Jumprope by LDJam user 303716
Every 10 seconds the rope increases speed.
| Link | https://www.newgrounds.com/portal/view/858658 |
| Link | https://github.com/quomitter/Ludum-Dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/jumprope |
Ratings
| Given | 0🗳️ | 3🗨️ |
EDIT: looks like I was playing a very outdated version of the game
like that:
500 Server Error - An internal server error occured.
Had fun playing for a while but wished it had an ending.
One thing I **really** liked was I could jump during the intro / initial countdown and start off with a negative score. I appreciated the game punishing me for being impatient no clue why I just did :smile:
The process is quite pleasant. Nice try!
A couple of things I wanted to point out.
* Initially the timer counts down , but the rope isn't moving, but you still lose score if you jump. The first time playing, I pressed the jump button to see it visually occur, but lost score. So I was starting at a negative balance just for learning the controls
* As the speed increases, the amount of score you lose by just not jumping decreases. I'm guessing it's done by detection for when the rope is red, which is less time as the speed is increased.
* The score goes negative, so there seems to be no actual lose condition.
I also agree with everything @aristurtle said, and I also jumped before the rope started moving to see if anything would happen and got punished for it. Maybe add a conditional in the function changes your score that checks if the game has started yet? Or in the function that performs the jump to keep you from jumping before the rope starts moving? Just some ideas.
it was a fun and clever and original game, especially for a compo!