Every10SecondsToEliminateShape by LinWenHao

The green area in the lower left corner will detect square objects, and the green area in the upper right corner will detect rectangular objects. At the end of 10s, the system will check whether the shapes in all green areas meet the requirements, and eliminate the shapes if they meet the requirements. You can click on the shape to place it in the green area, but once placed it cannot be moved. See what your maximum score can be!
PS:The purpose of the game is actually trying to simulate the process of workers assembling parts into products in a factory, so the number of graphics moving more than slowed down because they are too heavy. But finally made out to feel like Tetris, hahahaha.
Ratings
| Given | 0🗳️ | 0🗨️ |
Anyone else getting that?
Might want to look into that as I can't play.
I would prefer if the spawn interval would be more consistent than random. Now you might not get enough time to make space for the next one, especially when the blocks can move so slow.
I also felt each block had an anchor point you had to place in the green zone, instead of choosing which part goes where. This caused some confusion for me and hindered the gameplay unnecessarily.
Some sounds and music would've been a cool addition, but the lack of them is understandable.
Good job!
But after a good couple rounds, I think I'm starting to get the hang of it!
Definitely did not expect it at first, but the game turned out to be a lot about being patient and planning ahead - I found it most helpful when not placing anything until I see how to build a square or rectangle, and then placing them all at once.
Not sure if that's what you were aiming for (the animated gif on the game's landing page might suggest otherwise), but either way it was definitely fun to play! My best is 50, but I got a little lucky. :P
I do think it's interesting that the Square elimination area is rectangular.
It's a little strange for me, as this means that it is possible for a player to place some pieces in a way that no matter how lucky they get, pieces on the square area will be stuck there for the rest of the round.
I would have liked a more stable difficulty curve (maybe have only small pieces appear in the beginning?) since the game is very tough to play when thrown right in. (So if you ever end up making a more polished post-jam version, I will definitely come back for more!)
Altogether, this was one of the more innovative games I've seen this jam! Awesome work!