Astrobound by LDJam user 372374

Are you ready to embark on an intergalactic adventure like no other? Brace yourself for the ultimate rogue-like spaceship game that will push your skills and teamwork to the limit. Get ready for Astrobound - where the cosmos is your battleground, and your spaceship is your only hope against waves of relentless enemy ships!
Key Features:
🌌 Explore the Cosmos Space Box You Are Trapped In: Dive into a vast, Small box arenas full of mysteries, dangers, and unexplored corners. Each journey is a unique experience, ensuring endless excitement.
🔫 Intense Rogue-like Gameplay: Fight your way through hordes of enemy ships in a fast-paced, action-packed rogue-like experience. Dodge ships, maneuver through asteroid fields, and outsmart your foes to survive the chaos of space!
🤝 Cooperative Multiplayer: Join forces with your friends in thrilling co-op mode! Team up, strategize, and coordinate your attacks to overcome the toughest challenges. Only by working together can you conquer the galaxy!
💪 Level Up and Power Up: Gain experience and level up your skills as you destroy enemies. Collect powerful upgrades and enhancements to customize your spaceship, making it a formidable force against any adversary. Crush your enemies with superior firepower and advanced technology!
💸 Earn and Spend Galactic Credits: Defeating enemies earns you valuable Galactic Credits. Use this currency to unlock new ships, each with unique starting abilities and playstyles. Experiment with different ships to find the one that suits your tactics best!
🌟 Stunning Visuals and Sound: Immerse yourself in the captivating beauty of space with stunning graphics and mesmerizing sound effects. Feel the adrenaline rush as you engage in epic space battles against overwhelming odds!

Controls
WASD - Direct Movement
Mouse - Aim
Left Click - Fire (Starting ability only, secondary ability auto-fire on cooldown)
CREDITS
Original concept:
Mike Stacey, Corry Rogerson, Anthony Jones
Systems Engineer:
Anthony Jones, Corry Rogerson
3D art:
Mike Stacey
2D design and UI:
Bia Julian
Project Management:
Corry Rogerson
Sound Design:
Dan Cooper & Jack Addison
Tool set:
Engine: Unreal Engine 5.2
3D Pipeline: Zbrush, Blender, Substance Painter
2D Pipeline: Photoshop, Figma
Source Control UnityVCS
| Link | https://dreadvectorstudios.itch.io/astrobound |
| Original URL | https://ldjam.com/events/ludum-dare/54/astrobound |
Ratings
| Given | 18🗳️ | 30🗨️ |
A functional multiplayer in such a short time, with lobbying, is also impressive.
Great job!
When I start the game I have those two errors, I never see that with a Unreal Engine game :


This game seems really cool, but I can not not mention how bad it runs. I think I can run risk of rain 2 with more Fps than this, but let's set it aside. The graphics sure are amazing, and the music, although repetative, fits with the vibe you guys went with. But: The enemies spawn very quickly, and the objective is very unclear.
The pause menu does not work, and there's no tutorial, or I overlooked something. Overall a bit over-the top great graphics, but lacking in gameplay
Thank you for all your feedback.
When you are in the lobby. Be sure to click the Frost Wing ship. As the packaged version automatically has the wrong ship selected :).
We will definitely be adding more images and description to the pages!
I really needed some sleep, but the plan for tomorrow is an optimization pass - removing anything we can, as well as optimizing the art. 72 hours just wasn’t enough to squeeze in optimization 😅
But I feel like it lands right either way!
Aaaaaah my current record, it's very fun and a bit stressfull
it's a bit of a shame that the following ships cost 2000 and 3000 gold, which I find a bit expensive.
Thanks for your game, it is so polished and well made.
This is a solid start to something pretty cool.
We’ve been continuing to iterate and balance, we discovered the pause menu issue about 15 minutes after last submissions were due so there wasn’t much we could do.
We plan to release version 1.0 after the ranking is concluded, using all of the feedback received here!
Thank you so much for checking it out! ❤️
We’ve fixed all the bugs mentioned above and as soon as rankings are complete we’ll upload the newest build 😀
Actually, I’m not even sure that’s a requirement - maybe we can upload it as a “post-jam” update that isn’t ranked?