New Horizons by ditam
Solve the mysteries of a derelict starship using relativistic time dilation effects

Move with WASD or arrow keys, [E] or [Enter] to interact. [Esc] to skip all dialog at the current terminal.
Day 1 updates: - finished storyline - fixed hit scanning bugs - improved performance
Since the day 1 updates added extra content after the submission, I'm also linking the original jam version below.
| Link | https://github.com/ditam/e10s-game |
| Link | https://tamas.xyz/e10s-game/ |
| Jam version (no ending) | https://tamas.xyz/temp/e10s-jam-version/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/new-horizons |
Ratings
| Given | 28🗳️ | 18🗨️ |
Now I've gotten around to doing both - you can find links to both the original submission, as well as a day1 updated version, which includes the full storyline. Now you can actually complete the game :)
Well done!:)
Shame that it couldn't be finished on time but kudos for continuing with it! So many people make the deadline date be the end and then, even if they could make something stellar they just stop cause it's done (which is also fine, but I'm proud that you kept on!)
That being said, for assessment I used the original link.
The concept is really cool and how you executed it is super neat. A time distortion game that's more fleshed out (as in a full length game) could be soooo much fun.
Thank you!
Some thoughts:
- I like a lot the concept of make the countdown faster or slower.
- It will be great to recover a game in the last 'safe' room, instead of just starting over.
@savolae - I absolutely agree, I _really_ wanted to give the player a reason to have to change the speed in both directions, and not just always higher, but I couldn't come up with the proper in-universe reason for it! Plus all the other jam constraints, indeed. Maybe for a post-jam version!