BARRAGE by egawag

[raw]
made by egawag for Ludum Dare 51 (JAM)

Defend your core from oppressive bombardments of debris in this exciting base-building strategy game!

Place Walls.gif

Destroy Debris.gif

How To Play:

Use Keys 1-3 to select a Building

Rotate it with Scroll or Q and E, then press LMB to place it down on the field

Use these buildings to defend your core

Destroy Debris, or your own buildings, by holding RMB on them to collect more Resources

Build Siphons to grow your core, once it's big enough, you'll win!

Credits:

Noah "Nobongo" Matheu - Visuals

Gage "Egawag" Johnson - Programming & UI/UX

Zach "ThePirateNun" Northrop - Music & Sound

Ratings

Overall 3th 4.574⭐ 29🧑‍⚖️
Fun 3th 4.481⭐ 29🧑‍⚖️
Innovation 11th 4.407⭐ 29🧑‍⚖️
Theme 4th 4.611⭐ 29🧑‍⚖️
Graphics 27th 4.593⭐ 29🧑‍⚖️
Audio 4th 4.6⭐ 27🧑‍⚖️
Mood 12th 4.54⭐ 27🧑‍⚖️
Given 14🗳️ 26🗨️

Feedback

simex
05. Oct 2022 · 03:04 UTC
this was a super polished experience, I just loved the pure impact you felt when the ion storm hit. this need to be remade in to some kind of mobile game, as I can definitely see myself turning this on to kill a few min. really good job!
TheSmellofOxygen
05. Oct 2022 · 03:13 UTC
I had so much fun with this! I would have happily consumed more content, whether it was levels, threats, or just more music and glowing ambience. Very sleek, richly colored, impactful sound design, and a perfect tempo of action. The big storm effect and warning was thoughtful and intuitive and I felt every shard striking my core!
Lucas Simmons
05. Oct 2022 · 03:18 UTC
Fantastic game, I love simple arcade sorta games like this.
Ale
05. Oct 2022 · 03:25 UTC
Wow...that was incredible! This is a 5/5 on all categories from me. It looks very good, it sounds very good, it plays very good. *It's very fucking good!*
LDJam user 0
05. Oct 2022 · 13:48 UTC
Fantastic! Looks great and it's really fun. It kept me engaged throughout the session and I always had something to think about. I also loved how polished it is. When the storm hits, I can _feel_ the hit.

Good job!
ugly_robot
05. Oct 2022 · 14:11 UTC
Wow wow wow! I have so much love for this game. It does everything right: the gameplay is challenging, balanced, and well telegraphed so every moment feels engaging and fair. The sound effects are bubbly and crisp. The visuals are draw-droopingly gorgeous. The aesthetics and story of the game sell the mechanics perfectly, and you can immediately jump into the action. The physics-based elements made it feel so dynamic and alive - and I was never able to rest, always on my toes and preparing for the next strike.
I could gush about this game forever - you totally knocked it out of the park. You should all be very proud - an absolutely 'stellar' entry 🤩.
figadei
05. Oct 2022 · 14:43 UTC
Incredible game & experience! I loved the aesthetics and the sound design is exceptional 💜 Feels amazing to play, almosy relaxing I would say! Great job to everyone involved 👍 If you'd like you can check out our game as well!
jacobingalls
06. Oct 2022 · 05:03 UTC
Beautiful from start to finish. The swirling core looked really cool, and I loved how it grew in victory. The radial health bar was a good touch, but I did find that it obscured the indicator the for the next wave.

I particularly loved collecting resources. The strike coming in was fast with just the right ease out, and when collecting from a pile the collection expands to nearby shards creating a cascade of light and sound! I though the hollow, geode like sound was perfect.

Really tight gameplay loop, and was just as close to winning as losing up until the end!
caeonosphere
06. Oct 2022 · 05:11 UTC
Obligatory first victory screenshot:

![Untitled.png](///raw/8d0/41/z/52793.png)

Great feel, super hectic, like an economic RTS action game. The visuals and sound were both executed well and added a lot. Well done!
Morgan Cabral
06. Oct 2022 · 05:13 UTC
This was really cool. I was able to get through the first round after about ~300s. I feel like I could have kept on playing if there were additional rounds past that. The gameplay loop is really solid; the difficulty level is about right. I liked the graphics and audio. A very good entry!
PostFrog
09. Oct 2022 · 21:54 UTC
Nice! Thought this isn't going to be a game for me, but found it kinda addictive in the end and kept going until I won. Looks kinda too basic for my taste, but definitely work and plays smoothly
LDJam user 267116
10. Oct 2022 · 08:33 UTC
Really cool idea with some great execution. Loved the atmosphere and the subtle details of the particles and backgrounds. I didn't find much use for the field towers but building up the defenses was still a lot of fun. I think this idea is worth extending!
WilloXs
10. Oct 2022 · 17:43 UTC
This is great. I want to especially praise the sound design! Together with the bright lights it accomplishes an earie feeling of dread when the barrage hits. Really really stylish.

My main critique is that its pretty easy - but that doesnt really deminish the fun. Another surprising find when scrolling through the danger category - there are a few real gems still out there waiting to be played. I will definitely recommend this one. Outstanding job!
JRevel
11. Oct 2022 · 12:17 UTC
I love this kind of fast management games ! And the execution is flawless ! I like how everything in the game is minimalistic yet really well polished. Great job !
Minipeps
11. Oct 2022 · 16:40 UTC
Awesome game, the base building style gameplay is my personal favorite. The game feels balanced and fun. It's definitely one of the most polished game I played from this jam! :smile:
satacat
11. Oct 2022 · 22:08 UTC
sound design and abstract graphics are great! very polished and stylish, gameplay is also nice! good job!
pengilton
11. Oct 2022 · 22:40 UTC
There is not much to say besides that this is an amazing gaming! Love the art style and the soundtrack fits perfectly. Looks like a very polished game and I can imagine that you guys keep working on it. Well done!
benk
12. Oct 2022 · 00:57 UTC
Most fun and polished game I've played so far, amazing, well done. Really well balanced (for my skill level at least). Feedback:
- I wasn't sure how to balance the walls and the fields, and the storm happened so quickly and with the graphical flashing I wasn't able to get feedback. Maybe a subtle slowdown when the storm hits, clearer animations, or sounds, I dunno.
- Rotating the walls was slow so I just ended up never doing it and placing a bunch in the wrong direction. Maybe they could rotate to face the correct orientation (perpendicular to the storm) initially when you buy them? or have them only rotate a 45 degree angles and press to rotate? not sure, probably a bad idea, would need to try out.
- Loved the music especially the 20 second musical queues, but it started getting pretty out of tempo with the storms which made things hard.
Nick Shooter
12. Oct 2022 · 06:14 UTC
Extremely fun and polished, I honestly don't really have any particular complaints! Love how smooth the gameplay is, how the music telegraphs what's about to happen, how clearly all the different mechanics are communicated, and how juicy all the little interactions are! One of the standout games for this jam, excellent work.
icxon
13. Oct 2022 · 04:09 UTC
Great gameplay and aesthetics! 10 seconds timer gives such a perfect pace for this game, you've nailed it!

Here is my playthrough:

https://youtu.be/GfiRQiblz_8
sirdorius
20. Oct 2022 · 21:28 UTC
Wow, very pretty graphics and fun idea! Amazing entry and very polished! Good usage of the theme to pace the game. I couldn't quite figure out how fields are supposed to be used so I was using mostly walls.
Nanaschi1984
04. Jan 2024 · 09:30 UTC
Played 10 mins still lost. 10/10