Beetle Tower by Doot
Defend your tower 🕹️🐛🐞
Protect your lunch from the mean insects by... making them friendly and fight for you !

A little tower defense game about a child trying to defend his sandwich from the hungry insects. By putting stickers on them, they become your allies. Button, Butter Knife or even Slingshot, use them like you want !
Controls ⌨️🎮
Mouse
- Drag insects
- Put them in your box
- Put stickers on them
- Make them defend your tower
- Enjoy
Arrows / Q / D - Move camera left or right
Credits 🦗🛹
Dev : @Doot
Art : @turbogros, @NIPA
Music/SFXs : @Zakku
| Link | https://dodoot.itch.io/beetles-tower |
| Original URL | https://ldjam.com/events/ludum-dare/56/beetle-tower |
Ratings
| Overall | 9th | 4.371⭐ | 60🧑⚖️ |
| Fun | 29th | 4.224⭐ | 60🧑⚖️ |
| Innovation | 75th | 4⭐ | 60🧑⚖️ |
| Theme | 11th | 4.543⭐ | 60🧑⚖️ |
| Graphics | 16th | 4.712⭐ | 61🧑⚖️ |
| Audio | 21th | 4.298⭐ | 59🧑⚖️ |
| Humor | 44th | 4.114⭐ | 59🧑⚖️ |
| Mood | 38th | 4.328⭐ | 60🧑⚖️ |
| Given | 40🗳️ | 39🗨️ |
I'm also not entirely sur why having a weapon made these critters turn on their friends, but maye I'd do the same with a giant knife on my back, who knows.
Bravo!
Impressive work well done!
Plus, I managed to win, yay! 🎉
Big thumb up to my "slingshot dragonflies" squad for defending my fort!
And I won. It's always a plus in my book if the game has an end. ^^
I'd love to understand my sticker situation better, i.e. where are my new stickers and how long do I have to wait and why. Maybe give the player the extra balancing task of actually drawing the stickers by hand while the fight is unfolding? Would be fun to have to grab a marker and actually earn your new sticker by drawing it in the bottom bar. This way you could also choose which sticker you want to draw, and more valuable ones might be trickier or take longer to make. This would also prevent player from constantly grabbing enemies and just pushing them back or putting them in the way of projectiles because right now this tactic seems OP.
Awesome game, thanks!
GG
I hate flying insects as much as in real life they gave me a hard time!
Here is my playthrough:
https://youtu.be/koRj6d_OAjk
Really well done! Good job
Well done!
@bestjess @tidetm @bananabobbert @mreliptik @mar-zockmeister @zebu @mackelvin @ghatazorg @g-miaz @icxon @dgspitzer
@vhalenn @dropmania @arcadeeleven @coderaurus Thank you for playing 💖🪲
@yorsh @fishmasterino @trasevol-dog @13x666 Thanks a lot! I agree that being able to push back ennemies is a bit too strong, but we felt like it was in line with the "childish playfulness" we wanted for the game. We also added a stamina (grab an insect for too long and your hand will turn red then you'll drop it) + slower hand movement on big beetles, but we tuned it down a lot when balancing the game because it was a bit frustrating. We'd definitely need to find a better solution if the game was longer!
@laywelin Great job! Wave 7 is the last one and we made it a bit too difficult, it's always so hard to balance jam games! Thanks for playing ✨
@owlycode Thanks! I agree, more feedback on what your hand is currently hovering would be nice.
@ntimi So initially we thought of a tower defense game from the perspective of a child, where you'd grab stuff in your garden to make towers, like a rock and a stick to make a hammer tower. Then we thought about being able to grab enemies too to add them to your tower, and then we scoped down to only have enemies + stuff, and then scoped down even more to not use stuff from the garden but stickers!
@ani Thanks! Oh you are right, I could have made it so that the small bugs would always be in front of the bigger ones. I'll thought about it next time I make a game like that, thanks 🪲
En tous cas, un twist rigolo sur le genre, ça peut se pousser ! :D
Clément