Golova by Rexagon

[raw]
made by Rexagon for Ludum Dare 51 (JAM)

Golova is a little hard to describe. This is an atmospheric puzzle game in which a huge head hovers in space. Once in 10 seconds Golova eats an object - it could be an octopus, it could be a human eye, a compass or even the planet Earth. Your task is to understand the principle behind Golova choises and predict which object it will eat next.

Golova2.png

Rules

Every ten seconds Golova eats a new thing until she is full

Golova picks an item based on some principle, a hidden link between objects

Before the end of the round you must predict for three times in a row what Golova will eat next

Do it by clicking the object before Golova eats it

If you lose a round, you have a few more tries to solve what Golova is thinking

If you lose a level, you can't go back, but you still go to the next level of Golova's thinking process!

Gameplay

The foundation of the game is a logical search for a specific quality that unites items that Golova eats. The qualities sometimes can be a little obscure, which makes the task difficult - and in the current execution of puzzles, sometimes near impossible.

The second part of the game is the exploration of the objects themselves under the ten-second limit. The very searching with your eyes for the item you want to choose next creates some tension because of the time constraints.

Behind the idea

We started with a fantasy about a place where objects disappear every ten seconds. And the fewer of them left, the more likely it is that the player will disappear next. We could have stopped at this existential sketch, but we still wanted to come up with some gameplay. So we got to the idea that objects disappear according to a certain principle, and the player's task is to guess what that principle is. That's exactly what we did.

Ratings

Given 28🗳️ 23🗨️

Feedback

alec
04. Oct 2022 · 01:12 UTC
I got a "If you're seeing this error, it means I can't find your index.html file." error when attempting to run the game :(
David Stevenson
04. Oct 2022 · 01:18 UTC
I'm getting the following error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
🎤 Rexagon
04. Oct 2022 · 01:21 UTC
UPD. Removed embedded version as it doesn't work with godot
Alex Packer
04. Oct 2022 · 01:27 UTC
I LOVE THIS
Ha-kuro
04. Oct 2022 · 09:15 UTC
I have no clue how to win this, or even be close to it, but I love the atmosphere of this game!
sliphtrex
04. Oct 2022 · 22:29 UTC
I really like the atmosphere of this game, although I think it could benefit from a few hints. I managed to win the first two rounds in a row somehow, but then after that I couldn't get a single one, and I probably never would've guessed it either. I think it could maybe benefit from a slightly higher angle, or a label on the objects. There were a couple times where I didn't see an object because it was mostly hidden behind another. Overall though, I want to know where this project goes. I would play it again.
milq
05. Oct 2022 · 12:41 UTC
What a good game! I love the mood and the atmosphere, they are well implemented. And the idea is good, it keeps me tense having to choose well. The theme of ​​ten seconds is also well implemented, great game!
BoxedMeatRevolution
06. Oct 2022 · 02:04 UTC
This was a really unique idea, and you did a great job executing! The 10 second theme worked pretty well here, it was just the right amount of time to keep you on your toes, but you had enough time to think about stuff. I wish there were more puzzles! The game ended just as I was getting into it.
Tomga
08. Oct 2022 · 12:22 UTC
A really fun but creepy game. I loved it! The audio was also very well made. Only improvement I can see, is that you tell the player what the theme was, if they lost.
figadei
08. Oct 2022 · 12:22 UTC
Amazing atmosphere, it was the right amount of unsettling and aesthetic to keep me playing. Some objects were a bit hard to recognize until they were eaten and in general whatever was on the table was sometimes hard to see. Though I found the cracking of the face a very nice visual tell for progress. Overall it was a great submission
Shiiro 10psi
08. Oct 2022 · 18:38 UTC
This is a fun game with a nice creepy atmosphere. I assume I finished it. The face went away and left me in eternal darkness.
Mickxe
16. Oct 2022 · 12:05 UTC
As others have said, nice atmosphere, good job!