Tiny Creatures by Geckoo1337
Hello everyone. After less than 48 hours working on my entry, I am happy to share with you my project - a zero player game that is a more an experimental use of the theme, not strictly a game. I am a big fan of the Conway Game Of Life, and when I read the chosen theme, I said to myself, Tiny Creatures = bacteria. And what is the game that shows the best way how the bacteria interact by themselves? Conway knows the answer :)
https://en.wikipedia.org/wiki/Conway%27sGameof_Life
Applying strictly the first Game Of Life rules - and using my own template in C++, I made something weird. In this project (and I hope that you know the rules of this mathematical system which is Turing complete), I intentionally colorize the dead cells in order to draw a shape that we have not seen in the basic exercise. So, by computing some simple patterns as examples (more or less similar with antique Greek runes), the system can reveal something that can be compared with tiny creatures - and this is the main feature of my entry - some evolution. Of course, it's sometimes absolutely subjective. This project can be played just for fun, trying to understand what the Conway Game Of Life principle is, or it can be used to draw Ships, Gliders, Oscilloscopes and permanent patterns, etc. Try to understand - explore. This is my only will. OK! I guess that it is not exactly what you expected, but I am far from home, using an old PC on the beach... Thanks for playing.
Using LMB you put a pixel in the algorithm,
Using RMB you erase the selected pixel,
Escape to come back to the menu - and to quit the application,
Space to start the sequences, keeping in pause mode the last one,
Keys + and -- to adjust the time control,
Select NumPad 1 to 5 to draw some simple patterns,
And press C to erase the full algorithm that is running.

| Link | https://geckoo1337.itch.io/tiny-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-creatures-1 |
Ratings
| Overall | 238th | 3.211⭐ | 21🧑⚖️ |
| Fun | 248th | 3⭐ | 21🧑⚖️ |
| Innovation | 151th | 3.395⭐ | 21🧑⚖️ |
| Theme | 116th | 3.816⭐ | 21🧑⚖️ |
| Graphics | 295th | 2.711⭐ | 21🧑⚖️ |
| Mood | 276th | 2.763⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
It has this calming feeling when you see when its generating.
Very nice made.
Some feedback:
- I like how the game can be manipulated mid-similation.
- Drawing the dead cells is a clever deviation from the normal game of life
- Somehow my numpad did not work, I thought. But turns out it only works when the screen is cleared.
- I love how you titled the inbuilt pattens! Makes it feel like art. Did you create those yourself?
I've always wanted to make a cellular automata game so this is very interesting to see you experiment with this idea as well. Do you think this could be turned into a more classical puzzle game? Is it something you'd like to try eventually? To me Noita is a bit of a proof that it could serve as a mechanic for pretty much any game.
Nice work and I hope you enjoyed your holidays!
Got alot of cool shapes, it was like generating a random map. It was more fun than alot of jam games out there I'll give you that lmao.


Thanks for the submission
Nice entry! :smile: