Grubbo by LDJam user 280565
Cleanse the undergrowth from a grub infestation in this fast-paced, challenging archery shooter!




How to Play
| Action | Input | | :--- | :--- | | Move | WASD | | Aim | RMB | | Shoot / Charge | LMB | | Dash | Space| | Retry | R | | Level Select | G |
Tips
- You can pick up arrows.
- Hitting a target automatically collects the arrow used and any nearby.
Tools: - Unity - Blender - Clip Studio Paint - Substance Painter - ChipTone
8 Oct 2024: Fixes - Re-balanced some of the levels to be more forgiving. - Fixed a bug where multiple levels could be loaded at once. - Fixed being able to have more than 3 arrows. - Fixed the audio levels being too quiet.
Ratings
| Overall | 3th | 4.473⭐ | 39🧑⚖️ |
| Fun | 18th | 4.303⭐ | 40🧑⚖️ |
| Innovation | 264th | 3.632⭐ | 40🧑⚖️ |
| Theme | 681th | 3.5⭐ | 40🧑⚖️ |
| Graphics | 6th | 4.803⭐ | 40🧑⚖️ |
| Audio | 51th | 4.162⭐ | 39🧑⚖️ |
| Humor | 521th | 3.086⭐ | 37🧑⚖️ |
| Mood | 135th | 4.068⭐ | 39🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
I wanted to gold star every level, but Sniper was just too hard and unforgiving; I had to stop trying that level after 40 minutes because my fingers got really tense. I think if you extended the time window just a bit (8.5 or 9 seconds instead of 8) it would feel like it has a bit of leeway from the perfect run.
Some other tiny pieces of feedback:
- I love the procedurally-placed grass clumps, but I think they make it harder to keep the grounding lines of the target front of mind.
- I think my favorite levels were the ones at the front half where you can see all the grubbo blobs and plan your route. Personally it was more rewarding than having to react to each individual blob and constantly be a little bit off target when adjusting the cursor.
- This may make it too easy, but part of me wonders if having a visual cue for your bow tension near the cursor would make it clearer for planning your shots (and also add accessibility for aurally-impaired players)
- I would love more opportunities/levels that rewarded using the dash! It may just be my more methodical approach to getting gold stars on most of the levels, but it often felt like the optimal playstyle was to stand in place and learn the shot strength needed for each grubbo. The dash feels good and is fun! I'd love to be pushed to use it more.
All that aside, this is Amazing! I would definitely play a full version of this title should it ever grow beyond it's tree trunk roots. Thank you for sharing your work!

@imberny Thank you!
Very well done, really enjoyed this game and am super impressed with what you managed to do in such a short time.
To be honest, I equally love and hate your game now because of how frustrating it is to shoot an arrow and have it inside the model but not considering a hit. Hero level at the end the amount of attempts I made where I shot 3 arrows to the first 3 targets on the left and it doesn't register a single hit was tough to digest!
However, of course, extremely satisfying gameplay and beautifully polished entry. It's hard to believe that was done in 3 days, even if I trust you!!! The fact that I got frustrated is just to me a great tell how hooked I was and how I refused to not get gold on each level.
Everything feels awesome - 3d art is top notch, gameplay is awesome, levels are well designed.
All in all, the only thing I want to add is: I feel bad that I got to play to such a great minigame for free. You did an excellent job <3
Movement felt a bit... counterproductive ? I'll concur with other commenters that moving around was often more of a detriment.
Literally everything else it top notch for something made in 3 days, audio, visuals, general gamefeel.
The downside for me is that arrows stubbornly fly past, even if you shot where you need to from the right distance, it doesn't happen often, but it is noticeable. A flight path is not always intuitive, but in general you quickly get used to it.
Overall - amazing job!
Here is my attempt:
https://youtu.be/AgcF_eDyY3g

Unless I was expected to get gold ratings for some levels and that it wasn't just to show off?
Super addictive and really concise controls that feel GREAT!. I really hope this game makes at least top 10!

Adding sound effects for failing an action like trying to enter a blocked zone would add even more polish. Having an alternative for right click would also be good for single mouse button users. I feel like the arrow charging mechanic could go well with a future game where different characters charge up at different rates.