Golova by Rexagon
Golova is a little hard to describe. This is an atmospheric puzzle game in which a huge head hovers in space. Once in 10 seconds Golova eats an object - it could be an octopus, it could be a human eye, a compass or even the planet Earth. Your task is to understand the principle behind Golova choises and predict which object it will eat next.

Rules
Every ten seconds Golova eats a new thing until she is full
Golova picks an item based on some principle, a hidden link between objects
Before the end of the round you must predict for three times in a row what Golova will eat next
Do it by clicking the object before Golova eats it
If you lose a round, you have a few more tries to solve what Golova is thinking
If you lose a level, you can't go back, but you still go to the next level of Golova's thinking process!
Gameplay
The foundation of the game is a logical search for a specific quality that unites items that Golova eats. The qualities sometimes can be a little obscure, which makes the task difficult - and in the current execution of puzzles, sometimes near impossible.
The second part of the game is the exploration of the objects themselves under the ten-second limit. The very searching with your eyes for the item you want to choose next creates some tension because of the time constraints.
Behind the idea
We started with a fantasy about a place where objects disappear every ten seconds. And the fewer of them left, the more likely it is that the player will disappear next. We could have stopped at this existential sketch, but we still wanted to come up with some gameplay. So we got to the idea that objects disappear according to a certain principle, and the player's task is to guess what that principle is. That's exactly what we did.
Ratings
| Given | 28🗳️ | 23🗨️ |