Twilight of the Forest by LDJam user 189270
Journey to unite the forest tribes against the human invasion.
Twilight of the Forest is a narrative driven RPG set in a dark forest in even darker times. The once fearsome creatures of the woods are not what they once were and find the desperate clans of humankind invading their lands. As the last of the Wendigo you must set out to reunite the tribes of the forest in the hopes of standing up against these invading forces.
The game features a mixture of mild RPG elements, a simple combat system with a focus on the narrative unfolding as you do quests to reunite the broken tribes of this dark fantasy land.

| Link | https://lockeddoorpuzzle.itch.io/twilight-of-the-forest |
| Original URL | https://ldjam.com/events/ludum-dare/56/twilight-of-the-forest |
Ratings
| Given | 39🗳️ | 32🗨️ |
In summary I feel like the visuals were appealing enough in your screenshot to make me want to check it out and there is definitely some promise, but it's a bit too wordy and lacking in battle tutorialization to hold my attention past initial interest. Thanks for submitting and I hope you can take this as creative criticism/feedback!
With regards to people finding there's too much dialogue, that's a bit of a marketing fail on my part. Really this game was meant to be a story that's supported by some light combat encounters, but I think from screenshots it looks more like it's a combat RPG. So if you're here for mechanics I'm not surprised you'd get frustrated by long sections of text. That's a difficult one to solve because normally when I make adventure games it's obvious who they're for from the screenshots. However I do agree with more time and polish I could make the dialogue sections more engaging. Though not likely for this jam game.
Anyway thanks again for playing and leaving your feedback.
Thanks for creating this.
IT was just a bit too much text to read for me, but the gameplay was very great.
I wonder why it's not a compo entry?
I've seen you commented on my game, so I thought I can rate your game in return, but I can't. :D
So the least I can do is to describe my experience in a comment.
I would like to rate this game for audio, graphics, and mood really high.
The atmosphere reminds me of Inscryption a bit, although maybe I'm just lacking a better "leshy" vibe games in my vocabulary.
You're also using a very hard style of 1-bit graphics. I tried to make my game 2-bit (4 colors), but I kinda failed and resorted to more colors.
The combat was a bit confusing at first as it's neither full real-time nor turn-based. I think it's close to earlier final fantasy approach of action turn based combat (with timings), but I wasn't expecting that. :D
I found out that this game has random encounters and the first wolf nearly killed me. :D
The only real issue I can report is an overflowing text for some dialogue lines. It's not a big deal, but it affects one of the main parts of the game.
Excellent game. Really good. I love your scope, you really built a full, meaty experience that can be done in a perfect amount of time for a game jam. It all felt polished and good.
I really like the fact you made an interactive fiction game with good, fun mechanics that were easy to learn and master. Really well done!
Did you opt out of ratings? Oh well, I would have liked to give you some high ratings!
With that harsh criticism said, I really did enjoy the world you were building here. It is bleak and wondrous, well written and you clearly have a strong vision. I'd love to see a more refined iteration.
Edit: also, why can't I rate?
I like the atmosphere and the art the most. Really well done!
The mood is soo great !! A very good job !!
Also second maybe some options in dialog
I think there was pretty much just one strategy for all the fights, but I enjoyed executing that for each of them :)
