YAMG Memory by LDJam user 300745
Using own engine. Memory game that changes the deck every 10 seconds. Classic mode also available. You can change the UI colors and decks.


| x64 | https://gotanod.itch.io/memory |
| x64 | https://github.com/gotanod/gamejam/raw/master/YAMGv0.1.zip |
| Original URL | https://ldjam.com/events/ludum-dare/51/yamg-memory |
Ratings
| Given | 0🗳️ | 0🗨️ |
On Linux, I got it running in a 64-bit wineprefix with vcrun2019. It crashes when I click ABOUT, but the rest of the game seems to be functional.
Nice to hear that it can be run in Linux. I didn't know that it was possible because it needs "Microsoft Visual C++ redistrib 2015-2019 Redistributable (x64)".
It was cool, well done!!
```
[eCard.ImageDescriptor.file]
type = values
default = 0
active = 2
value = res\assets\images\ace-159856.png
value = res\assets\images\Animal-Cartoons.png
value = res\assets\images\Animals.png
value = res\assets\images\zodiac.png
value = res\assets\images\zodiac2.png
```
Thank you all for your comments and ratings.
@daandruff @rinkuji @andreadbx @eerongal @zerbu @organicpencil @mrbamboo @tybantarnusa @thebutterapple24 @thatzniko @chillertyp @evgenimp
this one was really relaxing! on the later levels it gets pretty interesting, because you're basically playing 5 different games of memory at the same time haha
The various art styles of the cards were very different, such that I was never confused when they changed. The only minor thing I found was that the cards with the constellations (the dark blue ones) were hard to distinguish from one another.
Another thing I liked was that the cards did not change position every 10 seconds. It often happened to me that I thought of a combination just before the cards changed. Because the cards were still in the same spot I could still get that combination.
All in all a very interesting twist on a classic game. Really well done! :D