Tiny People Big Adventure by Jahwffrey
It's a big world out there for one so small!


Head out on an adventure and meet tons of friends and foes in full-motion-video!!

Go hunting, fishing, and gambling to survive!

Stave off starvation, disease, and ruin as you strive to bring glory back to your humble village.

Do you have what it takes?
| Link | https://jahwffrey.itch.io/tiny-people-big-adventure |
| Link | https://jahwffrey.itch.io/tiny-people-big-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/54/tiny-people-big-adventures |
Ratings
| Overall | 125th | 4.063⭐ | 34🧑⚖️ |
| Fun | 41th | 4.219⭐ | 34🧑⚖️ |
| Innovation | 42th | 4.303⭐ | 35🧑⚖️ |
| Theme | 611th | 3.578⭐ | 34🧑⚖️ |
| Graphics | 434th | 3.844⭐ | 34🧑⚖️ |
| Audio | 356th | 3.548⭐ | 33🧑⚖️ |
| Humor | 2th | 4.703⭐ | 34🧑⚖️ |
| Mood | 53th | 4.25⭐ | 34🧑⚖️ |
| Given | 40🗳️ | 56🗨️ |
I only played a little bit because I want to stream this to some friends, it looks like it's going to be a lot of fun.
Hope to se more of your fun creations
my only suggestion would to have faded the audio out while a person was acting, it got a little obnoxious to hear the same loop over the humorous acting routines!
But still what an awesome entree!
With a little polish on the UI this could be a full title!
11/10
- Audio is terrible (there is noise and you can tell there was no post processing applied to it)
- Greenscreen is really noticeable
- The intro cutscene has the background characters slowed down to 2fps if not lower
- Acting isn't great (although I think it would have come out a lot better if you had a better script)
- As good as your art and animations look (honestly I was surprised by the fluidity of some sprites) the colors aren't that great
- The screen is cluttered with UI and it's hard to differentiate elements from the background
Here are some tips on how to improve your videos, if you want to make games in this style in the future:
- Apply more effects to blend the greenscreens into images (blur, noise, color grading)
- Record a dry take of scenes and play them back when acting (if you have a speaking role, you can have another person listen in on headphones if you're aligned)
- Have a microphone somewhere in the scene (audio is far more important than video)
- Apply effects to audio (noise reduction, compressor, eq)
Videos aside, the game felt quite confusing at times. I still don't understand how the gambling mechanic works and once I got to the end of the path I didn't know how to "win". Maybe include a simple tutorial in the ld or itch page.
I'm quite interested in what you'll make in the future, keep up the good work
most of the game felt fairly intuitive to me, but I'm still not really sure how fishing is supposed to work - every time it felt like I stayed in the circle & avoided obstacles perfectly, but the fish would just go to the edge of the screen and break the line
The game itself is also very impressive, such a big board, so much content! All of the mechanics did feel a bit unintuitive at first, like the trading mechanic - I traded 25 gold for 1 food once without realizing ;w; - but after you keep going you start to slowly piece together how the game works as a whole. I feel like the UI was made for a bigger screen size than mine though, I'm playing on a 1366x768 laptop and the right-most button in most popup boxes where you make choices ended up being obscured by the status log, the one that shows you if you lost health, etc. Like a few others, I don't understand how fishing works, I'd keep my mouse pressed on the circle and the fish would just go to a corner and the line would break, decided to just avoid all fishing spaces. My play session lasted quite a long time and I met very different characters but unfortunately ended up succumbing to hunger, that'll teach me to learn how to fish....
Here's a recreation of my favorite moment:

Well done! :smile:
(well maybe a small one: it would have been cool to be able to scroll around the map to plan out things a little)