Etencey by LDJam user 281285
UPD.: Fixed some really nasty bugs (switch not resetting the timer, objects killing you with lights on) and added control keys display on the level. If you want to play with less pain then download the fixed version down below or on the itch.io page
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Light goes off every 10 seconds. Try to survive and don't let anything touch you.
Some things can kill you in this house. They move when it's dark. Turn on lights to stop them.
The goal is to get out of the house.
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Controls
WASD to walk
E to interact
Space Bar to Pause
Esc to exit
Screenshots




Tools
UE4, Photoshop, Audacity. Mobile for recordning audio, DSLR for taking pictures for textures, and some really old gouche paint for blood stains decals.
Project link: Drive
| UE4 Project | https://drive.google.com/file/d/1zUqYwzSTA_1nUGg18srX8NVoO8_M0Slh/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/etencey |
Ratings
| Given | 21🗳️ | 11🗨️ |
My main criticisms are that the mechanic isn't coded incredibly well, sometimes I would reach a button early and press it, only to find out it didnt reset the timer and i'd die super quickly which happened on my first playthrough and I was incredibly confused as I hadn't really figured out the enemy just yet. Secondly, while the enemy is inactive, it shouldnt be able to kill me. Theres a button in the third or fourth room that is right next to the painting and I ended up dying to it when the timer was still active.
Great game though, I loved it.
The cracked mirrors ended up being a little more goofy than spooky, maybe down to them bugging through walls. For example, the first one spawned in the door that I opened, so it was less of a surprise and more of a "is this supposed to be here? Is it a glitch?" Maybe scripting their introduction would give more of a spooky effect, such as the player walking toward one, and it starts moving unexpectedly.
The lamps seemed to move only when I didn't have the light on them, and that was definitely a good effect.
All in all, I think the design was smart. Hunting for the light switch to make all the spooks disappear was very motivating! Great job!