Ten Seconds A Demon by gord10ahmet


In 1988, 13 scientists accidentally summoned a demon in the Arctic. You are that demon. You possess a random scientist every 10 seconds. Unleash your wrath upon the mankind!
Everything (except for font) is made by me. Unity, Aseprite, Chiptone were used. I tried to give an authentic Commodore 64 look. Font: https://style64.org/release/c64-truetype-v1.2.1-style
Thanks to Kivanc Yucel for the game's idea.
Ratings
| Overall | 173th | 3.55⭐ | 22🧑⚖️ |
| Fun | 209th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 160th | 3.5⭐ | 22🧑⚖️ |
| Theme | 43th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 160th | 3.675⭐ | 22🧑⚖️ |
| Audio | 282th | 2.975⭐ | 22🧑⚖️ |
| Humor | 129th | 3.167⭐ | 20🧑⚖️ |
| Mood | 277th | 3.105⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 12🗨️ |
Nice work!
Got 9 kills +A grade after getting used to the core loop. Very good game overall, nice work
I took a glance at your code btw, and I was surprised you used Unity's navigation system! I had considered it when programming my game, but I wasn't sure if it would work in 2D, and thought it would be too complicated for our purposes anyway. Good stuff!
@rashcan I used this package: https://github.com/h8man/NavMeshPlus