LD51 by ChewieCB
!! Web Build has known performance issues, for the best experience please use the Windows/Linux builds !!
Salvaging a long derelict vessel you accidentally trigger it's ancient security systems, though luckily it's wiring is so frayed that the central command & control can only execute orders every 10 seconds. The doors around you seal and open on a decayed loop, the cameras follow you across the room, but as long as you keep moving and stay out of sight, floating amongst the weightless wreckage, you have a chance to avoid - or strike back against the ship's defences.

- WASD to move forwards/left/right/backwards
- Space to move up
- Ctrl to move down
- Left click to shoot

Always optimistic to try and finish a 3D game for LD, we didn't quite get this to where we wanted - but it was a lot of fun to make and is probably only a few more days off of something more solid.
- Programming: ChewieCB
- Art: BrandonDev, Muhuk
- Music: Lachlan James
- SFX: Oliver Clarke
- Testing/Level Design: Ragingmoose
| Link | https://chewiecb.itch.io/ld51 |
| Link | https://chewiecb.itch.io/ld51 |
| Link | https://chewiecb.itch.io/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/ld51-2 |
Ratings
| Given | 8🗳️ | 0🗨️ |
If you keep working on this i would like to see a setting for mouse sensitivity. For me this was definitly to high.
And i appreciate the Linux-build. Always nice to see those. :smiley:
By the way, you need to play and rate other peoples games if you want enough ratings to qualify.
- The mouse sensitivity is really high. My mouse does have a convenient control for this, so I was able to turn it down, but an option for that would definitely be appreciated as well.
- There are two sliders visible that seem to be movement options or something but I can't find any way to click them.
- The pause menu is a little glitchy, seems like sometimes clicking the "resume" button doesn't work... in fact, if you do push the resume button, then to close it requires pushing "escape" a second time and pushing the "resume" button a second time.
- The game seems like it might be lagging? I'm not entirely sure. I know I've had lag problems with 3D Godot problems in the past. Maybe Godot 4 will finally arrive and save us all from 3D lag problems :sweat_smile:
Okay, so on to the interesting stuff.
I think that the current use of the gun is pretty good, all things considered. It is interesting that the little camera objects will spawn extra turrets if you don't shoot them. This is a great mechanic. The turrets themselves are quite threatening. In particular, I like that they take three shots, and that the gun is relatively slow to shoot. This makes trying to take out turrets an interesting challenge, especially when combined with the camera objects, as then it becomes a question of which object to shoot first. It also makes sneaking past them very attractive. I think this is pretty cool.
I think I managed to get through all the rooms in the game. I like the little side room with the desk. I haven't found anywhere to go from the room with the red light and all the turrets, so I think it must be the last one. I did, however, manage to glitch through the floor, which helped me confirm that I had probably seen the rest of the map:

So overall I think you all did a good job constructing a set of mechanics that mesh with the narrative you laid out in your game description: I really do feel like the turrets are dangerous, and that it is worth being strategic in how I approach exploring the ship.
The mouse sensitivity was also pretty high, but that didn't really keep me from having fun with your game!