Nightfall by gamebuilder
A simple HTML adventure game. Get home before nightfall.
Tools:
HTML5 Krita BeepBox Pen and pencil
Art: @genie + @gamebuilder Game design and coding: @gamebuilder

Ratings
| Given | 0🗳️ | 0🗨️ |
A simple HTML adventure game. Get home before nightfall.
Tools:
HTML5 Krita BeepBox Pen and pencil
Art: @genie + @gamebuilder Game design and coding: @gamebuilder

| Given | 0🗳️ | 0🗨️ |
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will appreciate very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
The musicthis time is just fantastic, and I was impressed that you managed to record three different and memorable tunes. They add so much to the overall feel.
My main complaint this time is that it's so short. As soon as the atmosphere starts to sink in, it's over. I don't know, maybe I got extremely lucky run, and I understand that this is COMPO, but, as usual with your games, you want to enjoy this surreal and magic worlds for longer.
Good job overall!
You are right, this is a short game. I gave myself ’til Saturday night to finish the game (apart from @bcav’s music), and didn't have much time for playtesting. It was a self-imposed deadline, to make this more fun. My goal was to get it done in 24 hours, but that just wasn’t possible. Who knows, maybe next time. Anyway, glad to see you are still here and playing these games. Your comments always make for interesting reading.
Especially because, it would be possible to say, use the left and right arrow keys for moving left and right, and then use the up arrow for doors. That would be pretty standard. But instead it's just numbers. I don't know, the simplicity of the movement scheme, but at the same time the novelty of it, is a cool combination.
Another thing about the movement--it feels 3D in a disorientating way. Moving left and right through the world feels like rotating my head, either due to the environmental art or due to the lack of a character on screen, or maybe both. This is a weird feeling, because it is very much not a 3D environment, and it very much keeps going to the left and to the right rather than looping around, as an actual 3D rotation would. And of course, the precipice to the right, at the beginning, cannot be traversed just by turning my head. But it feels like it could be.
I wasn't sure if the star did anything. I played a couple times to check, doesn't seem like it does.
I do like the other two houses. They mesh well into the movement scheme, with the numbers repurposed for new things. The fact they both are laid out so similarly, with a door, object, and portrait, is interesting as well. It is like the way that games will reuse things to save on labor cost or because that's the only way to make the art look coherent... but in this case, the rooms are quite different even though they have the same layout. That's interesting, at least to me.
So yeah, cool game as usual. :smile:
The navigation-through-numbers scheme comes from some of my older games, like Maximum Overdrive and Mourning, as well as the Nanna series (LD 48-50). But my original idea was very different. Instead of horizontal movement, there was going to be a world of unique locations: woods, houses, mountains, cemeteries, etc. — more like a traditional adventure game. But I fell into my old pattern of horizontal movement, just like in the Nanna games, even though I wanted to try something new. It's funny how that works. Maybe next time. We'll see. Anyway, thanks for your comments — they are insightful as usual.
I remember playing a game with this kind of numbers interface few years ago, I'm not sure if it's yours, couldn't find it among your previous games anyway. All I remember is it had style similarities and feminine atmosphere and theme, it left an impression in some dark psychological way since it's still in my memory. Annoying I can't find it though.
http://www.pub22.net/game/mourning/
It fits your description, anyway. If it wasn’t that then maybe it was **Maximum Overdrive** — there is a link on my profile page. Both of these games have number interfaces.