When in doubt...C4 by Divinorium
The city has a problem, a globe need to be removed from it's center and there's no trucks available. What to do?
"When in doubt... C4."
And that's how you now have to use C4 to push the globe of this urbanism nightmare of city. But don't worry all the buildings, like the globe, are made of titanium.
Left click - add C4 in the floor or make it stronger.
Right click - Reduce the charges of C4.
Esc - Open/close menu
The game was made having a 1920 1080 resolution. Use that if possible or the game may behave strange.
** Author Note **
This year only got barely a day to make the game. Made the best possible, but had to cut a alot of stuff, like citizens, casualty and damage done counter.
But well maybe i come back later to improve on it.
(The explosion sound i used one i had and edited to use it as base so it's fair game?)
Anyway thx for playing.
Divinorium
"When in doubt... C4."
And that's how you now have to use C4 to push the globe of this urbanism nightmare of city. But don't worry all the buildings, like the globe, are made of titanium.
Left click - add C4 in the floor or make it stronger.
Right click - Reduce the charges of C4.
Esc - Open/close menu
The game was made having a 1920 1080 resolution. Use that if possible or the game may behave strange.
** Author Note **
This year only got barely a day to make the game. Made the best possible, but had to cut a alot of stuff, like citizens, casualty and damage done counter.
But well maybe i come back later to improve on it.
(The explosion sound i used one i had and edited to use it as base so it's fair game?)
Anyway thx for playing.
Divinorium
Ratings
| Coolness | 42% | 1648 |
| Overall | 3.00 | 673 |
| Audio | 2.42 | 573 |
| Fun | 3.19 | 452 |
| Graphics | 2.76 | 664 |
| Humor | 2.89 | 246 |
| Innovation | 3.38 | 342 |
| Mood | 2.69 | 678 |
| Theme | 3.05 | 860 |
I liked how you used 3 or so assets to make a game that showed a difficulty curve. For what it's worth, as a design amateur, you have my respect for that.
Would have been interesting to see how a vertical challenge would work. As in, what would happen if you added a second floor?
Thanks for the feedback.
In fact i was planning to make a "jump over a river" session as a vertical challenge.
But i figured it was hard enough to make the globe jump as it's, in fact i ended making it easier than what i had planned, and making a mandatory stunt jump may "kill" the game.(It's ludum dare, i don't believe i should force the players to "master" the game mechanics to complete it)
But there's some shortcuts that you may try to achieve.
Again, thanks for the feedback.
Divinorium
Unfortunately you didn't have much time, it may have turned into a greater experience, but really good for putting your effort in it for a single day, I appreciate that.