Fog Forest by Tero Pulkkinen
Here's some screenshots(AI generated screens):

Development team: * Tero Pulkkinen (code, engine, graphics, mechanics) * Esa Pulkkinen (music)
Technologies used: * Own 3d engine called GameApi, and GameApi Builder tool for editing the game. * OpenGL, WebGL, glTF, emscripten, webassembly, C++, oauth, ubuntu, linux, windows were used in the project. * external dependencies include sdl2, sdl2_mixer, libfreetype. * hosting servers are maintained by Tero, at meshpage.org and tpgames.org. * for AI stuff, dall-e2 and stable diffusion and midjourney were used
| Link | https://meshpage.org/436 |
| Link | https://meshpage.org/ld51/gameapi_deploy.zip |
| Original URL | https://ldjam.com/events/ludum-dare/51/fog-forest |
Ratings
| Given | 0🗳️ | 0🗨️ |
I admit, the aesthetic overall does give me a bit of nostalgia for 90's PC point and click games, Myst and the like, but.. I'm not sure if I can credit you with the familiarity I have with the art here.
Maybe I'm looking at this from the wrong angle. Can you explain your meshpage technology maybe, and what that could mean for game development/browser based games? I do see that you're using some software I'm unfamiliar with, I am interested in knowing more about that than I am interested in the submission itself.
But, I have to echo some others here, it didn't feel like a game. It felt more like a desktop background that is interactive.
Something as simple as an intro scene that explains that we are an ancient sentient rock tasks with helping a phoenix regain enough energy so they can do their fire molt thing would create an appeal to the process.
As it stands, I don't know how to provide feedback for it as a game. My apologies.
I managed to load some of my 3D models, used in my jam game, in your 3D viewer :)