Tiny Checkers by LDJam user 277851
I've got a board. Let's play checkers XP
LINKS https://thiori.itch.io/tinycheckers
thanks @swanboat for the cover character XD

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@trasevol-dog May I please keep the shotgunking piece?
update:
Get the promission to keep shotgunking XP
Slightly changed the text of the tutorial
Added a hint about the number of levels left
(kuvi complain about tons of bugs and display things, I fixed them as possible as I can)
| GitHub | https://github.com/thyoi/Tiny-Checker |
| ITCH | https://thiori.itch.io/tinycheckers |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-checkers |
Ratings
| Overall | 3th | 4.5⭐ | 74🧑⚖️ |
| Fun | 3th | 4.514⭐ | 74🧑⚖️ |
| Innovation | 3th | 4.507⭐ | 74🧑⚖️ |
| Theme | 174th | 3.583⭐ | 74🧑⚖️ |
| Graphics | 12th | 4.466⭐ | 75🧑⚖️ |
| Audio | 20th | 4.114⭐ | 72🧑⚖️ |
| Humor | 78th | 3.578⭐ | 66🧑⚖️ |
| Mood | 18th | 4.207⭐ | 72🧑⚖️ |
| Given | 29🗳️ | 84🗨️ |
I think this game can and should be expanded upon. I think the only issue that I have with it is that sometimes when I would click on one of my pieces to review its stats, the game would think I was dragging it up one tile and move it instead.
Great work!
I liked it so much I had to play it a second time. There's so much variety in pieces. Honestly, the final shop before the last level should be a "super-shop" with one of every piece available. There's so many that I'm sure I still haven't seen all of them after 2 runs.
I love everything about this game.
Here's my recording:
https://www.youtube.com/watch?v=zCYCvAQ89Do
thank you so much for the video

<3<3<3
Great game and very cute board pieces ^^
OMG! thank you so much!!!
I'm gonna cry again TuTTTTTTTT
thank you for the art! 🩷🩷🩷🩷🩷
I love that each pawn has its own stats and ability.
And I'm not talking about the graphics or the incredible music.
The only small flaw was the statistics panel, it takes a long time to have to click on a unit and wait for it to appear to consult it, it could be displayed directly when hovering over a pawn.
Great game!
OMG! Thank you so much!!!
I love your art!!
I'm gonna keep it forever!!

Thank you again for the cute art.
I love it so so so much.
I'm wondering may I use it as my game's cover?
please pleasee please
I love that on top of that you can take both a defensive and a offensive approach to winning, it makes the game so fun and replayable. I don't know how you managed to do all of this in just 2 days.
I couldn't finish the last level, I tried but it was far too difficult for my brain to manage everything in the most efficient way lol
The presentaion is also incredible as usual, you have such a pleasant minimalistic style for these that works perfectly. it's also a very creative use of the theme
This is one of my favorite games form the jam so far
Spider and friends like this game very much! Also like lovely you very much!:D!
The art and music combo are extremely charming, and I really like that you give a very specific time estimate for the game length!
Do I detect a Wildfrost reference o_o.
Okay now for the game itself, the art is beautiful but silly, absolutely perfect for my brain, combining checkers with the most random piece choices is incredibly innovating, they are tiny creatures on the board so really fits the theme, has a great value of humor, audio was a treat, be it a tad bit sharp on my ears, bravo this is easily a top 3 of mine this jam

I CAN'T BELIEVE IT IS REALL
THANK YOU SO MUCH!!
I'M GONNA TREASURE IT TILL THE END OF TIME!!
I love all the cute pieces (snowman is my personal favorite). I love how easy it is to just pick up and play. I love that this game has a very respectable amount of content and every second of my play through was spent smiling. I love that mousing over letters in text boxes highlights them. I love the UI across the whole game. I love building a little army of cute friends to lead me to clutch victories!
Tiny Checkers is freakin' drowning in polish and the sheer charm and little details just grab my soul. There's so much depth to the game without being overwhelming or slow. I found myself in desperate times and somehow coming out on top with my little misfit buddy pieces, and it is an absolute blast! This is fan-freakin'-tastic and def my pick for best game in the compo. I absolutely love this, thank you so much for making this game! :smile:
https://youtu.be/OMy5qd3T2gY
How did you manage to make this much in such a polished state in that short amount of time?
Amazing. Just amazing.
https://www.youtube.com/live/I2NaC9C0rDI?t=21120
Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
Only problem is that it seems a bit too easy to simply kill all opponent pieces. I had a huge surplus of gold at the end, more than I could ever spend. Going for the score-based victory just seemed pointless. It would probably be more balanced if the AI was a bit smarter and could punish bad moves.
My favorite piece was the shotgun king, I think most of my turns were spent using the shotgun king. The totem was a close second.
Overall very fun to play!
How did you manage to do so much? It's super well done! Good job!!

My only complaints are that clicking the mouse felt off a lot times. way too many unwanted moves were made because I accidentally unclicked the mouse on a random square. Something like having the option to cancel chosen piece with a right click could add a lot as well because it was annoying to exit a chosen piece to try to see another one's move set. Also would have got rid of the text's animation for the pieces information. In a game like this you want to get this kind of information as fast as possible, and having to wait for it all to appear every time was frustrating. Loading and unloading pieces between levels was annoying as well, as its isn't very clear where you have to leave a piece that you want to unload, especially in the end game when you have a full army.
All of those things, however, are quality of life stuff. The core of the game itself is great! Interested to see if you'll develop it further, I would gladly play some more levels.
btw I dig the cute avatar and the drawings you comment on other people's games here, so here ya go ((^: 

Thank you so much for the art!
Thiori love it <3
Mindblowing how you managed to do this in 48 hours! One of my most favorite games this jam too!
I hope you will take this idea further. I would love way more of this and I think many people will agree with me!
Thank you so much for bringing it to the stream :)
https://youtu.be/Ofgf8PsdIX0
~XpMonster
Thank you for playing >-<
hug hug
(I upgrad the range of shotgun king to make it more op XP)
Plus I saw zundamon in your profile, good taste I love zundamon❤
The AI isn't great, which I'm assuming inspired adding additional enemies to play against, but honestly the unpredictability of the AI was a positive in the long run. Can I put a piece somewhere it can be attacked to set myself up next turn and not get jumped? Probably, but it's still a big risk!
Also the animation on this was GREAT, and I loved the variety of pieces!

Thank you so much!
thiori Love your art!
heart heart heart

awwwww Thanks for the art!
hug hug