Molly the Mole by LDJam user 259213
This 'game' is more of a tech demo and me playing around with unity. Once again, I made the same mistake I've made countless times — I didn’t plan what the final game would be from the start.
Maybe I’ll learn for next time :)


https://linuszokody.itch.io/ld56
Sounds provided by Erokia/Jordan Powell from Freesound.org: https://freesound.org/people/Erokia/sounds/756250/
Sounds provided by animusic from Freesound.org: https://freesound.org/people/animusic/sounds/167915/
Sounds provided by Robhog from Freesound.org: https://freesound.org/people/Robhog/sounds/685330/
| Link | https://linuszokody.itch.io/ld56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/molly-the-mole |
Ratings
| Given | 5🗳️ | 0🗨️ |
I really like the idea of finding worms by sound, it can give very interesting gameplay, radar-style, where like a hunter you wait for the sound of your next prey. But it's a very good idea to have added visual indicators. I wasn't expecting such an eerie atmosphere :o
The food at home:
But seriously great game. I love the vibes. It's sad that I could still move when I died but that also allowed my dead corpse to keep gathering food and save molly (and her kids)!
First off: I saved Molly and her kids! The game has a very fitting mood and atmosphere that really drew me in.
I have a small suggestion regarding the worms — maybe make them a bit pinker so they stand out more. In exchange, you could add more enemies to increase the challenge a bit.
The sound design is also fantastic—really well done!
Maybe add more information on what the worms look like ahead of playing the game, or in a tutorial? It took me a while to figure it.
Nice!
But I finish it.

I defenetly would try making this a bit more clear.
I'd also turn down the brightness and add a vignette.
Also the hand-thingy needs more context.
Gameplay-wise, like I said, a LOT of potential. like, what if molly can build simple structures? You could search up what might be the natural enemies of moles, or such. adding more dangers (and making them rarer btw) would be great!. Some animations would'nt do any harm either. Keeping the scene moving and 'lively' makes it more interesting, which keeps players.
All in all, good job!
Edit:
My procedure would be something like:
Prepare build system;setup basic application;[GJ START];plan out the entire game in 2-4 hours;implement main game-mechanics;implement game-loop;implement levels,etc..; polish game{graphics, difficulty valus}/final playtest
Some Audio cues would be good (like when taking damage, or getting a worm).
But overall really good game! :)
Good job!
A couple of hiccups with the controls not being responsive consistently, but very reasonable for a game jam entry! For being such a simple game it has a lot of "vibe" to it - a lot of specific personality, and is executed well. Nice work!
Otherwise really good game :)
Also the digging is fun. I couldn't help but carve out large chunks of the map for the hell of it.
