Ten Seconds A Demon by gord10ahmet

[raw]
made by gord10ahmet for Ludum Dare 51 (COMPO)

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In 1988, 13 scientists accidentally summoned a demon in the Arctic. You are that demon. You possess a random scientist every 10 seconds. Unleash your wrath upon the mankind!

Everything (except for font) is made by me. Unity, Aseprite, Chiptone were used. I tried to give an authentic Commodore 64 look. Font: https://style64.org/release/c64-truetype-v1.2.1-style

Thanks to Kivanc Yucel for the game's idea.

Ratings

Given 0🗳️ 0🗨️

Feedback

m11
02. Oct 2022 · 17:49 UTC
Nice work on the sprites - they read very clearly as lab-coated scientists, which is impressive for the number of pixels used! :)
AnxiousGameDev
03. Oct 2022 · 09:08 UTC
I really like the concept of switching between characters. I wish the camera was a bit more zoomed out though, because a lot of the gameplay turns into randomly running around, whereas the fun is in the chase! I think it would have worked better with more scientists, so each switch feels meaningful (suddenly in a crowd!) and if you could see the scientist you are switching to. Great sprites, animations and colour palette.
FootLettuce
03. Oct 2022 · 15:27 UTC
When you possess that one guy who was about to reach the Exit --- the feels, man. Nice work! Short, sweet, and a brilliant fresh take on the theme.
Smooches
03. Oct 2022 · 19:33 UTC
It would be nice to have a wider view of the scientists as has been said but I am a big fan of the effect you've accomplished with the sprites. You definitely accomplished the Commodore 64 look.
Tomga
03. Oct 2022 · 19:37 UTC
Such a simple concept, but it works surprisingly well and is quite fun. My only problem was distinguishing where the walls start, but I guess that's just me.
hotaloca
03. Oct 2022 · 19:39 UTC
I really like the concept of the changing demon, this concept could be definitely further enhanced even further. I also loved the retro style :)
Deprecat
04. Oct 2022 · 02:23 UTC
I love the theme of having a demon attacking science-folk, it adds a fun twist to the standard possession plot. I think some possible improvements would be to either add unlockable abilities/pickups to increase your demonic powers as you wander through the facility. Also - with the camera as it is, it's hard to tell where the others are in the room. Maybe adding a detection pointer either around the player or somewhere else that points to the nearest 3 people or so could help provide more spacial awareness without revealing the entire room to the player.

Nice work!
Celal
04. Oct 2022 · 10:17 UTC
Hmm nice work for i like the gamedesign colours and idea behind the game welldone
Cemre
04. Oct 2022 · 19:34 UTC
I like the art, the game has a very retro feeling. It could be nice to hear some retro music too :) Also I like the colors too, it reminds me something from my childhood
Maximen
05. Oct 2022 · 10:08 UTC
nice c64 style game.
Kizilejderha
05. Oct 2022 · 20:03 UTC
The game is a lot deeper than it looks, you have to have a perfect balance between leading them to a dead end, covering the door so that they can't escape, not being too close to the door yourself before the switch happens, and actually killing them. Gameplay is enough as it is, it just lacks a bit of atmosphere as there in no music and the map is a bit too empty

Got 9 kills +A grade after getting used to the core loop. Very good game overall, nice work
Rashcan
06. Oct 2022 · 07:17 UTC
Ah, it seems like these scientists work for the Ministry of Silly Walks :)

I took a glance at your code btw, and I was surprised you used Unity's navigation system! I had considered it when programming my game, but I wasn't sure if it would work in 2D, and thought it would be too complicated for our purposes anyway. Good stuff!
🎤 gord10ahmet
06. Oct 2022 · 17:52 UTC
Thanks, everyone!

@rashcan I used this package: https://github.com/h8man/NavMeshPlus
Brainoid
06. Oct 2022 · 19:41 UTC
I immediately spotted the improvement in your pixel arting. Enjoyed the noisy shader giving the nostalgic vibe. The gameplay is not offering much but still fun to play. It could get interesting with some extra but subtle additions to the gameplay. Thanks for participating, looking forward to see your next game!
wolderado
08. Oct 2022 · 07:39 UTC
A nice and simple game! It definitely kept me playing. Only minor thing I've noticed is that the game restarts too quickly before I can read my score. Maybe it's because I was pressing wasd keys
Misfire_dev
08. Oct 2022 · 10:18 UTC
i really like the graphics and the audio gives it a proper retro vibe, good game
Turquoise Moon
09. Oct 2022 · 22:48 UTC
It's a very nice game, I like the art too! I agree with wolderado that your score goes off screen a little too quickly
xCarl
10. Oct 2022 · 03:12 UTC
A very creative idea. I like the art. Good game!