Dice Caster by LDJam user 299760

[raw]
made by LDJam user 299760 for Ludum Dare 51 (JAM)

Defend yourself from the mushrooms and their steady assault!

Instructions: Left Mouse Drag dice into the white spell circle to prepare your spell. Click the white spell button in the bottom-left to cast your spell. Dicecaster1.gif

The spell symbols need to match symbols orbiting the enemy.

Dicecaster2.gif

Right Click to reroll dice.

Dicecaster3.gif

Enemies cast spells with red auras and turn dice red. A red die can be reset when used in a spell. Red dice cast by the enemy will cause damage to the player.

Dicecaster4.gif

Defeat 20 mushrooms to win!

Ratings

Given 21🗳️ 22🗨️

Feedback

borgi
03. Oct 2022 · 21:37 UTC
I have no idea how to play this, could you please maybe exmplain it a bit more in the desciption a bit?
Jacob Diaz
04. Oct 2022 · 02:14 UTC
I like the visual effects
T C
04. Oct 2022 · 02:15 UTC
I liked the game! I like the idea of rolling dice, and using them to cast spells. The red circles and dice were a bit confusing, but other than that cool idea!
TheSmellofOxygen
04. Oct 2022 · 02:15 UTC
Description helped tremendously. Quirky little casting cauldron/altar, with an interesting mechanic, but ultimately very difficult. Gave it several tries. Wonder who's out there protecting all these mushrooms with magical wards?
🎤 LDJam user 299760
04. Oct 2022 · 02:33 UTC
@borgi I didn't realize I could add gifs to the description, hope that helps!
🎤 LDJam user 299760
04. Oct 2022 · 02:41 UTC
@thesmellofoxygen If I had time I'd definitely tone down the enemy spawns but the frantic endgame is close to what I envisioned. Win screen is pretty fun so hopefully some of you all get to it!
StvUP
04. Oct 2022 · 02:57 UTC
The game has a pretty cool concept!
Maaack
04. Oct 2022 · 03:33 UTC
Neat concept. There's something to rolling die and matching sigils/symbols that I find fun. Dragging the die felt like they weighed a metric ton, though. The play area also felt very constricted. A lot of screen space wasn't interactable and was devoted to showing enemies. Their position or proximity didn't seem to matter, though.

As others mentioned, the description was helpful. Nice submission!
goody
04. Oct 2022 · 17:04 UTC
I really like the idea and gameplay loop!
shogeku
04. Oct 2022 · 23:37 UTC
Nice idea with a dice matching game. Maybe speed things up a bit or add a roll animation? Dragging the die felt like running through mud
🎤 LDJam user 299760
05. Oct 2022 · 00:27 UTC
@shogeku 100% on both
Future plans include redesigning around 3d dice for more engaging visuals and much nicer mouse movement. I was new to physics in Godot and had trouble with binding to the mouse.
Austin
05. Oct 2022 · 15:01 UTC
I think this is a pretty innovative idea. Though toward the end I did find my self losing some interest. Don't know why, but maybe I need the dice to be a little more responsive ore make losing health more intense. Congratulations on the submission though.
🎤 LDJam user 299760
05. Oct 2022 · 15:20 UTC
@austin Thank you for the feedback! I definitely wanted to get at least a "red screen shake" on damage and "dice-feel" is on my list too
Austin Sierra
07. Oct 2022 · 00:57 UTC
I love this game there are epic spells angry mushrooms and wacky music what is not to love?
crwohlers
07. Oct 2022 · 02:53 UTC
Nice entry! Innovative idea, and a good execution! As others have said, decreasing the "weight" of the dice is my only feedback.
Wheero Weyi
07. Oct 2022 · 06:32 UTC
Interesting take on the theme. Except the dice weight mentioned above I would also suggest making the casting circle particles end more tightly and mushrooms to despawn quicker to strengthen the action effect. Making the overall gameplay faster (but not necessarily more hectic) is the way to go.
MrBamboo
09. Oct 2022 · 12:46 UTC
Nice Idea of casting spells with dices. Make me thing a bit of the Gmtk this summer :)
Rewzu
16. Oct 2022 · 11:34 UTC
Interesting idea! As others have said: easier to move (and less sliding) dices would be great. Personally the game felt a bit slow, especially at the beginning. Overall neat entry. Good job! :)