Particle Clash by Steffo
:question: About
Two particles will collide every 10 seconds, and only one of them may survive.
Twist the matter inside to create colored lines of 4 or more subparticles of the same color, strengthening your particle, and prepare for the crash: the strongest particle wins the round!
:computer: Requirements
This game requires:
- A screen with a resolution of 1600x900 pixels or greater
- 2 local players (call a friend and play together!)
- full color vision (sorry color blind friends...)
:camerawithflash: Screenshot

:keyboard: Controls
:one: Player 1
- [W] [A] [S] [D] - Move
- [Space] - Rotate clockwise
:two: Player 2
- [↑] [←] [↓] [→] - Move
- [Enter] - Rotate clockwise
:asterisk: Common
- Mouse - Select options on the menu
M- Mute musicN- Mute sounds
| Windows | https://steffo.itch.io/particle-clash |
| Mac OSX (not notarized) | https://steffo.itch.io/particle-clash |
| Linux X11 | https://steffo.itch.io/particle-clash |
| GitHub repository | https://github.com/Steffo99/particle-clash |
| Original URL | https://ldjam.com/events/ludum-dare/51/particle-clash |
Ratings
| Given | 3🗳️ | 3🗨️ |
>
> —@incd021
Not always! Most of the early "tutorial" boards are fully solvable, except for a few which are deliberately unsolvable to teach players that in this game they should not aim for perfection but for the best they can achieve.
After the tutorial boards are finished the following boards are randomly generated, so both solvable and unsolvable ones may come up.
>
> —@sean-esopenko
I am aware of the advantages of HTML5 export, I intended to publish one as well, but for some reason it was rendering only a black square without any warnings in the browser console, so I had to discard it :sweat_smile:
Im going to play this with my flatmate when they get up, well made!
I'd probably take it as a single player game if you just added increasingly difficult points requirnments.