The grand harvest championship (I must win) by vidarn
:star: Play online on itch.io :star:
Instructions

:star: Play online on itch.io :star:

Post compo update: I added support for portrait mode displays (to make the game easier to play on a phone)
Post compo update: I made the sound effects less hard on the ears (especially the explosion)
Ratings
| Overall | 8th | 4.304⭐ | 30🧑⚖️ |
| Fun | 17th | 4.196⭐ | 30🧑⚖️ |
| Innovation | 8th | 4.268⭐ | 30🧑⚖️ |
| Theme | 7th | 4.446⭐ | 30🧑⚖️ |
| Graphics | 3th | 4.625⭐ | 30🧑⚖️ |
| Audio | 70th | 3.679⭐ | 30🧑⚖️ |
| Humor | 68th | 3.463⭐ | 29🧑⚖️ |
| Mood | 33th | 3.963⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 36🗨️ |
Also, I seemed to get a preponderance of water cards — I wish I had more rocks and plants. Maybe it was the luck of the draw. Still, it’s a challenging game that wasn’t too difficult. Overall, a solid entry.
@gamebuilder I'm glad you liked the game. Thanks a lot for the feedback, it's very helpful to know which things you found confusing. I've added some instructions to this page to hopefully make it easier for future players to understand.
I see what you mean regarding the water. Balancing a game with random elements was a bit difficult. I had hoped that players would like some redundant cards for swapping with new cards after winning but in hind sight the starting deck could have been much better put together.
Also would be cool if the AI was a bit smarter, haha.

As for the gameplay experience - It's very good in general and can have some polish to be even better. For example, I felt that the water is not very useful and AI does use its water, so basically I wait for water - but, it's only made in 48h! Great job!
Would be interested to see some more varieties and come back to play it again.
also i think the difference between your cards and enemy cards could be a little bit clearer esepcially when fully grown as they're both dark hue vibes but otherwise really good game with crunchy sfx and pleasant music.
At first I thought the idea was kind of limited, but then it all started to click and everything fell into place. Weaponising your rocks and witholding your water cards become a kind of arms race as you try to maximize the use of the available squares while also angling for opportunities to drop a couple of tier-3 and tier-4 plants onto the board.
I'd LOVE to play this against another person!
(Only technical issue I see, the sound when the plant is fully grown is a bit distorted.)
It did take me a bit to figure out which plants were mine. Before I figured out about the border I used a rock on one of my plants :(
It also would have been nice if you are having trouble with an opponent, like I did, if you could go back and swap different cards.
Thank you for making this game, I had fun playing it :)
I lost one of the earlier battles and was offered the chance to retry. However, I really wanted to rearrange my deck as I felt I had made a suboptimal deck, but wasn't given the option to. I did manage to get past that battle, so it turned out in the end, but it did feel like something was missing there.
The art is extremely well done and made the game feel extremely polished!
The "explosion" sound was a little hard on the ears in my head phones.
Overall, I really enjoyed the game. Great work!
I'm really glad you liked the game, though I agree with what many of you have said about the AI and the watering mechanics needing a bit more work. I feel like I should have allocated more time to playtesting and balancing, especially in a game with so much randomness.
Also, I see what you mean with the explosion sound effect being hard on the ears. This was the first time I tried doing sound effects and I had no idea how to make the "poof" sound I wanted. I was using the little speakers in my screen and I thought the sound I came up with was a bit weak. I should have listened in headphones - ouch! I'm so sorry for any discomfort!
@pickydogfish I love the idea of coloring the gold corner differently for the opponent, that's a great idea! I think it could look really cool and also make it easier to distinguish the cards.
@jason-wilson @galvanized-toadstool Oh, you're right! I should definitely have allowed you to rearrange the deck when retrying. I think it would have been a really easy change as well, I just didn't think of it :grimacing: . Thanks for pointing it out!
Edit: I've updated the game to make the explosion sound effect less nasty!