Lavender Fields Forever by Rongo Matane

Controls with Mouse + Keyboard
Upgrade your spire to get building options. Just go to the door and press space/e/left click.
Lavender Fields Forever is an action-packed game with many cool features such as:
- Gratuitous gun violence against gnomes!
- Cute animals!
- *Smart Base building! *
- Automation! Never work a day in your life again!
You're on a mission out into the steppe, a mission to transform those barren lands into a blooming oasis. Invite more and more animal companions to your camp, fortify your defenses against thieving gnomes, and let the Lavender bloom as far as you can see from atop your spire once more!






Team: - René Habermann - Direction, game design, production - Anne Hecker - Art - Fio Leukert - Coding - Sam Murray - Coding - Martin Kvale - Sound design - Cameron Paxton - Composing & music production - Jerry Wilkie - Composing & music performance
Ratings
| Overall | 4th | 4.492⭐ | 62🧑⚖️ |
| Fun | 12th | 4.325⭐ | 62🧑⚖️ |
| Innovation | 74th | 3.924⭐ | 61🧑⚖️ |
| Theme | 25th | 4.433⭐ | 62🧑⚖️ |
| Graphics | 58th | 4.425⭐ | 62🧑⚖️ |
| Audio | 10th | 4.405⭐ | 60🧑⚖️ |
| Humor | 39th | 4.086⭐ | 60🧑⚖️ |
| Mood | 38th | 4.208⭐ | 62🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |

Some thoughts:
- I felt no need to explore at all. I wonder how different the game would be if you had to explore and pickup the perks and upgrades instead of spending lavender on them.
- Eventually this felt like a "automate everything" game, but I never got to the point where I could place down enough towers to automate the gnomocide. Perhaps a buff to the towers was in order.
- Because I couldn't destroy tiles, I ended up restarting the game when I understood how things work so that I could create an optimal base.
- At first I was confused when I realized I could shoot as fast as I clicked, but I actually really like the idea! Especially for a small game where you'll be playing it for less than an hour, you might as well let the player have fun!
- Unfortunately the final build of the game has the hammer tool build menu open instead of the default tool view, so it took me FOREVER to figure out the controls. The first thing I figured out was "press R to draw gun" and I was thoroughly confused. _I'd really recommend putting the controls on the LD/itch page._
- Can we talk about how the animals are called "friends" instead of "workers" or "animals" or the like? It really tied the game together cuteness-wise. Whoever first called them "friends" deserves a metal or something.
Great game! I'm excited to see what you make next time around, too!
my feedback for this game is that I often felt like I had no purpose, the game doesn't tell you much about what to do so I found my self just waiting for gnomes to do some satisfying shooting but maybe that's just me, and also the resolution is way too large for my monitor (Web), you guys should aim for a smaller resolution so anyone with any monitor can play.
other than that well done, it's crazy how much you've done in 3 days while my teammate left me work alone and went to play roblox lol
At the beginning I didn't notice bottom UI :sweat_smile: I suggest lower resolution and full screen button on itch.
Overall fun and relaxing experience. Great job as always!
And the feeling of progression is good. I wish it to be more fast at the early game but the overall flow is still very natural and fun. Thank you for your game!
F Pressers pay you respect
I liked that you made a farming game with basic mechanics but took it even one step further with the minions doing different tasks. Great ideas with the different jobs of the minions and at the end it all came down employing raccoons again :) Also, roads were nice to have so getting around dont feel like a drag.
I would have liked to be able to demolish stuff too, as I misplaced roads, walls and shelters sometimes and they were blocking my way of shooting and walking. At the point were I could afford the moles, they felt very ineffective compared to the gnome flood at that time.
Great musics and pro-level graphics and representation. Masterwork as always!
I also encountered the pathfinding issue once I enclosed myself in walls. I expected something bad to happen. Maybe I expected something like Colony Survival that penalized you, when you surround yourself with wall, or maybe even just prevent you from building the last wall. I'm not saying that it should, and for a jam game I don't even expect soemthing to prevent that. Just pointing out, that the issue exists.
Also I sometimes had problems with the UI being stuck in the build menu or wouldn't let me select a building to buy something. But changing browser tabs solved that most of the time.
The music is really great and atmospheric and I like how well it's timed to the day night cycle.
I eventually had to stop as I surrounded the base with walls and the game started lagging out.
I literally spent an hour playing the web version. The only problem I see is that I cannot save the game. I haven't tried the desktop versions, though.
I couldn't manage to remove the roads once placed. Is it just me or is that part of the design? Sometimes I just pressed 1 to dig but I was still in the build menu and I ended up placing roads were I once had a nice place to plant the lavender :smile:
Found a few instances of them running through my walls - what advanced technology do they POSSESS!
Great entry - make this more please!
Best entry so far for me congratulation
Only thing that could make the game better is the ability to remove stuff to rearrange the base (roads at least, walls if that's not too complicated)
Edit: Oh yeah and friendly animals shouldn't stop bullets I feel, _even walls if you want to let us play tower defense :smirk:_
- It took me forever to realize what roads did. At first I thought they just prevented my animals from building where I placed them. Only after using it for that feature a lot did I notice the speed increase.
- It was also unclear what some upgrades did just from the name, especially at the beginning when I didn't really understand the game. A description would've been nice. But I really liked the Shotgun King reference :)
- Sometimes, when shooting in narrow corridors, the bullets hit the walls and disappeared before hitting the gnome on the way. This made narrow corridors kinda useless to block gnomes. Once I got the turrets, however, they became viable again (as bullets pass through turrets).
- The friends AI was a bit stupid at time: they kept trying to plant stuff outside the walls because it was technically close to the shelter. I ended up solving it by surrounding my base with roads, but it cost a ton of lavender and felt a bit weird.
- Speaking of shelters, I didn't understand whether they cost 10 or 0 lavenders. For the longest time I couldn't figure out why I couldn't build a second shelter, until I reached 10 lavender and it suddenly lit up.
- Lastly, the first spire upgrade claims to unlock rabbits and the second meerkats, but from what I've seen the second one unlocks both.
All in all, I really enjoyed it! Here's my final base:

@digital-bacon Can you explain a little more in depth about being unable to fire the gun? Should be able to use either a mouse click or space. Neither of those worked for you?
Also, who needs towers when you have insane CPS skills... and a shogun XD
Unless there's a reload mechanic I missed....? :face_palm:
I wish there could be a little more diversity in terms of how you approach the automation aspect rather than "just build more everything" but I understand there is only so much you can do in the 72hr timeframe. I just wish that in a more fully finished version there would be more of a shift in how the game plays.
Oh! And descriptions for the different upgrade "perks" would be much appreciated, even if it's just only on the LD page!
The only criticism I have is that the mechanics aren't THAT smooth. But I can really easily overlook that. Moving etc. is just a bit cumbersome.
I LOVE automation. And I love turrets. As soon as I saw turrets in the upgrade list I knew I was going to play for a long time. I made a long killing tunnel with turrets, I didn't have to defend.
Also I paid $300 to get rid of the gnomes, and then I picked shut up and let me keep playing. But then the gnomes were still there! What the heck lol. What would have happened if I picked give me something? Did I miss out?
Edit: my gf and I have totally not been playing this game for hours and hours. The only issue is it seems the amount of gnomes doesn't lag necessarily, but if you build complex walls their pathfinding lags? It seems if you build complex wall structures the game basically freezes up.
This game can definitely be released as a fully fledged game. My gf wants a switch release
But I got a very good taste of the game leading up to that. Summoning the different animal friends was the best part. I actually liked how the automation was unreliable. I grabbed a bunch of raccoons and prayed that they would plant seeds but they tended not to. I think it's good to have that sort of imperfect behavior, because otherwise the automation would be TOO easy like Factorio. It wouldn't make sense for animals to be perfectly trained anyways.
Like many others, it didn't take too long to create a kill-tunnel for the gnomes to run through. It was super satisfying to blast down the tunnel and 1-shot everything. I think if they took multiple hits it really would've ruined the experience, despite that being the logical thing to do to up the difficulty between rounds.
Another impressive entry, and probably the one with the most longevity given what some of the comments are saying. Super good game.
Farming, especially in this jam, is always a bit tedious, but you've built a lovely atmosphere around it. An amazing amount of polish for 72 hours too, it feels very complete. I was happy to be reminded of Dome Romantik in some of the effects and animations, I think I could have recognized this team's handiwork even if it wasn't for the site notification about one of my followed users.
The image of the cute farming kitty blasting gnomes with a pistol at night is so viscerally hilarious that it carries the entire game on its back, to the top of the ratings, I'm sure.
I really loved my time with the game, though, and it was super chill to stream :D
I did find the farming/building UI swapping to be very confusing at first but eventually got the hang of it.
Also, after I got around 100 or so lavender my game started stuttering and when the gnomes came out it froze altogether :(. Bummer because I really wanted to see what happens when I Gnomicide!