Ten 'em up by Matoux42

[raw]
made by Matoux42 for Ludum Dare 51 (COMPO)

Ten 'em up

Instructions

~~Uses Python3 and Pygame to work, so Linux users must install them (use your package manager for python, i. e. pacman -S python3, and pip to install the requirements pip install -r requirements.txt).~~

Edit I made a stand-alone binary for Linux, so that you do not need to install dependencies

~~A stand-alone executable for Windows will be available soon.~~

Edit Windows exe is now available. I'm sorry, but couldn't manage to merge exe and dll, so the zip is a bit messy ...

Story

You're on a mission to exterminate your flying enemies and steal them their equipment. The only problem ? They trapped their equipment with some malicious stuff, and change packaging every 10 seconds to confuse you. But do not worry, your radar will indicate you on time what contains their dropped equipment. Just be careful, mistakes could be irrecoverable ...

How to play

You control your ship with the mouse cursor, that's all.

Barrels

Your enemies drop barrels containing good and bad things. The content of the barrels change every 10 seconds and is indicated at the top of your screen. You can read next what can be in the barrels, or just wait and discover directly in-game.

Here is a list of what you could find in barrels :

Good things :

  • heal
  • weapon upgrade
  • ship speed-up

Bad things :

  • (big) damages
  • weapon downgrade
  • freeze weapon for 5 secs
  • ship slow-down

That's all, enjoy the game : )

Notes

Used tools :

Font is taken from internet. See the Readme.TXT in assets/font to learn more

Edit :

  • I re-upload my game in two new "*_clean" archives, because the first version of the archives contained undeleted save file :grimacing:

Ratings

Given 28🗳️ 20🗨️

Feedback

LDJam user 239827
03. Oct 2022 · 10:06 UTC
Overall a nice and simple game. The thing that confused me most about the game was that all upgrades can change every 10 seconds, which together with many enemies on the screen, can make it feel quite stressful.
Steffo
03. Oct 2022 · 13:54 UTC
> Used tools: [...], craiyon (to generate cloud sprites)

[You're not allowed to use AI-generated content in the compo, for this edition.](https://ldjam.com/events/ludum-dare/51/$296587/welcome-to-ludum-dare-51)
🎤 Matoux42
03. Oct 2022 · 14:08 UTC
@steffo oh I'm really sorry, didn't read that page before ...
It's the first time I'm using this kind of tools, and in the global usual rules, content generators are allowed ("[Content generators are allowed. In fact, they’re encouraged.](https://ldjam.com/events/ludum-dare/rules)") ...

I guess I should change my game category to "Jam", but it's too late. I'll try to figure it out with moderators
milq
03. Oct 2022 · 14:20 UTC
Simple but very addictive game! I have achieved 1754 points alone, perhaps the control has been a bit complicated for me. I love power-ups, I don't see them in many games and I'm glad this one emphasizes that. Great game!
Wizcas
03. Oct 2022 · 15:11 UTC
Love the idea of constantly changing the barrel effects every 10 seconds, which makes the game more strategic. Simple mechanics but quite challenging. Tried a several times but couldn't get the score over 2K :joy:

I found it's very difficult to catch the barrels since they were cast out by random direction, while my aircraft was not moving fast enough.
Wrex
04. Oct 2022 · 02:49 UTC
![10emup.JPG](///raw/c6e/a4/z/51c96.jpg)
What an evil take of the prompt :P
Very challenging, cool game!
Moonblast
04. Oct 2022 · 15:46 UTC
The style is very interesting and has a sense of humor. Thank you for making this game
Vykri
04. Oct 2022 · 17:51 UTC
This game must be super difficult for color blind people haha. I like how you wrote the benefits in green and the bad things in red so I didn't need to fully read the text to understand if I should collect or avoid things. That being said, I think the barrels move too quickly off screen sometimes to actually make the decision of whether to avoid or collect them.
TerraCottaFrog
05. Oct 2022 · 03:34 UTC
FYI, I had to use this command to run on linux.

"MESA_LOADER_DRIVER_OVERRIDE=i965 ./Ten-em-up"

I played this game a few times until I found the winning strategy - beelining for the improve weapon barrels in the early game. Once the weapons are upgraded enough, you can clear enough bullets away that the only threat is the barrels. Once you're there, you can play indefinitely!

![10emupscreen.png](///raw/32/z/523b3.png)

While this is definitely satisfying and it was fun seeing how far I could push it, I think it would the game would be better off if it could avoid this. I think the game could avoid this reverse difficulty curve by removing the ability to destroy bullets. The enemy bullets could be made slower as well to counteract this. This would make the higher end weapons not eliminate all risk. Enemy spawn rates could also increase.

Unrelated, it would also be helpful to have more audio feedback of when barrels would change, so you could focus more on the playfield.

I like the concept a lot, and with some tweaks to the difficulty curve it could definitely have some staying power :)
🎤 Matoux42
05. Oct 2022 · 07:30 UTC
Hi @terracottafrog !
Thank you for your feedback. Yeah, the next point on my todo-list was to make a better difficulty curve in the game, but I didn't had enough time for that :frowning2:
LDJam user 299091
05. Oct 2022 · 15:38 UTC
Yeah, I have to agree; it's a bit difficult to get the barrels, and a bit hard to see the helicopters and their bullets. The Powerups having green text at the top, and power downs having red text at the top is good, and helps a lot with that. Audio feedback for getting hit, hitting, destroying, and barrel-getting would also be nice. The Art is nice and charming.
LDJam user 280624
06. Oct 2022 · 19:52 UTC
Good work!
snesgaard
07. Oct 2022 · 20:18 UTC
Getting an error running the linux binary:

```bash
[8991] Error loading Python lib '/tmp/_MEIqoO05L/libpython3.8.so.1.0': dlopen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_MEIqoO05L/libpython3.8.so.1.0)
```
Shibaya
07. Oct 2022 · 20:28 UTC
Simple but addictive! Good Job! :D
🎤 Matoux42
10. Oct 2022 · 11:36 UTC
@snesgaard sounds weird. I'll try to investigate
scifi6546
11. Oct 2022 · 04:51 UTC
Simple game, like the art. the game worked fine on linux (pop_os). I do wish the mechanics were more complicated or there was a bigger change every 10 seconds. maybe the AI or physics could change. But good job!
LDJam user 233347
11. Oct 2022 · 20:01 UTC
the newly uploaded exe works just fine.

I didn't manage to unlock the winning strategy tho.. Enjoyable game overall :slight_smile:
Fedora
13. Oct 2022 · 02:05 UTC
Hey, pretty cool game, gameplay feels great!
Only criticism I have is that I would have liked the UI to be a bit easier to read to know when the barrel effects changed and which ones are positive.
Corporation
13. Oct 2022 · 18:34 UTC
Fun game) if you could make the upgrades/downgrades UI more noticable while avoiding enemies - I think this would made it better.
Overall good classic genre implementation)
aeveis
15. Oct 2022 · 02:55 UTC
I think my highest score was 2465. Overall the small ships are very hard to hit and there can be a lot of enemies making it hard to dodge and survive, but the allure of upgrading the weapons and speed is pretty strong and I ended up trying to upgrade them for a while to see what would be next. I feel like if the ship wasn't as big, or if there weren't the small helicopters in the beginning that might make the difficulty ramp a bit better. good job!
Knatt
15. Oct 2022 · 19:29 UTC
good entry! I like that It restarts super fast.