
07. Oct 2022 · 16:47 UTC
great game, i like the simplicity,
RosyMaple
07. Oct 2022 · 16:52 UTC
Very fun
LDJam user 234567
07. Oct 2022 · 18:02 UTC
This pixel art is simple but so effective! Pleasantly surprised.
Grizwhirl
07. Oct 2022 · 19:43 UTC
That is fun. I would love a name/indication of what the dimension was called to better guess what just changed.
jonah
07. Oct 2022 · 20:06 UTC
Nice clear game! I got immediately how it worked. I did notice sometimes after 10 seconds I would get the same effect as before.

Cute graphics! Bit repetitive music but cool sound effects!

Nice job!
Flying Dog Fish
07. Oct 2022 · 21:42 UTC
Nice game with simple yet effective graphics. I think the 10 second mechanic works rather well.
Dis0rder
07. Oct 2022 · 22:28 UTC
Nice concept, and the core-idea is relatively well excecuted!

Here are some aspects I think could be improved:

- Sometimes the controls feel a bit floaty and the screen-scrolling can't keep up with the character when falling.


- It would be nice to have additional visual cues besides the color-change when changing dimensions. Perhaps a HUD-element of sorts which would show different symbols indicating the mechanic-change? This would be of help for any player, but essential to a color-blind person.


- It would also be possible to signal the mechanic-change by using a variety of different sound-cues.

Keep on jamming!
LDJam user 11377
07. Oct 2022 · 22:32 UTC
Nice job! Challenging platformer that I really enjoyed. My only suggestion would be to make the background color always represent the same player effect (example: purple always acceleration, red always super jump). Checkpoints are a nice touch.
LDJam user 301644
07. Oct 2022 · 22:46 UTC
It's almost polished game. Works very good for me. I like how it looks, gameplay and sounds. Please add more levels and release. I think there is also more potential for creating more different dimensions.
LDJam user 277851
08. Oct 2022 · 08:14 UTC
Very interesting game. The level is a bit short but it's enough to show your ideas.

Compared to the other dimensions. Red is almost completely positive effect. If you enter the red dimension you can easily pass almost any part of the level. I think it would be more interesting to have some disadvantage in each dimension.


overall well done.
witchpixels
08. Oct 2022 · 08:56 UTC
I really like this one. I'd like to see it a bit more developed with more effects but the concept is really good, and well executed.

Also that music... it slaps so hard!
LDJam user 238700
08. Oct 2022 · 09:38 UTC
A short and sweet game that ended so soon! I would have loved to have seen more, but it still felt long enough to be able to see the creativity in all the different dimensions. Nice work!
Cosmo Nectarine
08. Oct 2022 · 10:54 UTC
Controls are really smooth, visuals are really great. My only problem was spikes though, their collisions are a little big. Overall I really like the game, short and fun to play. Nice entry.
ItsHornUnicorn
08. Oct 2022 · 13:31 UTC
Hello. I finished your game and it's very cool. What I need to say that's random is funny. I got red environment a couple of times in a row. It makes the game very easy, I just overjump all the environment hah. Overall this is a very nice game. Good work👍
nullval
08. Oct 2022 · 15:38 UTC
Really nice and well made :) the dimensional changes create really fun challenges. I do have to admit that the spikes hit boxes felt a biiit too big. At times I felt like I was being punished before I had even touched it (I think you're using a rectangle/square hitbox for the spikes).
Roitchie
08. Oct 2022 · 15:57 UTC
Really good game. Controls were smooth. The different mechanics every 10 seconds were fun and added some challenge and variety to the platforming. The art style is cute. Some sound effects for falling on the spikes or jumping would've been great but otherwise a solid game
Wouter52
08. Oct 2022 · 16:30 UTC
Such a fun game! I love how the rules change every time the dimention changes. A great touch to make the counter reset everytime you die. SOme feedback I have:

- I thought it was a bit strange that you can die by touching the spikes from the side
- The music is repetitive and gets dull very fast
- The graphics are very well done and cute



P.s. I can't rate this one, did you opt out for rating?
WoodmanCodes
08. Oct 2022 · 17:41 UTC
Great job! The controls felt pretty good and the theme was well thought out. Art style was nice and simple and the background color changing mechanic was cool for when abilities changed. One thing, the spike hitboxes are too big, probably want to shrink those a lot. All the gimmicks/mechanics were very polished, I didn't personally love the slippy/ice one for when there were lots of small jumps in a row but that's part of the challenge. But yeah overall great job!
Roka Josh
09. Oct 2022 · 12:38 UTC
Nice short game, really liked the art style and the music. Especially liked how the auto jump dimension was timed up with the beat. As others have said the hitboxes on the spikes need to be changed as they are square and you can die jumping through the corners which are invisible. Apart from that though, great job!
AJ Studio
10. Oct 2022 · 12:18 UTC
Cool game, I enjoyed it, You got my ratings my friend ;)

Keep doing great job!
LDJam user 298496
10. Oct 2022 · 12:20 UTC
Great little game. It should be nice to know what changed for each colour. Also changing mid air can get a little frustrating!

Great job!
kuviman
10. Oct 2022 · 12:41 UTC
EZ

![nothard.png](///raw/7e3/32/z/52fcf.png)
DaveCo
10. Oct 2022 · 13:16 UTC
Fun game! Can't wait to see what comes next
Cayurr
10. Oct 2022 · 18:11 UTC
Really cool concept and the art was really nice, I had a hard time at one part, only to realize I needed to wait for one of the changes to be able to make the jump, could see this being another one of those games like jump king and such, as the mechanics really fit that I feel, great job!
🎤 LDJam user 299018
10. Oct 2022 · 21:18 UTC
@cayurr the jump is possible to make without the jump dimension, but its really hard. glad you liked my game :)
Papaver
11. Oct 2022 · 21:59 UTC
That was fun! I enjoyed the music, it got me hyped to play! Especially when the player character would jump on the beat of the music in the green dimension
Once I finished the game the first tim and saw my time (174.9), I played over and over again to try to lower my time as much as possible.

I enjoyed the different dimensions, but the "stairs" and the jump after that towards the end seem (nearly?) impossible with some of the dimensions. The pinkish purple one, where the acceleration is really slow, was my least favorite.

The hit boxes of the dangerous triangles seemed a bit harsh, I always died before I really seemed to touch them.

Awesome LD entry, congrats!

![LD51dimensionrusher.png](///raw/4a0/2/z/530db.png)
MikroPiru
12. Oct 2022 · 15:25 UTC
This was really enjoyable! (Note: I believe I played the post-jam version as I tried the Netlify one.)

The graphics and music are very simplistic but they work nicely, and the controls are smooth. Well, depending on the dimension one is in, of course... The music did start to annoy a bit near the end but I think that was only because it took me so long to finish. :-D

Nice work!
PostFrog
15. Oct 2022 · 19:06 UTC
Nice work. That 4 second loop playing in the background got stuck in my head lol
Aes1
19. Oct 2022 · 07:26 UTC
nice game, well-rounded platformer that fits with the theme. :)
Geckoo1337
21. Oct 2022 · 14:17 UTC
Really nice platformer game with an unusual gameplay and a neat pixelated aesthetic. Every mechanics works well as expected. Colliders are pretty good. The background music is really short, but it fits with the concept. Changing the behavior each 10 seconds is fun - I did not expected some behaviors... I have fun playing. Thank you for this entry ++
nardandas
21. Oct 2022 · 17:33 UTC
Nice short-and-sweet platformer. The way the controls could change mid air really god me. I felt the difficulty and checkpoint spacing was pretty appropriate. Maybe the low-friction dimension was a little too hard, but I made a little progress there. Good job!
Ava Skoog
21. Oct 2022 · 18:06 UTC
Short but sweet! Looks very nice (I especially like the little plants and the cute character) and while the music sounded good, the short loop got grating quickly 😅 Mostly felt good but I think the acceleration could be tweaked; even in a non-slippery dimension with normal jumps it was very finicky to move not too much and not too little to clear the staircase with spikes. Sound effects are nice and fit right in. Would've been nice to see more levels of course but I liked the ones there were. Checkpoints much appreciated. Good use of the theme, but I often got the same dimension 3-5 times in a row. I think they would reset at checkpoints, but were they supposed to be random otherwise? On the whole a nice game with some minor issues, good work!
cassowary
21. Oct 2022 · 18:11 UTC
Hey pretty cool! It's a very fun idea and the platforming physics are super solid! The spike hitbox felt a little big but overall it works pretty well. The low-friction dimension made it a little hard to progress though given the amount of precision needed for the platforming :sweat_smile: but other than that the difficulty felt well-balanced. Music was bit repetitive, but, you know, it's 48 hours, haha. Nice work!
LDJam user 246128
21. Oct 2022 · 19:49 UTC
Extremely cool aesthetics and nice little music. Agree about spike hitbox being a tad too big.

Had lots of fun with "ice" dimension, trying to accelerate and not die at the same time.
Fedora
21. Oct 2022 · 19:56 UTC
Really cool aesthetics, the controls feel a bit slippery.
Took me 128s to beat it :)