Nuclear Waste Disposal by Dining Philosopher
In the 1970's, environmentalism was BIG, and citizens dutifully sorted their paper, plastic and organic waste.
Enriched plutonium got mixed in with the rest since this was not separated.
Nuclear-powered incinerators operate optimally on one type of waste at a time. They burn everything, but yield points only for the type of waste indicated by the colored border around the incinerator.
Goal
Beat the highscore!

Controls
Arrows & ASD
Recommended music
Our attempt at music was too annoying to put in the game, so instead we recommend listening to this while playing the game:
Tools
Made with Godot 3.5, GIMP, Aseprite, jfxr and Audacity.
Ratings
| Given | 19🗳️ | 18🗨️ |
Before I figured out what the scoring was, I did have fun just moving the blocks around and trying to go on for as long as possible:

Frankly, after I found out how the scoring worked, I never got near that score again :thinking:
Original mechanics of moving the blocks around! But I did find it was not so easy to see which blocks were connected. Perhaps it might be easier to see at a glance what kind of tetris blocks you're dealing with if the white lines between the blocks were in the same color as the blocks itself.
I like the graphics of the game and the finished look. And do I hear your voice when the time runs out, @dining-philosopher? :wink:
Nice game, congrats!
I noticed there are a lot of optimization opportunities all over.
1. While you wait for more blocks to fall, you can start packing things together.
2. Even MORE so you can pack things such that the next set of blocks fall right on top of them.
3. Before using a nuke canister, you can more smartly pack things up and clear them in a more efficient manner.
So it was fun messing around with all that. Though....tbf none of that mattered all that much. I had a score of several hundred before I ended up just quitting.
The game is satisfying at a core level though. It DEFINITELY feels great to bring a big block to the detonation chamber and watching it all go poof. Who knows, perhaps this game will go big and we can all curb the dangers of nuclear waste disposal.
@bluedingo: we've added the controls to the description on this page now (not in the game itself though). Thanks!
@papaver: whoah impressive score, my personal best is currently 281. The difficulty is actually already at its hardest after 100 seconds (10 rounds), that could have used some more tweaking I suppose but we wanted it to be kind of short for the jam.
@peachtreeoath: hadn't heard of Wilmot's Warehouse before, very different indeed. I do think we should also have added a face to our game to make it more relatable. Your points about optimizing are interesting, it would have been nice to encourage those things too by somehow giving bonus points for better packing or having the new blocks fall in the right spots or so. And impressive that you can keep the game going, after 10 rounds you have to burn about 12 boxes with each plutonium.
The game mechanics should be explained a little better. It took me a few minutes to get a full grasp on what I was doing.
The piece movement is a little weird. I feel like moving pieces into a wall should compress them all into a pile. sometimes it works, and sometimes it doesn't. It feels inconsistent how the pieces stack together.
Also, barrels shouldn't drop onto the incinerator while the pieces are falling. With the lack of control, I felt frustrated that a combo I was setting up was ruined by a random piece that just so happens to have a barrel.
Other than that, the graphics are cool, the gameplay is addicting and fun and it has one of the most unique ideas I've seen so far. Solid game.
I think you could make the currently active type more visible, for example the whole background behind the flames could change color as now it is easy to miss even if you look for it. Maybe also have something tell you what will be the next scoring color (to mirror the fact you can see the next blocks)?
For a smoother gameplay I think it would be nice to have an indication of the remaining time on the furnace to be better prepared when new blocks hit. Alternatively some audio loop that cues it.
Also, give us your music with mute on by default. That way you won't annoy anyone but we can still listen :)
Cheers!