The Curse of Tencond by Harry Alissavakis



The Curse of Tencond is a short adventure game, where your player character is afflicted by a terrible curse, making them die every 10 seconds and start their journey all over again.
Will you be able to reach the evil mage who cursed you within only 10 seconds?
⚠ NOTE ⚠
Some aspects of the game might be spoiled for other players if you're too specific about them in your comments. Please try and keep that in mind so that we don't ruin the experience for any new player =]
Since this can't really be enforced in any way, I suggest that new players don't look at the comments before playing ✨

WASD to move
E to interact




Link to the game's Itch.io page: https://halisavakis.itch.io/the-curse-of-tencond
My twitter where you can reach out to me: https://twitter.com/HarryAlisavakis
My twitch where I'll try and stream as I play other submissions: https://twitch.tv/harryalisavakis

| Link | https://halisavakis.itch.io/the-curse-of-tencond |
| Link | https://halisavakis.itch.io/the-curse-of-tencond |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-curse-of-tencond |
Ratings
| Overall | 3th | 4.46⭐ | 89🧑⚖️ |
| Fun | 5th | 4.339⭐ | 89🧑⚖️ |
| Innovation | 27th | 4.076⭐ | 88🧑⚖️ |
| Theme | 1th | 4.534⭐ | 89🧑⚖️ |
| Graphics | 1th | 4.657⭐ | 91🧑⚖️ |
| Audio | 58th | 3.779⭐ | 88🧑⚖️ |
| Humor | 1th | 4.54⭐ | 89🧑⚖️ |
| Mood | 5th | 4.378⭐ | 88🧑⚖️ |
| Given | 66🗳️ | 124🗨️ |
I enjoyed the use of hiding game play mechanics within dialogue... very charming!
Can't really say or find anything to critique it because I feel like this was more narrative driven. Very simple, cute, and overall well-polished game!
Great work! Happy Jamming!
Loved the tone, had a good laugh regarding a specific vector related thingy that I thought was a bug at first, great thing. Great job !
Otherwise The game are absolutly beautifull and funny, I'm also a big fan about your humor .
Maybe next time you should get a music a little bit longer because I turn it off after 15 secondes.
Good job !
EDIT: Thanks for the edit @geniko =]
Thanks @denvil; that's a good point, didn't think about that 😅
Yeah, I've been a bit rusty on the music front (not that I ever was very proficient), so I kinda phoned that in :P
A full version would potentially be interesting, but no plans for something like that for now 😅
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608296174?t=1h19m6s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
And thanks @swen, really glad you made it to the end! ^^
(please try our game as well!)
(would it be possible to edit the comment so that the trick isn't given away? 👀 I wouldn't want to spoil it for anyone 😅 )
I wish I could wax a poor form of poetry over everything you did but, alas, spoilers!
...
I loved how you did pretty much everything in the game. I only say pretty much because I'm sure there is *something* that wasn't perfect? Right?
How did you do that in the span of a game jam?
Okay I'm going to dig deep to try to find something to constructively critique... Oh! Sometimes I would manage to engage in dialogue at the very last millisecond and it would send me back to the start anyways. Maybe providing a bit of a buffer around text could help reduce some frustrations? That's all I got. Super well done, thank you.
@otterfaelure thank you so much ^^ It helped that I had my instance scattering tool handy and could easily place trees and detail meshes all over the place (which is the reason there's no web version, webgl doesn't support compute shaders :( ), plus the gameplay mechanics were pretty simple, even if the player perceived more depth due to the communication of information 👀 I do get what you mean with the last-second interaction, there was definitely some tweaking I could do either in the distances or the timer ✨
@zyger thank you so much!
@helzinko Aww, really happy to hear that! Thanks for playing and for the kind words!
Awesome game dood. :3
Beautiful nontheless !
The minit vibe is perfect, and I love that you decided to base everything on knowledge and not items. Art is splendid, I'am amazed you managed to do that solo in such a short time.
As many others, I had problems finding the Home key. For my part, it's because on a french keyboard the name is totally different (Début, which means Start, nothing to do with Home).
I had a lot of fun anyway, thanks for the game and good job 🌲
And thanks @zakku and @cortexa233, glad you liked it =]
I didn't have the "home" key on my keyboard so I had to google what it was on AZERTY keyboards.
I really dig the idea of having all the tools to finish the game at the beginning but you don't know about it.
The white outline made the chars realy pop of screen.
@kimmyx47 Thank you! Glad you got reminded of Outer Wilds, it was one of the main inspirations in terms of mechanics :D
@sirdorius Thanks, I'm happy you enjoyed the humor ^^
@anstabo The "home" key issue continues to haunt me hah. But yeah, really glad you liked it, means a lot =] And yeah, I kinda went the Tunic route with this mechanic :P
@defilerzero Thanks! Fun fact: I was *done* with Unity's new input system for this, this is all *very* hard-coded inputs :P
@aeveis Thank you! I'm glad you enjoyed it :D
@kobato-games Well then maybe there was another hint to the far west or close to the end to the east that you missed 👀 Thanks for the kind words though
@cyrolis Ah, glad you found it after all! Did you end up replaying? 👀
@julialalart Thank you so much for your kind words, glad you liked it! :sparkles:
@nyrh Thanks so much, glad you think the execution was good, I wanted to focus on game design this time around 😅
@senso Thanks for the kind words, glad you enjoyed it =)
Thanks for playing @timbeaudet!
I noticed early that the diagonals were not normalized and I thought I had found a neat exploit, but then that one guy told me that it was actually done on purpose and I think that is just a very cool thing to use as an actual mechanic !
Overall, I loved it, very well done :D
@madeofst Thank you so much, I'm glad you enjoyed it and reached the end :D
@wolderado Thanks for the kind words, I'm happy you liked it =]
@serxiolas glad you liked it! thank you for the kind words :D
@nick-shooter Thanks Nick! Outer Wilds was definitely an inspiration. Since that's considered to be a "knowledgevania" it felt right to combine with something like Minit (which is technically a metroidvania) :D
@payaosito Thanks for the kind words and thanks for sharing (if you do end up sharing it that is 😅)! I'm happy that you liked it =]
@dahut Thanks, glad you liked it! I might as well normalize the input when walking tbh, cause I actually explicitly make it faster when you're not walking 👀 but I guess it serves as a nice hint
This is so creative I don't know where to begin haha, I had a lot of fun with the dialogues, the graphics are super cute and the music really fits the whole mood.
Super impressive that the game is so polished for a compo as well, super well done :D
The only critique I have, and it's not even really a critique, is the collision with the air in front of the trees could be a bit closer to the actual tree line.
Great job, esp. for 48 hours.
I really like the direction you took, still ended up being a very different game (love the humor!) :D
Great job!
@rickylee Aww thanks! Glad you liked it =]
@ha1fbit Thanks for the kind words, I'm really glad you enjoyed Timmy's and Jimmy's company :P yeah I didn't have time for proper collisions so I just made a big invisible pro-builder mesh to encapsulate the path and some trees got erased in favor of visibility. Really appreciate the comments and feedback =]
@fnelix thank you!
@jose-bonilla Ah, really happy to hear that, thanks! I'm glad you enjoyed it! ^^
@badcop I'm glad you liked it, happy you enjoyed the humor too 😅
@joedev Thanks Joe, I'm glad you enjoyed it =]
@mikkyti Thank you!
@animawish ah thanks! I'm glad the game design worked :D
Clever, imaginative, and very polished for a compo entry.
The way the game unfolded was fun and silly without ever quite becoming annoying.
https://youtu.be/ZzOnTPIqsLk
Thanks @kleinzach! :D
Thank you for the video and the thorough feedback @vykri, I really enjoyed watching you play the game, I felt you went about it exactly as intended =] I'm really happy you enjoyed it, really appreciate the great rating too!
Our game is [WHO'S NEXT !?](https://ldjam.com/events/ludum-dare/51/whos-next) if you want to play, have fun ;D
@epeachyband Damn thanks! Really happy to hear that =]
@knipsch Thank you for playing and for the nice comments, I'm happy you liked it!
@madbarron Glad to hear you figured it out, as some had trouble (especially with the Home key, that's on me 😅 )
@ginahe I'm afraid I'm not, but I wouldn't really want to be him at this time tbh :P I'm really happy you liked it! I agree, some more in-depth dialogue mechanics could enhance the experience, but I think that making it any longer would make the fun of the concept wear out a bit. But I'm glad to hear it worked well for the jam format =]
@kaylalalavalentine Hah thanks!
[I'm _definitely_ not a cop](https://www.youtube.com/watch?v=qBE9TZP26FI)