Perse Auki Aavikolla by Tutti Ankka
CONTROLS:
TURN: left/right arrows
SHOOT: down arrow
BOOST: up arrow
Instructions
General Knowledge
KLEINTANK: Your trusty ride.
EXHAUST SMOKE: Colour of smoke is indication of your FUEL LEVEL. Fuel level goes down constantly, also taking hits decreases fuel level
SPIKES: Causes ramming damage to enemies
PETE-MONSTER: Your enemy. Drops random loot when destroyed
Pickups
JERRY CAN: Fuel level up
ENGINE: Speed up
NOS BOTTLES: Boost power up
CARBURETOR: Boost cooldown down
COIN: Coin
SHOTGUN: Shotgun
MACHINE-GUN: Machine-gun
GAMEPLAY
You are stuck in a car moving forward constantly, try to kill enemies to get fuel and survive as long as possible! Pickups give upgrades to your car! You can kill enemies by ramming them with your spikes, or by getting a weapon and shooting them.
Our first game with Godot. It was a good learning experience for the workflow of this engine. ps. restart button has a bug that crashes the game (sometimes)


| Link | https://codingduck.itch.io/perse-auki-aavikolla |
| Original URL | https://ldjam.com/events/ludum-dare/54/perse-auki-aavikolla |
Ratings
| Overall | 632th | 3.5⭐ | 33🧑⚖️ |
| Fun | 491th | 3.532⭐ | 33🧑⚖️ |
| Innovation | 782th | 3.081⭐ | 33🧑⚖️ |
| Theme | 1079th | 2.629⭐ | 33🧑⚖️ |
| Graphics | 483th | 3.758⭐ | 33🧑⚖️ |
| Audio | 317th | 3.613⭐ | 33🧑⚖️ |
| Humor | 410th | 3.222⭐ | 29🧑⚖️ |
| Mood | 771th | 3.274⭐ | 33🧑⚖️ |
| Given | 23🗳️ | 59🗨️ |
This must have been number one if there was In-Game UI. That is the only defect. All other is near perfect.
Interfaceless design is likely to stay though, even if it is bit controversial move. Prefer to keep my screen uncluttered.
Also to take part on the UI discussion, I also like the interfaceless design.
PS. Hyvän nimen keksitte
I'm not sure how well I did :smile:
Edit: right should've read `EXHAUST SMOKE: Colour of smoke is indication of your FUEL LEVEL.`
All-in-all, great job on the game and congrats on submission!
The music is nice and the sfx and voice lines are too. I like the art as well, I always enjoy some 16 bits graphics !
At first I wasn't really sure what was the link with the theme but I realised the limited space was the fuel space in the tank (I guess that's it, at least).
Keep up the good work :smile:
Got only to a hundred score
Loved the stylish vehicle designs!
i like the visual of vehicle
Make the camera a little calmer, it's a little too angry
Good job team
In the end it is still very 16-bitty game by design, so modern smoothness is not even target. Some happy medium rather would be nice to find.
It was a lot of fun driving around the barren landscape, punting enemies, collecting parts and gas, and then finally getting a gun and pummeling them. Something that could have helped the great gameplay was an indication of your current stats: how much fuel remaining, at least. I had to guess by the audio cues, but it made it harder to be prepared (and hunt for gas versus enemies, for example).
Thanks for a great submission!
Gameplay controls felt solid, and it was nice that I could kill by either ramming or shooting. I think I must have missed how to loop into enough gas to keep the game going. My games often felt like they ended suddenly... even the game where I thought, wow, I am getting so much gas this time, I will live forev-GAMEOVER?!
It didn't matter that much though, because I could just hop back into the fray and keep fighting. I really did wish that I could just restart with the keyboard, and not have to switch over to use the mouse to click through multiple menu screens in this keyboard-only game. I probably would have played twice as long if I could just hit R to restart a new round instantly after viewing my gameover/score. It sounds like a small thing, but I was dying a LOT so I guess that restart loop really impacted me a lot more than the dev getting 666 points! ;)
Overall very nice job. Super impressed by the polish and variety of features here.
Faster reload is good suggestions, I agree it needs that (I can't survive too long either)