Tiny Creatures by Geckoo1337

[raw]
made by Geckoo1337 for Ludum Dare 56 (COMPO)

Hello everyone. After less than 48 hours working on my entry, I am happy to share with you my project - a zero player game that is a more an experimental use of the theme, not strictly a game. I am a big fan of the Conway Game Of Life, and when I read the chosen theme, I said to myself, Tiny Creatures = bacteria. And what is the game that shows the best way how the bacteria interact by themselves? Conway knows the answer :)

https://en.wikipedia.org/wiki/Conway%27sGameof_Life

Applying strictly the first Game Of Life rules - and using my own template in C++, I made something weird. In this project (and I hope that you know the rules of this mathematical system which is Turing complete), I intentionally colorize the dead cells in order to draw a shape that we have not seen in the basic exercise. So, by computing some simple patterns as examples (more or less similar with antique Greek runes), the system can reveal something that can be compared with tiny creatures - and this is the main feature of my entry - some evolution. Of course, it's sometimes absolutely subjective. This project can be played just for fun, trying to understand what the Conway Game Of Life principle is, or it can be used to draw Ships, Gliders, Oscilloscopes and permanent patterns, etc. Try to understand - explore. This is my only will. OK! I guess that it is not exactly what you expected, but I am far from home, using an old PC on the beach... Thanks for playing.

Using LMB you put a pixel in the algorithm,

Using RMB you erase the selected pixel,

Escape to come back to the menu - and to quit the application,

Space to start the sequences, keeping in pause mode the last one,

Keys + and -- to adjust the time control,

Select NumPad 1 to 5 to draw some simple patterns,

And press C to erase the full algorithm that is running.

LD56.jpeg

Ratings

Overall 238th 3.211⭐ 21🧑‍⚖️
Fun 248th 3⭐ 21🧑‍⚖️
Innovation 151th 3.395⭐ 21🧑‍⚖️
Theme 116th 3.816⭐ 21🧑‍⚖️
Graphics 295th 2.711⭐ 21🧑‍⚖️
Mood 276th 2.763⭐ 21🧑‍⚖️
Given 14🗳️ 22🗨️

Feedback

neowhoru
07. Oct 2024 · 14:25 UTC
That is a very interesting take on the theme - i also read the wikipedia article as i didnt knew what this was before :)
It has this calming feeling when you see when its generating.
Very nice made.
wisstopher
08. Oct 2024 · 10:56 UTC
A really interesting entry!
Wouter52
08. Oct 2024 · 11:55 UTC
I'm impressed that you actually made a game there on that beautiful island!

Some feedback:
- I like how the game can be manipulated mid-similation.
- Drawing the dead cells is a clever deviation from the normal game of life
- Somehow my numpad did not work, I thought. But turns out it only works when the screen is cleared.
- I love how you titled the inbuilt pattens! Makes it feel like art. Did you create those yourself?
🎤 Geckoo1337
09. Oct 2024 · 07:28 UTC
@wouter52 thanks everyone for your first feedbacks. Yes - I made these patterns by myself. There is no other project which explores this main idea (I guess). And Yes - you have to clear the screen if you want to compute another pattern. Everything can be improved in this simulation ++
SpaceMonkey
09. Oct 2024 · 13:34 UTC
I had fun trying to draw patterns and rediscover the general feel of the game of life. There is something inherently enjoyable about pressing a few buttons and witnessing the consequences in the chain reaction produced.

I've always wanted to make a cellular automata game so this is very interesting to see you experiment with this idea as well. Do you think this could be turned into a more classical puzzle game? Is it something you'd like to try eventually? To me Noita is a bit of a proof that it could serve as a mechanic for pretty much any game.

Nice work and I hope you enjoyed your holidays!
Skvader_418
11. Oct 2024 · 19:51 UTC
It is an interesting idea.
Got alot of cool shapes, it was like generating a random map. It was more fun than alot of jam games out there I'll give you that lmao.

![Screenshot_2027.png](///raw/cc7/b2/z/68a07.png)
LeReveur
12. Oct 2024 · 19:15 UTC
I have a special affection for GoL, which is more or less my first encounter with light life sim, and the first I played-prog with (on my first computer, a old CPC6128 - 'am so ooold), testing some stuff with it for hours (immortal cells, torus worlds, etc. even a version with sort of DNA and reproduction cycle). For me, GoL is one of (if not the) first game that offers the possibility to contemplative gaming, and in this version, you took it to another level in this direction, that I can't help loving just for that. Well done, and thank you for having made me travel back in my time line!
zimny11
23. Oct 2024 · 18:41 UTC
I really like Game of Life :) Nice implementation of it! It always surprises me that oscillators and gliders and just appear out of this chaos.
Plasmak
24. Oct 2024 · 14:21 UTC
Cool little simulation! Ended up with this weird little dude (or dudes?):

![kAprpBO2Bs.png](///raw/72b/06/z/69115.png)
ROBOWARRIOR1982
24. Oct 2024 · 14:38 UTC
Jouer au jeu de la vie est toujours passionnant, expérimenter et créer des formes ou des vaisseaux est toujours aussi hypnotique. C'est très succinct mais ça fonctionne terriblement bien, bravo pour cette entrée ! Good job !
Game-mon
24. Oct 2024 · 15:57 UTC
Très sympa, c'est simple ça marche bien, même si c'est plus une simulation qu'un jeu. Une suggestion ça pourrait être de pouvoir changer les couleurs aussi ? mais bien joué c'est très cool comme jeu !
ssiannas
24. Oct 2024 · 16:08 UTC
Nice idea! Really love when I see game of life interpretations in games/jams.


Thanks for the submission
Dianavi
24. Oct 2024 · 16:16 UTC
intrestring, thanks for your interpretation ^^
Sn4pi
24. Oct 2024 · 22:50 UTC
Really creative idea and approach to the theme! The simulation is great and has all the controls for it to be fun and play around for a while.

Nice entry! :smile:
Savi
25. Oct 2024 · 00:03 UTC
hmm, nice concept, i like it, i waiting for the next projects :D