Symphony of Legend by Nate954

Become the Legend of Rhythm
Defeat the enemies as they approach! Don't rely entirely on their movement, instead on the music! Look for a white flash to know when an enemy is weakest!
Wildlife of the Realm
Crabs are vulnerable 4 beats after they spawn.
Hedgehogs are the same, but have 2 lives.
Birds are weak 6 beats later, creating chaos.
Controls:
Arrow Keys - Aim
Z - Attack


| Link | https://natelargo.itch.io/symphony-of-legend |
| Link | https://github.com/natelargo/Symphony-of-Legend |
| Original URL | https://ldjam.com/events/ludum-dare/51/symphony-of-legend |
Ratings
| Overall | 11th | 4.214⭐ | 23🧑⚖️ |
| Fun | 45th | 3.976⭐ | 23🧑⚖️ |
| Innovation | 69th | 3.81⭐ | 23🧑⚖️ |
| Theme | 229th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 43th | 4.167⭐ | 23🧑⚖️ |
| Audio | 4th | 4.524⭐ | 23🧑⚖️ |
| Mood | 7th | 4.333⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
Only suggestion is to use arrow keys to attack :smile:
As mentioned by other commenters, it would feel a bit more "natural" to get into the rhythm if the directional key also performed the attack (since it would then be a single keypress)
I was also very happy that you are not reset back to the very beginning when you die, some of the levels did take me a few tries.
Nice work!
It's nice that you can also beat it by treating it as action game and just slash and smash ;)
Definitely agree with other commentators that the arrow keys might be better as the directional attack - that way you wouldn't have to rely on the visual feedback to see where the character is facing, and might make it easier to lock in to the rhythm of the song.
Also thought it was an interesting decision not to have a backbeat and rely on the character's movement - definitely makes it trickier! All in all, really nice game.
I don't necessarily think the arrow keys have to be the attack, but it would simplify the keys. I think I actually would have liked more feedback in the beats. I would consistently always judge by distance, and usually it was a bit too late. Not sure if this was the case, but if they all blink white as roughly the same distance from you (and always a bit farther than I would expect), maybe there could be a circle marker to show you visually when you should attack, or have it so they are a bit faster and only blink right when they get much closer to you. The slash was also pretty small which made me think the enemies would have to get much closer. I think at first I kept expecting sort of a rhythm heaven where you would hear the spawn times and then match it, but that wasn't reliable since the enemies have different kill times/speeds. If you didn't want a circle, I could also see the distance matching the beats, so that faster enemies would spawn at different distances away and they would all have the same speed. Another thing that could maybe help is enemies have smaller flashes at every beat or some kind of ui that shows how many beats till they can get to you.
Overall though I liked the music and the level progression, nice job!
Having the directions to manage in addition to paying attention to the beats feels a bit overwhelming at times, and I tend to enter a spam button panic when there are many monsters on screen. However, finishing a level with a good score feels very satisfying, something like "yeah, the music sounded right!" :)

Not that good with hittin perfects notes though :P
I really liked your game from from the last ludum dare (Rising Tide), and I got to say I really like this one as well!
First time I played it, I didn't read all the instructions, so I didn't get it about the white flash being the weak point and didn't follow the beats, but still got to around level 7 before I quit and actually read the instructions.
So after I rtfm it felt really great!
I think you're really good with making sound effects and audio that feel great. I love the level transitions in this one as well. And like rising tide, changing background and colors help keep things fresh.
I feel like the difficulty ramps up pretty quickly at around level 7-9 and could have enjoyed playing a few more easy levels first, simply because it feels and sounds so nice it would have been nice to just enjoy it a bit more at an easy pace. However, this probably a very individual thing, so other people might be more impatient to be challenged.
Great work!