Fowl Play by Simon Rahnasto

Welcome to “Fowl Play”
The stage is set for intrigue and suspense as a sudden death has cast its shadow over a lavish fowl party.
As the detective frog it's your duty to unearth the truth lurking behind the glitz and glamour. Armed only with your trusty umbrella, you embark on a riveting journey of mystery, deception, and feathers as you strive to uncover the truth.
Can you piece together the puzzle before the final curtain falls? The spotlight is on you, detective!
The suspects
|Mallardston Silver|Sir Waddlequack|Lady Yellowfeather|Duckly Sharpwit|
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Controls
:keyboard: Keyboard & Mouse :mousethreebutton:
- [W/A/S/D] & Arrow Keys - Move
- [E] - Talk to suspects
[H] - At the end you can accuse a suspect, this ends the game, so make sure you have gathered enough information first!
* 🖱 mouse * - Aim
- [LMB] - Swing your umbrella weapon
- [RMB] - Inspect or present item to suspect
Art & Story
|Name|Roles|Social Media| |---| |Belle Rahnasto|🎨 Art & Story 🖌|Instagram|
Code
|Name|Roles|Social Media| |---| |Simon Rahnasto|💻 Programmer ☕|YouTube & Twitter| |Eric Bernard|💻 Programmer 🍕|Website & Twitter|
Sound
|Name|Roles|Social Media| |---| |Daniel Docherty Music|🎹 Music & Voice 🎤|Email| |IcyLava|🔈 Sound Effects 🔊|Itch.io| |Nguyen|🎤 Narration 🎤|N/A|
Change log
- Fixed rare bug that caused player to stop drawing
Currently only supports a resolution of 1920 x 1080
| https://windmillgames.itch.io/fowl-play | |
| https://windmillgames.itch.io/fowl-play | |
| Original URL | https://ldjam.com/events/ludum-dare/54/fowl-play |
Ratings
| Overall | 18th | 4.388⭐ | 60🧑⚖️ |
| Fun | 61th | 4.155⭐ | 60🧑⚖️ |
| Innovation | 92th | 4.08⭐ | 58🧑⚖️ |
| Theme | 443th | 3.813⭐ | 58🧑⚖️ |
| Graphics | 21th | 4.638⭐ | 60🧑⚖️ |
| Audio | 2th | 4.614⭐ | 59🧑⚖️ |
| Humor | 24th | 4.393⭐ | 58🧑⚖️ |
| Mood | 11th | 4.5⭐ | 60🧑⚖️ |
| Given | 38🗳️ | 97🗨️ |
Everything, from the concept to the execution, the presentation and gameplay, the music, voice and sound effects. EVERYTHING is fantastically well done and comes together to create a top tier LD entry, deserving nothing short of 5 stars.
It is without a doubt the best entry you have ever made, and the best entry I have ever played. I cannot imagine cramming more elegance of design into such a short period of time. It is practically flawless.
I hope you get to fix your resolution problem, I had to switch computers to be able to play it :') (Honestly, tried to play it for 5 minutes without being able to see subtitles, then I read the comments and were confused how people were so enthusiastic. Only after I obtained inventory, I realized I had resolution problems)
Hope you guys continue the project!
Keep the great work up!
Some people in the past have had a setting in windows which scales programs to 125%. If you have a normal 1080p monitor but still don't see the entire game, check that this is not the case (under display settings).
https://gyazo.com/6f9d53530d6ba15b5503bd4664b90e8e?token=cc4c80e4b64b0f3c1383c4a682dd328b
also amazingggggg
Amazing, so polished
I really loved the theatre setup, with the other ducks carying the decor around, that was very cute, funny and original!
I managed to solve the mystery, although my character got invisible after I got into a fight outside. :ghost:
The music and graphics are perfect. Very well done!
- Good graphics
- Nice and kind of innovative gameplay
- I got the right suspect, but I kind of fell of the plot anyway. So many ducks that were kind of similar and weird names. I would have needed to take notes on pen and paper to understand all the clues
- Fight sequences were nice addition, but were not explained very well. Maybe one voiceline in the final sequence would have tied them better in the plot, something like "He/she used mercenaries in trying to stop the detective".
- Nice and innovative interperation of the theme, as everything happened in small limited space as a play. However it had only little gameplay implications.
Thanks for interesting and inspiring experience! I like this kind of Ludum Dare games that are small, interesting and polished short experiences. :-) Video games industry is too saturated for action games without nice story.
The graphics are very nice and the mystery, while not particularly mysterious :wink:, is a joy to follow. I have only one tiny complaint - the music should be somewhat lower, as at the moment it tends to drown out the great narration.
Great jam game! Kudos for making it, and thank you for this fun experience!
Congrats on submitting!
I successfully identified the right suspect, which made me feel accomplished. Even though I got a bit lost in the plot due to some similar-looking characters and unique names, it didn't dampen my enjoyment.
The game's interpretation of the theme, with everything unfolding in a small, limited space like a play, was a breath of fresh air. It may not have had a significant impact on gameplay, but it added a unique and creative aspect to the game.
Major kudos to the developers of this game, in my humble opinion it deserves a very high rating !
Overall, a very polished game!
Some pet peeves: I wish the text didn't go to the next automatically. Sometimes it was stressful to read everything quickly. And it's a detective game so you want to make sure you read and understanding everything right. Which brings me to my second pet peeve: Highlighting of important words would have been nice.
In the end I got it correct, but I slightly got this feeling that you are correct no matter who you choose. I replayed the game to confirm this not being the case.
The fighting felt a bit out of place. As if it's supposed to be there because it's a videogame, but to me it broke the immersion. Oh well. Great graphics, music, narrating and all that!
I should have gone with my first guess on my first playthrough, but I second-guessed myself and went for the wrong culprit, so I had to replay it 😅
### Feedback
Would be nice if we could keep notes of the investigated things, since we can't return to other scenes at any given moment, and we just rely on our memory to summarise the facts.
Narrative-wise, it's not clear why there are bad guys trying to get rid of you.
- The fight scenes seemed too easy to even be necessary and as a player I wasn't prepared for them by the narrative.
- I'd like to see the items again in my inventory just in case I forget what the note said before
- personally I don't see the connection to the theme limited space, perhaps it's limited space to investigate? :sweat_smile:
- for the hallway scene, it'd be nice to see which door leads to which room. Actually for all scenes this would be a nice addition I think.
- **spoiler** The ending could have been a bit less obvious because one character's confession of getting rid of the weapon was too damning (nice twist tho)
Overall I really enjoyed this entry, a narrative game is a nice break from the other genres.
https://gyazo.com/6f9d53530d6ba15b5503bd4664b90e8e?token=cc4c80e4b64b0f3c1383c4a682dd328b
I liked the story alot, everyone had their motives and relationships to someone or something. I deduced the murderer quite easily after I had gone through the evidence and interrogated the suspects. I would have expected a fight in the end, but at least this ending didn't trigger any.
Talking about fights, the fighting mechanic was clear and simple enough, the bullets were maybe a bit too big to dodge. The fights could have otherwise been harder, maybe the gangsters could have done dashes or something. I don't know what the punishment for dying was, as I never lost a fight.
I would have liked to have some notes when I had inspected something or interrogated someone. If the evidence in the end wasn't so damning I would have probably forgotten some details that could have mattered.
Anyways, cool game that had a complete feeling. It's amazing how much you have done in so little time! :sunglasses:
I could write five more paragraphs, but I recorded myself playing the game and watching that would probably be better feedback. Cheers!
https://www.youtube.com/watch?v=ls2Zh7yrBTw