Picky Plants by LDJam user 278146
Picky Plants

You just got home from the garden centre with a new haul of plants for your favourite hobby: terrarium building!
These plants seem rather picky about how they're planted though (and you're not sure all of them are actually plants...)
How to play:
Left Clickon a plant to pick it up.Left Clicka space in the terrarium to place the plant.- Place all the plants in the terrarium to complete the level, though you need to make sure all the plants are happy with how they're placed.
EscorPto open the settings menu while playing.
Made by Jelly and Dome in Godot 4.1. All art and audio were made from scratch during the jam.
The web version on itch.io works well enough but download the version for your platform for the best experience.
Post Jam Patches: - 4/10/23: Fix tooltip changing when swapping plants.
Ratings
| Overall | 21th | 4.367⭐ | 62🧑⚖️ |
| Fun | 27th | 4.3⭐ | 62🧑⚖️ |
| Innovation | 99th | 4.058⭐ | 62🧑⚖️ |
| Theme | 54th | 4.45⭐ | 62🧑⚖️ |
| Graphics | 101th | 4.383⭐ | 62🧑⚖️ |
| Audio | 52th | 4.158⭐ | 62🧑⚖️ |
| Humor | 233th | 3.618⭐ | 53🧑⚖️ |
| Mood | 57th | 4.241⭐ | 60🧑⚖️ |
| Given | 50🗳️ | 69🗨️ |
Very good game design, the graphics are beautiful, music and sound effects are perfect.
Congratulations on this very nice game!
There is a good amount of depth to the puzzles with some interesting plant "effects.
Very nice selection of levels that get progressively harder in a way that isn't overwhelming.
I think my only suggestion would be to add a way of clearing all plants or click to clear a plant as having to drag the plants off the board if you make a mistake is a bit clunky.
If you ever make more levels I would love to play them :)
I wish the game communicated the plants' happiness without having to re-plant them though, maybe a small icon next to each plant when pressing a key or something :)
We all know how plants can be picky sometimes...
Not a fan of the chess pieces, as they felt unrelated to the general narrative, but they did add another level of complexity which was fun.
Sometimes it was a little unclear which plant was 'unhappy'. The effects all trigger simultaneously so it's hard to see which plant doesn't have it's conditions met. Maybe a status indicator or graying out the plant would have been clearer. Now you have to pick each one up and plonk it down to see the effects of the smileys.
Anyway, great work overall!!
I got stumped at this level, as I don't know the rules of chess :anguished:

Given that the plant placement order matters sometimes I agree that it might be nice to have a restart button, as there were a couple times I backed myself into a weird situation and had to drag all the plants off manually.
Overall I really like this one a lot, well done!